my campaign idea

Ok so here is my idea for a campaign. Overall it’s much longer than halo 4 and goes back to the routes of halo (and by that I mean its set on a halo installation), the campaign would start about 3-6 months after halo 4 Spartan ops ended.

Prologue: The prologue would start showing Jul Mdama and his fleet arriving at installation 03, Jul would turn to Halsey and say “you said it would only take a month to find,” Halsey would then say “I know, I was wrong, but we found it, that’s all that matters,” now I know in Spartan ops they find the location to all the installations, but considering the galaxy spans 100,000 light years, the locations they found wouldn’t show the exact location of the ring, also they would sort of know where installation 03 is cause they’ve been there. Anyways, then it will show a scene from 2 weeks before that, it would show chief talking with Lord Hood, who would send him off to guard 1 of 3 bases (the base guarding the map room) on installation 03, he’d have a long chat and would learn about Halsey as he had been waiting for an answer as to what happened to her for a while, he’d be shocked to hear about it. Then it would go back to present time, showing the chief with a few marines. He’d then be shown talking to a marine (who will be known as Sergeant Price) very similar to sergeant Forge but funny like Sergeant Johnson, they’d have a conversation about something related the game somehow, maybe about elites. One of the marines (who will be known as Corporal O’Neal) will then say “we got a new fish coming in today” the new guy will be known as Private Davies, he’ll be similar to B. Carmine from Gears of War 2. Anyways the chief will initiate this “new fish” O’Neal will comment on his skills a few times making smart remarks, then the chief will say “I suggest you shut up”. Only Price will end up being a big character, but Davies and O’Neal will still make some appearances. Then Corporal O’Neal will look to the sky and will yell “look” while pointing at one of Jul Mdama’s ships, it will then show the sky for a few seconds. The chief would then say “well then… let’s get to work” while loading an assault rifle and casually walking towards the gate.

Mission 1: Installation 03
Environment: Similar to assault on the control room
Length: 45 minutes
This mission would start with a quick first person cut scene that would show the chief looking at the enemy ship, he’ll then notice more coming in behind it, he would then see a bunch of phantoms unload from the carrier about 3 kilometers away. The chief would then be contacted by lord hood to defend the map room at all costs. The chief would begin aiding Price guard one of 2 doors, there will be other sergeants at the door as well and about 60 marines total, all the marines will die easily though. They’ll guard against 3 waves of covenant; the waves will have as followed:
Wave 1: 2 ghosts, 5 elites, 13 jackals, 23 grunts
Wave 2: 1 wraith, 2 ghosts, 7 elites, 17 jackals, 30 grunts
wave 3: 1 wraith, 1 revenant, 1 banshee, 2 ghosts, 8 elites, 19 jackals, 33 grunts and 15 drones (cause I want them back), this wave will take about 2 minutes and lots of marines will die during this time, by the end only about 30 will be left.
There will be 4 turrets that will all start out being manned by marines; the chief can take one if he wants to though. He would be contacted by a Lieutenant who had just let some covenant slip past his defences and enter the map room, the chief would then go into the map room to stop them, the next part of this level will have the chief run through a map room, similar to the one on silent cartographer, once the chief gets near the cartographer he’ll begin getting attacked by covenant including 2 hunters, the map room will be very bigger than the one in silent cartographer, I think this could have a very big map room. Upon the chief killing all the covenant and getting to the control panel of the map room, Price would tell chief that a huge wave of covenant is approaching. The wave will have:
2 hunters, 4 elites, 10 jackals and 19 grunts, the cartographer will be in between 4 halls, so the chief will have to guard from 4 doors, he’ll also be alone, that will make it a lot harder, he also can’t let any elites stand at the cartographer for more than 10 seconds, if he does a waypoint will appear over that elite and he’ll have to kill them before they get to the exit.
A cut scene would then begin showing a second (and larger) wave approaching, chief would then begin taking damage and will knife an elite in the back he’d then pick up the dead elite and use it as a shield, he’d then say over his radio “Price” who will then put a hand on chief shoulder and say “I’m already ahead of you”. Then the chief will drop the dead elite and the level will continue. Would be about 15 of Price’s guys (including, O’Neal and Davies), Price will have a Spartan laser, there will be a guy with a rocket launcher and O’Neal will have a portable turret. The fight would then continue and there will be:
2 elites, 4 jackals and 7 grunts remaining, He’d then get word that most of the outside defenses are dead and a large wave is coming. The next wave will have:
7 elites, 16 jackals, 15 drones and 28 grunts, once there all killed the doors will close.
