My concern with lack of loadouts.

Let me start with I don’t like Armor mods. Unless their useless like Exp boost, its not game changing. My main concern with loadouts is the primary weapon. I feel I am better with certain weapons rather than others. Not being able to spawn with that weapon, I feel creates an advantage for others players that are. I feel its unnecessary to force players to all use the same guns at the spawn. The matches last for several minutes with dozens of encounters where players have picked up different weapons anyway. Just for the sake of argument these are not power weapons but a variety of Automatic and Percision (you all now the list). I really don’t get the point other than, use this or fail. The only way I wouldn’t have a issue is if they had you spawn with a DMR or BR, <mark>AND</mark> an AR in the secondary or vise versa. What do you think?

If a weapon give others an advantage over you then you can just learn to use the weapon, the weapons are not hard to get used to. The thing is if people have loads of different weapons then one is automatically at a disadvantage to the other, because while they may be reasonably balanced, there is no doubting that some are better than others.

An example is obviously the BR in Halo 4 over an AR.

You say people pick up weapons anyway, so that means it isn’t a problem if you don’t get them at spawn.

It is also something that the majority of Halo players have been complaining about, so their best option is to give them what they want. I am not sure if this will just be in the Guardians Beta (The arena part) or the whole of Halo 5 multiplayer.

I feel that having the same weapons balances out the play out.

Hopefully everyone will git gud with whatever the starting weapon is then.

This is a strong point made in many of the pro-loadout arguments you’ll see around here.

If you have two primary rifles that are pretty dam well balanced to compete with each other (good examples being the BR and CC) there’s gonna be a group of people who excel at the CC and those who excel at the BR.

After that point it’s up to each individual to decide if that’s ok or not. These weapons may be balanced well but the only sure way to create perfect balance with zero room for error is to have everyone spawn with the same game. There are gonna be those who disagree with it because they don’t want that room for error to exist and there’s also that they may disagree on a personal level and just wouldn’t get any enjoyment out of everyone spawning with different guns. Then there’ll be those who think the balance is fine and also find personal enjoyment in having these options presented to them.

There are those who say since the BR and CC are balanced so well and exist within the same niche you should be able to use both with around about an equal amount of success. Personally I disagree with this, I’m ten times better with a CC than with a BR and a match between me with a CC and someone with a BR would probably be a lot less one sided than forcing both of us to use BRs. But how do we know for sure that this isn’t due to the CC being slightly easier to use over the BR? You simply can’t find that out. Is it because my play style and mind set meld better with the CC or is just that I take advantages of the imbalances in the CC?

And what’s truly fair in this scenario? Both players being able to play on their terms and seeing who’s better when they’re equally as comfortable as their opponent? Or is it fair that someone should lose because they don’t have the skills necessary to use what’s given to them and if someone’s more comfortable with the starting weapon that’s given to them they deserve to win?

Honestly I think the belief of whether loadouts should be Halo or not is a very personal decision. It’s a huge part of how the game’s gonna play and that means people are going to go back and forth on which way to go. Personally I don’t believe that it’s a debate of mechanics and “what works” because I believe that both could work just fine and that the debates that result from loadouts are more along the lines of what each individual finds more enjoyable and something that they would be able to play over and be ok with it being Halo. Though last time I brought this thought up it was the first blunder I’ve had in a while on this forum, maybe it’ll go better this time, maybe it wont. But hey, if I’m wrong I’m sure one of my fellow Waypointers would be glad to put my head back in the right place regarding it.

I just don’t have the energy for another one of these.

OP, there are like 50 of these in the last month. I you have legitimate questions about the pro/con arguments for load outs, I guarantee your questions can be answered by reading one of those.

Actually I posted this because I was watching youtube videos and a few had some speculation on the BR like gun from the Beta CG video. They are noticing that the gun looks almost identical to the BR without a scope. Some speculate its a Automatic and Percision Hybrid, Feather trigger for range and hold for auto. I just didn’t want to post that right away because this community jumps all over anything new. I need to butter you up first. This hybrid theory is not my idea, but I might support it as a starting gun because it would work for anybody.

