My favorite stragey.

scropions and wolverines together i have never lost using these and most of the time my enemys are using tanks and air.Also with the wolverines volly they can easly take down scrabs.

Usually what I use too when I play as Forge. Excellent combination.

That’s usually the combination you’ll need if you need to carry your team in 2v2/3v3.

banshees work fine against the combo until the enemy reaches tech 4 and gets dual launchers, which will probably never happen with so many banshees flying around killing all the vehicle depots and reactors. people get pretty angry when they lose wolverines to banshees.

if you mean in a 2v2 your covy teammate should make vamps cause when you make scorps and wolves and the enemy unsc makes only scorps , he will just out tank you.

If you play double unsc its not bad.

He can only out tank me with an army of grizzlys but i got grizzlys. And the wolverines volly can help.

> He can only out tank me with an army of grizzlys but i got grizzlys. And the wolverines volly can help.

Scorpion > Grizzly

A wolverine is no match for a scorp
so if you mix scorps with wolverines and I go pure scorps , I will win simple as that

and like the guy above me says : Power turret scorps > grizzly

when you dont All unit canny that is

wraiths hunters, or wraiths banshees and then transition into wraiths hunters when you build lots of wolverines.

Even if you could get an army of wraiths and hunters:
Canny glitch- hunters gone
Use remaining canny- wraiths gone

Even if you could get an army of wraiths and banshees:
Vamps or banshees come in- banshees gone along with some wraiths if not all of them
Tanks come in- all wraiths gone

A good team will not let you get an expansion.

You must keep wolvies and hunters together and because hunters are so slow, you will lose all your bases before you even reach the enemy base.

I’m sorry but these are the facts. If you think differently that’s fine.

this ^^^^^^

so make scorps/hogs and banshee/vamps like everybody does

or play 1v1, where more units are used and almost every map has hooks :smiley:

> That’s usually the combination you’ll need if you need to carry your team in 2v2/3v3.

You would know that, wouldn’t you? :wink:

<mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark>

It’s not that wraiths are useless, but the thing is that their usefulness comes in too late into the game… right when they get plasma modulator.

if the game strings out that late, wraiths can be pretty damn useful imo. especially when combined with vampires. once you have shield of the forerunner wraiths are damn good units imo, when mixed with brutes with electric shot/ chieftain with at least tech 2 upgrade and plasma modulators. you won’t need hunters because you can easily take care of that. use your monkeys to jet pack behind the tanks, once they stun that tank, that’s usually it for that tank. your chieftain pulls a tank to him and the wraiths do the Y ability on the stunned tank.

> It’s not that wraiths are useless, but the thing is that their usefulness comes in too late into the game… right when they get plasma modulator.
>
> if the game strings out that late, wraiths can be pretty damn useful imo. especially when combined with vampires. once you have shield of the forerunner wraiths are damn good units imo, when mixed with brutes with electric shot/ chieftain with at least tech 2 upgrade and plasma modulators. you won’t need hunters because you can easily take care of that. use your monkeys to jet pack behind the tanks, once they stun that tank, that’s usually it for that tank. your chieftain pulls a tank to him and the wraiths do the Y ability on the stunned tank.

What if the enemy team is 3 Arbiters and your team is 3 Brutes?

<mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark>

Merry Halomas!

grunt rush

> grunt rush

What if they built 4 turrets with Plasma Mortor?

<mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark>

Merry Halomas!

just keep building them

theyre expendable

and we’ve just been expended

> just keep building them
>
> theyre expendable
>
>
> and we’ve just been expended

What if the grunts where getting killed instantly (2 seconds): by all the turrets and raging Arbiter’s?

<mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark>

Merry Halomas!

upgrade them to deacon

surely a deacon cheering on the grunts will help them and balance them to their marine medic counterpart!

> upgrade them to deacon
>
> surely a deacon cheering on the grunts will help them and balance them to their marine medic counterpart!

What if the enemy team have 40 Beam-rifle jackals?

<mark>3v3 Standard Party Teams (high-level) 45 TrueSkill.</mark>

Merry Halomas!