Then the doors will close and Hood will contact chief saying “we’ve closed the emergency doors chief, sorry it took so long.” Then O’Neal will say the following lines based on how many guys died:
Less than 3 “those b*******, I’m sure one of these guys had a kid or something”
More than 3 “those little s****, I’m sure I was friends with one of these guys”
More than 5 “those little f****, I’m gonna kill all of em next time”
Then the doors will blow up and Price will yell “s***,” then covenant will run right into the room, there will be 3 waves
Wave 1: 2 hunters, 8 elites, 19 jackals and 31 grunts
Wave 2: 9 elites (including a general), 21 jackals, 10 drones and 34 grunts
Wave 3: 4 hunters, 10 elites (including a general), 23 jackals and 36 grunts
Then a bunch of pelicans will land near the door and men will file into the room, only Price, O’Neal, Davies and 2 other marines will be alive, Price will say “the cavalry has arrived.” A cut scene will then begin showing chief being told that an entire army is coming, he’ll then head to the main wall. The level will continue and at the bottom of the screen a thing showing “last stand” will appear at the bottom of the screen. There will be a large cave going through a mountain, out of it the next wave will come over the course of 5 minutes, there are also going to be about 50 marines assisting you, they’ll also be 2 warthogs, if the chief doesn’t take either of them, marines will take both, there will also be 2 hornets/falcons assisting you. The waves will have the following:
2 wraiths, 3 revenants, 3 specters, 8 ghosts, 2 shadows, and 4 banshees, these vehicles will come in more often as the fight progresses and there will be 10 phantoms the phantoms will come quicker as the fight progresses and they’ll have the following:
Phantom 1: 3 elites, 6 jackals and 11 grunts
Phantom 2: 5 elites, 5 jackals and 10 grunts
Phantom 3: 7 elites, 4 jackals and 9 grunts
Phantom 4: 3 elites, 8 jackals and 14 grunts
Phantom 5: 2 hunters, 5 elites, 7 jackals, 13 grunts
Phantom 6: 20 drones and 2 engineers, this Phantom will also have 2 door gunners
Phantom 7: 8 elites, 5 jackals and 10 grunts, this group will be high ranking
Phantom 8: 4 hunters, 2 engineer s, 7 elites, 6 jackals and 8 grunts
Phantom 9: 7 elites, 9 jackals, 11 grunts and an engineer
Phantom 10: 2 hunters, 2 engineers, 10 elites, 8 jackals and 6 grunts
Phantoms 9 and 10 will come at the same time.
Then a cutscene will begin showing Hood contacting chief and saying “chief I need you take a bomb from an incoming pelican (view cuts to a pelican) and take it into the map room, we can’t let them find out where the Index and the control room are.” It will then show the chief go to the pelican, grab the bomb and run into the map room, the view will then cut to the cave where:
4 wraiths, 2 AA wraith’s, 6 specters, 6 revnants, 4 shadows, 4 locusts (from halo wars) and 10 ghosts will exit.
It will then cut to the view above the mountain (where the cave is under), it Will then show:
12 Banshees, 16 Phantoms and 2 Lich’s
It will then show the chief exit the map room with a detonator in his hand, he’ll then yell “everyone get out of here,” Price, O’Neal, Davies and a few other marines will run towrds the chief who will get aboard a pelican with a warthog on it. It will then show a few covenant enter the map room, it will then have an angle will you can see chief pull the trigger and the map room explode,
I want the explosion to be large enough to destroy a room 5X the size of that map room, even the Lich’s (which will be only about 100 Meters away) will explode. The view will then shift to a covenant carrier about 10 km away. The level will then end.