> Actually I posted this because I was watching youtube videos and a few had some speculation on the BR like gun from the Beta CG video. They are noticing that the gun looks almost identical to the BR without a scope. Some speculate its a Automatic and Percision Hybrid, Feather trigger for range and hold for auto. I just didn’t want to post that right away because this community jumps all over anything new. I need to butter you up first. This hybrid theory is not my idea, but I might support it as a starting gun because it would work for anybody.

So you are saying that seeing a video with a new gun prompted you to make a thread about loadouts? I don’t see much sense in that.

> > Actually I posted this because I was watching youtube videos and a few had some speculation on the BR like gun from the Beta CG video. They are noticing that the gun looks almost identical to the BR without a scope. Some speculate its a Automatic and Percision Hybrid, Feather trigger for range and hold for auto. I just didn’t want to post that right away because this community jumps all over anything new. I need to butter you up first. This hybrid theory is not my idea, but I might support it as a starting gun because it would work for anybody.
>
> So you are saying that seeing a video with a new gun prompted you to make a thread about loadouts? I don’t see much sense in that.

You’re talking about the guy that said we could fix automatic weapons feeling useless because the majority of the maps are in favor of mid range combat by adding a third person mode.

Halo is about equal starts. Absolutely equal.

Which means everyone spawns with the exact same weapon.

> Halo is about equal starts. Absolutely equal.
>
> Which means everyone spawns with the exact same weapon.

So we couldn’t start with 2. DMR or BR and Assault Rifle? I’m sure I could figure out where the switch weapon button is before I run around the map.
That would be equal, right?

> You’re talking about the guy that said we could fix automatic weapons feeling useless because the majority of the maps are in favor of mid range combat by adding a third person mode.

It wasn’t about feeling less useless it was about exchanging one useless feature with a useful feature. Both features which already exist in every Halo game.

I think a better solution would be to have “team carbines” along side team BRs. Along with team plasma rifles or whatever covie automatic makes it into the game.

I personally don’t like loadouts because of the balancing of weapons. It makes them less unique when a weapon has to function very similar to a different weapon so that it can be equal.

I just personally think having some gametypes where you start with non human weapons show up more often would be better than having loadouts.

> > > Actually I posted this because I was watching youtube videos and a few had some speculation on the BR like gun from the Beta CG video. They are noticing that the gun looks almost identical to the BR without a scope. Some speculate its a Automatic and Percision Hybrid, Feather trigger for range and hold for auto. I just didn’t want to post that right away because this community jumps all over anything new. I need to butter you up first. This hybrid theory is not my idea, but I might support it as a starting gun because it would work for anybody.
> >
> > So you are saying that seeing a video with a new gun prompted you to make a thread about loadouts? I don’t see much sense in that.
>
> You’re talking about the guy that said we could fix automatic weapons feeling useless because the majority of the maps are in favor of mid range combat by adding a third person mode.

Hahaha! You’re right, I remember reading that!

“How can we balance automatic weapons with mid range ones?”

“Add a third person mode!”

How this will change anything bewilders me.

> Let me start with I don’t like Armor mods. Unless their useless like Exp boost, its not game changing. My main concern with loadouts is the primary weapon. I feel I am better with certain weapons rather than others. Not being able to spawn with that weapon, I feel creates an advantage for others players that are. I feel its unnecessary to force players to all use the same guns at the spawn. The matches last for several minutes with dozens of encounters where players have picked up different weapons anyway. Just for the sake of argument these are not power weapons but a variety of Automatic and Percision (you all now the list). I really don’t get the point other than, use this or fail. The only way I wouldn’t have a issue is if they had you spawn with a DMR or BR, <mark>AND</mark> an AR in the secondary or vise versa. What do you think?

Wasn’t Halo 3 Team BRs, Battle rifle and Assault Rifle starts anyways?

I don’t see the problem here and yeah you are going to get players better than others because with an equal playing field, people are going to rise above the rest. Halo is like many have said “easy to learn, hard to master”.

Please don’t say like you have said many times, Battle that better players beating people not as good as them causes the game to become less popular. Many of us have explain to you why that is false.

