My feedback to developers is to take what already worked from MCC and use it

MCC has a lot of good aspects about it. Take what works from that and use it for halo infinite.

  • Having a battle pass and overall separate player level, and in game earned player credits to buy armor customization in store. * Yes, $ needs to be made. The mistake was thinking you had to limit free armor options to make $. Release armor earned in game (tons of it), but have new armor introduced that you would have to buy. I guarantee people would buy those new armor options even if you gave every single armor available in mcc available for free unlocked in game.

  • Having challenges that can be completed by just playing a game. NO having to play a certain way that would likely result in your team loosing because you want a challenge completed.

-Playlists for different game types. (I get population issues, but basic options at least. If mcc was capable of it with less population, then infinite should be as well.)

Other issues that should be a priority:

  • Desync. I know you are looking at some terrible vehicle related ones, but there seems to be less extreme ones across the board.
  • Cheating. There is a lot of people using auto aim, see enemies through walls, and double shot. Crossplay disable options and ip bans should be looked into. Because this is a free multiplayer game, cheating is more desirable because bans don’t cost them money. New accounts can hop right back in to multiplayer and cheat again.
    -BR starts for BTB. Searching for a br for 1/4 of the game is not fun, and slows gamplay down. It also slows gameplay down when you cannot run towards an objective off spawn because you don’t have a viable weapon that counters mid-long range. This is even worse when weapon spawns are random, and one side has br’s and the other only commandos. Any long time playing btb player will tell you this.
    -Randomness of vehicle spawns in btb is a huge issue. Power vehicles should start on map in mid “power locations”. Random dropping of different vehicles on each side creates too much randomness in game results. Leave that for Fiesta.
    -Fix the banshee and chopper please.
    Banshee should go slow until boosting or flipping. Holding back on the stick to go slow is just a bad design. It’s like if you made the ghost go at a fast pace forward unless holding back on the stick constantly. The health is also too low.
    The chopper just cannot turn well enough to be viable. It’s only fix needed is having more agility. *use halo 3 as a reference here.

I love halo, and love this game so far. Please take this as constructive criticism from a longtime halo fan. Love the improvements you guys have made so far from the test flights.

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Former Semi Professional Halo player here , this game was made for Esports and not the 99% of casuals.

PROS

  • Nice Gameplay / Movement
  • Hit Registration
  • Great For Esports

CONS

  • No fan service ; Please stop calling the rocket launcher a m22 spankler
  • Bring back the Halo 3 shotgun
  • Get rid of deployable overshield and camo , (Shiny ball was just fine)
  • No casual playlist
  • Lack of maps and gametypes
  • Confusing Controller Options we are not PC players
  • Everything is behind a paywall
  • LACK LUSTER BATTLE PASS
  • No real LAN