Mission 2: Assault on the covenant
Environment: Similar to Assault on the covenant
Length: 45 minutes
This mission would start showing the pelican the chief was on fly to a large base, once they arrive, Chief and all the marines onboard will exit and head inside. Their Hood will say “Chief, we need you to take the fight right to the covenant; we need you to board their ship and plant this modified slipspace bomb onboard.” The chief will grab the bomb, exit the building then board a pelican with a scorpion, Price, O’Neal and Davies will go as well, there will be another pelican with a rocket warthog and a mongoose, the pelican with the scorpion will have 9 guys, and the other will have only 2 guys on the mongoose. It will then show both pelicans flying towards the covenant ship, once they get about 5KM away, they’ll begin getting attacked by 2 banshees, then an AA wraith, the pilots will then land both pelicans and drop off the vehicles and the guys, the chief will hope in the tank and the level will then begin. They’ll start in a small open area, they’ll then head through a (natural) underground cave, and they’ll get attacked by 4 ghosts, 6 elites, 11 jackals and 18 grunts. When they exit the cave they will be in a battle environment like the one when you first leave Assault on the control room; there will be a wraith at the back, 4 ghosts roaming, 2 banshees roaming, 2 turret, 1 on each side (they’ll be on little hills), they’ll also be 4 elites, 7 jackals and 12 grunts near the wraith. Then the chief will go through a canyon, when he exits the canyon, there will be a large battle zone, in this battle zone the Price (who will be on the gun of a warthog driven by O’Neal, Davies will be the passenger) will contact chief and will say “we may need some help,” Chief will then see 2 AA wraith’s and AA turrets, the chief will then contact Hood and will say “Hood, we need a few hornets/flacons to assist us, were taking out all AA in the area,” Hood will say “it will take 5 minutes chief, do as much as you can until then. The battle zone will be about 500 meters wide, it will have as following:
3 wraiths, 4 revenants, 2 shadows, 3 locusts, 2 AA wraiths, 4 specters, 5 banshees and 8 ghosts, there will also be 4 hunters, 9 elites, 19 jackals, 41 grunts, 4 engineers and 20 drones. There will also be a base in the middle with a turret in each doorway, there will be a door on each side, there will be 2 floors, each floor will have a plasma turret, there will also be a shade turret on the outside of each wall of the base. The base can be destroyed by 15 shots with the scorpion, it will spawn 1 grunt per 2 second, 1 jackal per 4 seconds, 1 elite per 8 seconds and a pair of hunters every minute.
Once the 3 Falcons/Hornets arrive, so will 6 Phantoms, they will arrive quicker as the battle progresses, they will have as followed:
Phantom 1: 25 drones, 3 engineers and 2 ghosts, a banshee will also fly in a few seconds after
Phantom 2: 4 elites, 9 jackals, 16 grunts and a wraith, a banshee will also fly in a few seconds after
Phantom 3: 2 hunters, 5 elites, 9 jackal, 14 grunts and 2 ghosts, a locust will come in at the same time from the exit of the battle zone
Phantom 4: 7 elites, 8 jackals, 10 grunts, an engineer and a wraith, a shadow will come in at the same time from the exit of the battle zone
Phantom 5: 10 elites, 9 jackals, 8 grunts and a specter, 2 banshees will fly in a few seconds after
Phantom 6: 4 hunters, 10 elites, 7 jackals, 4 grunts, 2 engineers and a wraith
A few seconds after the last Phantoms troops have been destroyed, a scarab will descend the mountain side and enter the battle zone, a ghost will also appear at the exit of the battle zone every 10 seconds until the scarab is destroyed. They’ll then go to the exit will go into (man-made) underground cave; it will be just like the one in Assault on the Control Room. There will be:
3 shade turrets, 2 ghosts, 2 hunters, 6 elites, 11 jackals, 21 grunts, 20 drones and 3 engineers
Then when they exit the cave they’ll enter a battle zone, the battle zone will be a pretty much a dead end, it will have:
2 shade turrets, a wraith, 2 revenants, a locust, a shadow a specter, 4 ghosts and 4 banshees as well as 5 elites, 9 jackals, 17 grunts and 2 hunters. Once the battle in done the chief will see a door into the caves, He’ll contact for reinforcements because only 4 other guys will be left. A phantom with: 2 hunters, 4 elites, 7 jackals, 13 grunts, 2 engineers and 2 ghosts. Then Price will talk to Davies about his first days been, O’Neal will talk to the other marine, the chief can choose to get involved in either conversation or just watch them talk, then the pelican will arrive and it will be full of guys, they’ll then enter the door through the mountains. The building will be similar to the one in Assault on the Control Room; there will be 3 rooms and 4 hallways, they’ll have as followed:
