My concerns with Halo's new direction

I have been a Halo fan for a very long time and I have many concerns with Halo 5 that I want express with 343 and get people’s opinion on.

1.) Halo doesn’t need to evolve, it needs to change - Halo 1-3 made small incremental changes to the Halo gameplay formula by adding features such as dual wielding, equipment, weapons, game types, and maps. They did not, however, make massive changes to the formula such as sprint and thruster packs. People who tell me to quit complaining and adapt are not real fans of Halo because as a consumer and long time fan I want to preserve what made Halo magic. If I don’t like something in a game and I think it is ruining a series I have loved for many years and put several hundreds of dollars and hours into, I should have every right to complain. In fact it would be a disservice to quietly watch a series become just like every fps on the market and not share my thoughts with the developers. So please make smaller changes to halo like we saw in 1-3, although I have to admit that Halo 5 is closer to the Halo I love than 4.

2.) Halo is falling from it’s team orientated slow pace game play - Halo used to be all about the team and not empowering individual players. Equipment, for instance, for the most part was team oriented with bubble shields, the health regen, and the shield drainer that everyone benefited from. People could not sprint, meaning it was easier for teammates to stay together. Map control also use to play a major role in Halo where there used to be only 1 or 2 ways to enter a defendable area encouraging teams to work together to hold areas. Today’s Halo seems to be following the same suit as almost every other game, empower the individual. Sprint, thrusters, and other new features allow individuals to separate from their teammates faster. Sprint makes holding territory harder. It is easier for enemy players to run past the easily defendable areas into the more open areas trying to be defended and thrusters and clamer increase the entrances into areas, decreasing a teams ability to defend. Sprinting also makes it less important for teams to communicate the location of enemy players because about time the team is oriented to the threat the enemy player could have easily changed location. Faster game play means teams have less time to think, plan, and move as team. Halo 5 is all about individual movement, the focus is on making a game that is faster and more player independent and this concerns me.

3.) Objective games are becoming less relevant - Sprint decreases the amount of time it takes to get to locations on the maps or to reach objectives. In capture the flag the flag bearer is more likely to get killed because the enemy can die, respawn, and sprint right back to their location (this is why flag bearers had pistols in Halo 4). King of the hill also becomes more chaotic and less tactical because teams that capture a territory have less time to set up a defense before the opposing team respawns and sprints to their location. These are just two examples of objective games I am concerned about, but there are many more.

4.) (most important) It’s becoming harder to distinguish Halo from other FPSs - I loved that 343 brought back the Halo arena style of no weapon drops and customizations. But with the new spartan abilities, kill cams, etc. Halo is becoming too much like COD, Battlefield, and Titanfall. I am completely aware that thrusters and such were in Halo 5’s development before the new Cod or Titanfall. But when describing the difference between halo and these games I have less and less things to say. As of now the only big differences, in my opinion, is 4 v 4 focused, power weapons on maps, shields, and low customization. This list is considerably smaller than what it once was and maybe this is a good thing, but as games become more and more alike there is fewer variety in the game market. For those that say go play the MCC I will but for how long? Eventually there won’t be a credible online game for gamers like me to play, leaving us older gamers with an adapt or stop playing video games complex.

I have many more concerns, but these are the highlights. I love Halo and 343 for all their hard work, but in my opinion Halo 5 is going to be an amazing game, just perhaps not a good Halo game. I will reserve my final judgment when I play the final version of the game and thank you for making it through this long post and please tell me what you think. Once again these are only my opinions and I will try to keep an open mind.

