I really hope this is not gonna be removed just like happened in Reddit.
In short, I’m sick of the narrative behind Halo infinite developement: basically, there are two faction (like always in Halo community history) which are unable/unwilling to communicate and find a common ground for discussing about what we saw in july. On one side, we have a big part of the community which is making noises since the 23 of july and only for one reason: GRAPHICS. These people are mostly Bungie fan who never gave a real chance to 343 to make a good Halo, even though some segments of what they made are really precious (H4 story, H5 multiplayer).
On the other we have very famous youtube content creators which are unable to move real critics to the game because lowering the hype isn’t an option for their channel. So they rather prefer to speculate for another year about things that realistically never gonna appear in the final product.
I think that if we want to be listened by 343, we’re doing everything wrong. Look, idgaf about the graphics, I still enjoy halo ce so this critics really doesn’t fit me. At the same time during these years I game to 343 a lot of chances to make solid and complete game, however the demo reveal was a huge disappointment for me.
I’m just worried that complains about how the game looks make everything else worthless to take in consideration, and that’s would be a huge problem since Halo IS AND SHOULD AlWAYS BE FIRST AND FOREMOST ABLOUT GAMEPLAY, so here’s my first consideration:
- what we saw is a big involution. Maybe I’m a bit naive, but I really thought H5 mythic arena settings would have been the foundation for Infinite (and I had a -Yoink!- for that). In 5 years every time 343 spoke out It made clear that they would strive for a good mix between old and new gameplay… nevertheless Infinite gameplay takes almost everything that was criticised during guardians, REMOVE one of the few good introductions to the halo formula (thruster pack), and added the less appealing feature of old halos (equipements, which are too many, differents and randomic to make a game competitive) just in order to make Infinite more “halo3ish”. That’s NOT how you blend different elements. Now we’ll play with the same absence of map control + tedious equipements.
Then it comes my second complain, which is all ablout story, environment and art style:
- ok, ofc we still haven’t played the game so I cannot be 100% sure, however I’m very worried 343 is gonna retcon everything built around prometheans and basically 10 years of Halo lore, only because everyone like covenant and flood so they decided to follow the mass. I hope I’m wrong.
- 343 since 2018 show us a big return to old art style, which i guess is ok, even tho I defended the 343 right to make their own game and so art choices. However, i cannot see coherence in what they showed us. They justified covenant different art style in 4 and 5 because it was a different faction and that’s ok, then we saw another style in halo wars 2 because the banished had a very unique look. Ok, fine, PERFECT. So, why tf did I just witnessed to the SAME faction of wars 2 but with the same old covenant art style? This really drives me crazy! Old style was about curves and light colours which reflected order and religion whereas bright colors and spikes reflect the tribalism and brutality of banished, so why they made this choice without any context? Furthermore, some of the most iconic human weapons totally changed their style… so… whatever…
I really need to tell you about this because nobody seem to really care about these things, ofc this is just my opinion. So, what do you think about that?
. Pretty sure we had a H5 thread going about the double XP month which actual problems and multiple members working together to gather the data and see what was going on with it and within a day or two 343i responded with not only a post but graphical data.