I think my concern would be how they’re lack of presence would affect certain game-types like invasion and custom games, not the “balance” issue.

> Wasn’t Halo 3 Team BRs, Battle rifle and Assault Rifle starts anyways?
>
> I don’t see the problem here and yeah you are going to get players better than others because with an equal playing field, people are going to rise above the rest. Halo is like many have said “easy to learn, hard to master”.
>
> Please don’t say like you have said many times, Battle that better players beating people not as good as them causes the game to become less popular. Many of us have explain to you why that is false.

Halo 3 team BRs was indeed Battle Rifle primary and Assault Rifle secondary. Also, getting beaten by better players always made me want to play more and get better.

Oh God no! I hate weapon loadouts! I want Halo to restore it self to it’s former glory by being competitive once again.

> > Let me start with I don’t like Armor mods. Unless their useless like Exp boost, its not game changing. My main concern with loadouts is the primary weapon. I feel I am better with certain weapons rather than others. Not being able to spawn with that weapon, I feel creates an advantage for others players that are. I feel its unnecessary to force players to all use the same guns at the spawn. The matches last for several minutes with dozens of encounters where players have picked up different weapons anyway. Just for the sake of argument these are not power weapons but a variety of Automatic and Percision (you all now the list). I really don’t get the point other than, use this or fail. The only way I wouldn’t have a issue is if they had you spawn with a DMR or BR, <mark>AND</mark> an AR in the secondary or vise versa. What do you think?
>
> Wasn’t Halo 3 Team BRs, Battle rifle and Assault Rifle starts anyways?
>
> <mark>I don’t see the problem here and yeah you are going to get players better than others because with an equal playing field, people are going to rise above the rest. Halo is like many have said “easy to learn, hard to master”.</mark>
>
> Please don’t say like you have said many times, Battle that better players beating people not as good as them causes the game to become less popular. Many of us have explain to you why that is false.

That’s not what he’s saying at all.

What he’s trying to get across is that it might not be fair to force everyone to use the same weapon because those who choose that weapon as their natural choice would have a huge advantage against those who find themselves more comfortable with other weapons.

For example you could have a team of CC users vs. a team of BR users. Let’s just say hypothetically that the balance of these weapons is truly perfect and the only difference is that the CC users are more comfortable with the CC and the BR users are more comfortable with the BR (which is the goal of loadouts). Now let’s say that these two teams are dead even with each other in terms of skill but in the second match EVERYONE is forced to use a CC. Obviously the CC users are gonna win because they’re more comfortable with that particular weapon.

It could be said that the CC users won because they’re more skilled with the weapon given to them. But it could also be said the BR users lost because they were put at a disadvantage that the CC users did’t have to deal with.

It should be said here that what’s fair and what’s not is really down to each individual’s personal beliefs on the subject.

> > Halo is about equal starts. Absolutely equal.
> >
> > Which means everyone spawns with the exact same weapon.
>
> So we couldn’t start with 2. DMR or BR and Assault Rifle? I’m sure I could figure out where the switch weapon button is before I run around the map.
> That would be equal, right?

Nope. BR is burst and has spread, almost useless at range. DMR is too OP to spawn with. Just look at Reach, spawning with DMR forced you to stick to the outside of the map, ruining map flow. Halo 4 was the same way before the title update, and even still, DMR allows for long range play off of spawn.

> What he’s trying to get across is that it might not be fair to force everyone to use the same weapon because those who choose that weapon as their natural choice would have a huge advantage against those who find themselves more comfortable with other weapons.

Save for differences in the amount of aim assistance, there is no such thing as someone who is good with a weapon like, say, the Carbine, and not good with another weapon, like the BR. Aiming skills are universal–they translate from weapon to weapon. Sure, some weapons may have subtle nuances that, when learned, increase a player’s effectiveness with that weapon, but this isn’t so drastic that a player who’s amazing with a BR will become a noob when given a Carbine. It takes no more than a few games to get acquainted enough with a weapon to be considered proficient.

Loadouts are about preference and nothing else. It has nothing to do with skill translation or performance.