-Tom

> 2533274873890198;1:
> I have been a Halo fan for a very long time and I have many concerns with Halo 5 that I want express with 343 and get people’s opinion on.
>
> 1.) Halo doesn’t need to evolve, it needs to change - Halo 1-3 made small incremental changes to the Halo gameplay formula by adding features such as dual wielding, equipment, weapons, game types, and maps. They did not, however, make massive changes to the formula such as sprint and thruster packs. People who tell me to quit complaining and adapt are not real fans of Halo because as a consumer and long time fan I want to preserve what made Halo magic. If I don’t like something in a game and I think it is ruining a series I have loved for many years and put several hundreds of dollars and hours into, I should have every right to complain. In fact it would be a disservice to quietly watch a series become just like every fps on the market and not share my thoughts with the developers. So please make smaller changes to halo like we saw in 1-3, although I have to admit that Halo 5 is closer to the Halo I love than 4.
>
> 2.) Halo is falling from it’s team orientated slow pace game play - Halo used to be all about the team and not empowering individual players. Equipment, for instance, for the most part was team oriented with bubble shields, the health regen, and the shield drainer that everyone benefited from. People could not sprint, meaning it was easier for teammates to stay together. Map control also use to play a major role in Halo where there used to be only 1 or 2 ways to enter a defendable area encouraging teams to work together to hold areas. Today’s Halo seems to be following the same suit as almost every other game, empower the individual. Sprint, thrusters, and other new features allow individuals to separate from their teammates faster. Sprint makes holding territory harder. It is easier for enemy players to run past the easily defendable areas into the more open areas trying to be defended and thrusters and clamer increase the entrances into areas, decreasing a teams ability to defend. Sprinting also makes it less important for teams to communicate the location of enemy players because about time the team is oriented to the threat the enemy player could have easily changed location. Faster game play means teams have less time to think, plan, and move as team. Halo 5 is all about individual movement, the focus is on making a game that is faster and more player independent and this concerns me.
>
> 3.) Objective games are becoming less relevant - Sprint decreases the amount of time it takes to get to locations on the maps or to reach objectives. In capture the flag the flag bearer is more likely to get killed because the enemy can die, respawn, and sprint right back to their location (this is why flag bearers had pistols in Halo 4). King of the hill also becomes more chaotic and less tactical because teams that capture a territory have less time to set up a defense before the opposing team respawns and sprints to their location. These are just two examples of objective games I am concerned about, but there are many more.
>
> 4.) (most important) It’s becoming harder to distinguish Halo from other FPSs - I loved that 343 brought back the Halo arena style of no weapon drops and customizations. But with the new spartan abilities, kill cams, etc. Halo is becoming too much like COD, Battlefield, and Titanfall. I am completely aware that thrusters and such were in Halo 5’s development before the new Cod or Titanfall. But when describing the difference between halo and these games I have less and less things to say. As of now the only big differences, in my opinion, is 4 v 4 focused, power weapons on maps, shields, and low customization. This list is considerably smaller than what it once was and maybe this is a good thing, but as games become more and more alike there is fewer variety in the game market. For those that say go play the MCC I will but for how long? Eventually there won’t be a credible online game for gamers like me to play, leaving us older gamers with an adapt or stop playing video games complex.
>
> I have many more concerns, but these are the highlights. I love Halo and 343 for all their hard work, but in my opinion Halo 5 is going to be an amazing game, just perhaps not a good Halo game. I will reserve my final judgment when I play the final version of the game and thank you for making it through this long post and please tell me what you think. Once again these are only my opinions and I will try to keep an open mind.
>
> -Tom

I didn’t read everything… But disagree with the “small changes” from halo CE to halo 2… They completely changed the game! The hell are you talking about?

-Main weapon in Halo 1 mysteriously vanished…
-auto aim increased dramatically
-competitive weapon timing disappeared.
-dualwielding ruined game
-no more blowing weapons
-vehicles became impervious to grenades
-plasma weapons oddly stopped freezing people up
-camping became promoted
-… Insane.

  1. All the movement changes we have been given do not change halo’s formula. Movement is a key part of halo both in and out of combat. These options extend that pillar and give more options. Seems like a natural enhancement to gameplay.

  2. Disagree. Everybody has a constant marker on where power weapons are. The speaker even says where they are. We also have spartan chatter which make call outs. The spartans use the actual in game callouts. They tell you when someone is weak. They tell you if someone grabbed the power weapon or if an enemy near you has one. There is a lot of team work there. And halo 5’s gameplay is not faster. Out of combat movement might seem faster but actual combat still goes at the same pace as it always had.

  3. KOTH was never not full of chaos. And maps are upscaled with sprint (besides btb maps) so you arne’t actually getting there faster. It only feels that way.

  4. I can’t think of another arena scifi shooter. can you? You can call it that.

Population is never going to be an issue with the MCC. Maybe a few years down the road halo 4 won’t be played as much on it. But halo 1 and 2 are on there with the original MP intact.

Hands down the worse game out here. First they promise a good halo game you get everything except halo reach. The best game. By the way. And then for two months they try to fix things but they don’t fix everything. If they needed more time they should have taken it. Halo the industry has lost lists of future players I’m sure. Guess call of duty wins again. Even though call of duty sucks lol.

