My Easy Balance to Spartan Charge

I have a personal idea, on how to balance Spartan charge, so it’s a little less aggravating for players.

Here’s what the problem with Spartan charge is in my opinion. Someone can sprint around a corner, and instantly blast you with it, whether they knew you were there or not. It’s happened to all of us plenty of time. You’re doing everything right, and then BLAMO! Out of nowhere someone charged in through a door or from around a rock and levels you, and they probably didn’t even really expect you to be there.

My Solution.
Make the Spartan Charge attack require a charge time, much like Ground Pound, or the Plasma Pistols’ over charge shot. Once someone is sprinting, if they press the melee button, it doesn’t unleash the charge right away. They have to wait anywhere from 0.5 seconds to 1 second to be able to release their Spartan Charge. While it’s charging they can’t turn.

That’s my idea, just throwing it out into the void!

That’s a good idea.

Momentum-based Thruster melees… so players have to do more than just hit a panic button to deal extra damage.

Or remove it, both are valid solutions but I like mine better.

I thought Spartan charge wasn’t a 1 hit from the front? I know I was killed plenty of times by some guy when I came around a corner and charged him. But if we are looking at changing this lets also look at the crouching crap. Its just so annoying
Crouching should take time too. Being able to just go up and down while strafing and firing is annoying to me.

I think it needs to behave more like a splatter cause so many times I thrust away perfectly and they aren’t even close and it makes contact.

Like this they are disintegrated before they charge me

This is the kind of Spartan Charge I wanted to see, though my personal idea is a bit different:

  • As you charge up, you are brought to a complete halt. However, you can now aim on a dime. - Overall damage, knockback, speed, and range is dependent on how long you charge it. - Effectiveness tapers off as you travel further with the Spartan Charge…but your idea trumps mine when it comes to preserving its viability. If only if it weren’t for that dastardly Company commendation, though… -.-

> 2535406272231884;4:
> Or remove it, both are valid solutions but I like mine better.

I’m up for removing it as well, but if it can somehow be turned into a risk/reward type of ability, then I might give it a chance. Otherwise, I’m happy with standard melee attacks with the current state of spartan charge.

> 2535429593088083;7:
> This is the kind of Spartan Charge I wanted to see, though my personal idea is a bit different:
> - As you charge up, you are brought to a complete halt. However, you can now aim on a dime. - Overall damage, knockback, speed, and range is dependent on how long you charge it. - Effectiveness tapers off as you travel further with the Spartan Charge…but your idea trumps mine when it comes to preserving its viability. If only if it weren’t for that dastardly Company commendation, though… -.-

This could be interesting too… like a Ground Pound but actually on the ground, with a limited horizontal dash…

Just get rid of it altogether…that’s how u balance it ayylmao

> 2533274830166194;10:
> Just get rid of it altogether…that’s how u balance it ayylmao

> 2535406272231884;4:
> Or remove it, both are valid solutions but I like mine better.

I like these ideas the best honestly.

Yeah, but then charging walls gets really annoying. You’d have to start a mile away just to break the door down.

I feel it is perfectly balanced as it does not one-shot a full shield spartan and gives the player a general lack of mobility and an almost guaranteed death if they miss.

Anyways, the spartan charge is still easily reversible. I don’t remember how many times I’ve spartan charged someone to only find that they tore trough my shields and meleed me before the charge even ended.

I know I’m in the minority here, but I feel like Spartan Charge is a valid way to stay combative while sprinting, and in conjuncture with sprint killing shield recharge, helps significantly reduce the amount of people who just run away from every encounter. It also helps melee feel viable in a much faster Halo than previous iterations. It probably needs a much longer build up time, though I wonder what ripples it would send in Halo 5’s combat if you had to charge it, as I think part of what makes it such a valuable tool is how fast you can react with it.

It probably does need some balancing though. Less auto aim for sure. A lot less auto aim.

No auto aim

I don’t mind thruster movements but I wouldn’t mind seeing ground pound and Spartan charge go bye bye

Not a bad idea OP

Mine would simply be it needs to take longer to activate as in more then 2 steps lol and lose the auto aim. It tracks way too much IMO.

Spartan charge is a nuisance is all. It’s not unbalanced. Yes it has its panic -button-like use, but it’s not something that gives you an edge over your opponent.

From the front it’s not a 1HK, and can be meleed back instantly to negate advantage. From behind, you were already vulnerable to a 1HK Ninja/assassination. While sprinting your weapon is down.

It gives the illusion of having an advantage as it seems to come out of nowhere and takes no real skill, and yet it provides no tangible advantage over anything, other than a slightly faster movement speed, but at the cost of a lowered weapon, and can still be dodged with relative ease when on-coming within peripheral vision or head-on, and out right outshot when on-coming head-on. This isn’t always the case, but often is.

> 2533274873580796;9:
> > 2535429593088083;7:
> > This is the kind of Spartan Charge I wanted to see, though my personal idea is a bit different:
> > - As you charge up, you are brought to a complete halt. However, you can now aim on a dime. - Overall damage, knockback, speed, and range is dependent on how long you charge it. - Effectiveness tapers off as you travel further with the Spartan Charge…but your idea trumps mine when it comes to preserving its viability. If only if it weren’t for that dastardly Company commendation, though… -.-
>
> This could be interesting too… like a Ground Pound but actually on the ground, with a limited horizontal dash…

I think this would look dumb, and I’m pretty sure most of the community would be even more against this adjustment.

> 2533274809541057;18:
> > 2533274873580796;9:
> > > 2535429593088083;7:
> > > This is the kind of Spartan Charge I wanted to see, though my personal idea is a bit different:
> > > - As you charge up, you are brought to a complete halt. However, you can now aim on a dime. - Overall damage, knockback, speed, and range is dependent on how long you charge it. - Effectiveness tapers off as you travel further with the Spartan Charge…but your idea trumps mine when it comes to preserving its viability. If only if it weren’t for that dastardly Company commendation, though… -.-
> >
> > This could be interesting too… like a Ground Pound but actually on the ground, with a limited horizontal dash…
>
> I think this would look dumb, and I’m pretty sure most of the community would be even more against this adjustment.

I still stand by Thruster Melees… I’ve been pushing for them since BEFORE the H5 Beta to be honest.

I think Spartan Charge is okay. Seeing as it removes you both of shield when it hit’s. I guess the only thing I’d change is not allowing it to be an auto kill from behind but I’m unsure how they could even balance that out.