> 2535426712574693;2:
> > 2533274873890198;1:
> > I have been a Halo fan for a very long time and I have many concerns with Halo 5 that I want express with 343 and get people’s opinion on.
> >
> > 1.) Halo doesn’t need to evolve, it needs to change - Halo 1-3 made small incremental changes to the Halo gameplay formula by adding features such as dual wielding, equipment, weapons, game types, and maps. They did not, however, make massive changes to the formula such as sprint and thruster packs. People who tell me to quit complaining and adapt are not real fans of Halo because as a consumer and long time fan I want to preserve what made Halo magic. If I don’t like something in a game and I think it is ruining a series I have loved for many years and put several hundreds of dollars and hours into, I should have every right to complain. In fact it would be a disservice to quietly watch a series become just like every fps on the market and not share my thoughts with the developers. So please make smaller changes to halo like we saw in 1-3, although I have to admit that Halo 5 is closer to the Halo I love than 4.
> >
> > 2.) Halo is falling from it’s team orientated slow pace game play - Halo used to be all about the team and not empowering individual players. Equipment, for instance, for the most part was team oriented with bubble shields, the health regen, and the shield drainer that everyone benefited from. People could not sprint, meaning it was easier for teammates to stay together. Map control also use to play a major role in Halo where there used to be only 1 or 2 ways to enter a defendable area encouraging teams to work together to hold areas. Today’s Halo seems to be following the same suit as almost every other game, empower the individual. Sprint, thrusters, and other new features allow individuals to separate from their teammates faster. Sprint makes holding territory harder. It is easier for enemy players to run past the easily defendable areas into the more open areas trying to be defended and thrusters and clamer increase the entrances into areas, decreasing a teams ability to defend. Sprinting also makes it less important for teams to communicate the location of enemy players because about time the team is oriented to the threat the enemy player could have easily changed location. Faster game play means teams have less time to think, plan, and move as team. Halo 5 is all about individual movement, the focus is on making a game that is faster and more player independent and this concerns me.
> >
> > 3.) Objective games are becoming less relevant - Sprint decreases the amount of time it takes to get to locations on the maps or to reach objectives. In capture the flag the flag bearer is more likely to get killed because the enemy can die, respawn, and sprint right back to their location (this is why flag bearers had pistols in Halo 4). King of the hill also becomes more chaotic and less tactical because teams that capture a territory have less time to set up a defense before the opposing team respawns and sprints to their location. These are just two examples of objective games I am concerned about, but there are many more.
> >
> > 4.) (most important) It’s becoming harder to distinguish Halo from other FPSs - I loved that 343 brought back the Halo arena style of no weapon drops and customizations. But with the new spartan abilities, kill cams, etc. Halo is becoming too much like COD, Battlefield, and Titanfall. I am completely aware that thrusters and such were in Halo 5’s development before the new Cod or Titanfall. But when describing the difference between halo and these games I have less and less things to say. As of now the only big differences, in my opinion, is 4 v 4 focused, power weapons on maps, shields, and low customization. This list is considerably smaller than what it once was and maybe this is a good thing, but as games become more and more alike there is fewer variety in the game market. For those that say go play the MCC I will but for how long? Eventually there won’t be a credible online game for gamers like me to play, leaving us older gamers with an adapt or stop playing video games complex.
> >
> > I have many more concerns, but these are the highlights. I love Halo and 343 for all their hard work, but in my opinion Halo 5 is going to be an amazing game, just perhaps not a good Halo game. I will reserve my final judgment when I play the final version of the game and thank you for making it through this long post and please tell me what you think. Once again these are only my opinions and I will try to keep an open mind.
> >
> > -Tom
>
>
> I didn’t read everything… But disagree with the “small changes” from halo CE to halo 2… They completely changed the game! The hell are you talking about?
>
> -Main weapon in Halo 1 mysteriously vanished…
> -auto aim increased dramatically
> -competitive weapon timing disappeared.
> -dualwielding ruined game
> -no more blowing weapons
> -vehicles became impervious to grenades
> -plasma weapons oddly stopped freezing people up
> -camping became promoted
> -… Insane.

I could definitely see where you are coming from with 1 and 2 but the differences I have seen and played between 5 and 1-3 is bigger then the changes seen between 1 and 2