Hallway 1: (a normal hallway,) 4 grunts and 1 jackal
Room 1: (like a typical room from assault on the control room,) 4 elites, 7 jackals and 12 grunts
Hallway 2: (a long straight hallway,) 7 grunts, 4 jackals, then 4 camo elites with energy swords will run out
Room 2: (like a room from sacred icon in halo 2,) 5 elites, 6 jackals, 10 grunts and an engineer
Hallway 3: (like the long hallway in the level the covenant,) 4 elites, 11 jackals and 19 grunts
Room 3: (brand new room design,) 2 hunters, 5 elites, 8 jackals and 13 grunts
Hallway 4: (a normal hallway) 15 drones
They’ll then exit the hallway and will see the gravity lift, it will be heavily guarded, there will be 7 marines left, there will some empty vehicles for the marines and chief to drive, the vehicles will be:
1 wraith, 2 ghosts, 1 revenants, 1 locust, 1 banshee and 1 shadow that will need 2 guys to operate, if there 2 players a ghost will be added, if there’s 3 players a specter will replace the ghost, if there 4 players a ghost will be added. There will be as followed in this battle zone:
3 wraiths, 5 revenants, 5 specters, 3 locusts, 3 shadows, 4 shade turrets, 7 ghosts, 5 banshees, 4 hunters, 11 elites, 21 jackals, 40 grunts, 20 drones and 2 engineers
Hood will send in 3 falcons/hornets that will take 3 minutes to arrive, when they do a Lich and 3 Phantoms will arrive, they’ll all arrive at about the same time:
Phantom 1: 2 hunters, 7 elites, 8 jackals, 9 grunts and 2 ghosts
Phantom 2: 20 drones and a wraith
Phantom 3: 9 elites, 8 jackals, 7 grunts and 2 ghosts
Lich: 2 hunters, 10 elites, 12 jackals, 14 grunts and 2 engineers
Then a scarab will appear and the chief must destroy it, when he does and all other enemies have been killed a cutscene will begin showing Chief casully walking towards the grav lift, meanwhile 10 marines will run be him on each side. Then Hood will say “chief, good work, but this fight isn’t over yet,” then chief will get on the lift with 20 other marines, including Price O’Neal and Davies, then the lift will activate, they’ll float up and the level will end.

Mission 3: Jul’s ship
Environment: Assault Carrier
Length: 45 minutes
This mission would start with the chief just getting aboard the covenant ship from the gravity lift; he’ll then be in a room where all the doors are locked. There will be a marine who will need to get protected because he will bring a device which will allow him to open the door form a control dock. There will 2 doors in each corner of the east wall, and 2 in each corner of the west wall, this room will be about 3 times as big as the one in Truth and Reconciliation. There will be 20 marines alongside the chief, then the covenant will begin attacking the room, there will be 6 waves, remember, you’ll have to protect the marine who’s hacking the system to open the door:
Wave 1, door 1: 6 elites, 11 jackals and 20 grunts (they’ll all be high ranking)
Wave 2, door 3: 2 hunters, 25 drones and an engineer
Wave 3, door 4: 2 hunters, 9 elites, 11 jackals and 15 grunts
Wave 4, door 2: 30 suicidal grunts who will rush out super-fast
Wave 5, door 3: 3 elites, 5 jackals, 9 grunts and an engineer
Wave 5, door 2: 2 hunters, 10 jackals and 2 grunts
Wave 5, door 4: 10 drones, then 10 suicidal grunts, (all 3 doors for this wave will open at the same time and the enemies will just poor out
Wave 6, door 1: 10 drones, then 4 hunters, then 10 jackal snipers, then 20 grunts and then 5 elite zealots with energy swords, one of them will be scripted to kill the guy hacking the door systems.
There will then only be Chief, Price, Davies, O’Neal and 1 other marine left, Davies will then say “we’re screwed, screwed,” chief will then say “calm down, we’ll be fine.” Price will then ask chief how they’ll get out, Chief will say “every time a door opens, we’ll run through it, got it” O’Neal will then say “what about the bad guys,” Chief will say “(while loading his assault rifle) oh, I don’t think they’ll be a problem. Door 2 will then open with:
6 elites, 8 jackals and 11 elites, they’ll then have to get to it and get through it in 10 seconds, they can then run by the bad guys, or kill them
They’ll navigate through a long turny hallway, with:
3 elites, 7 jackals and 15 grunts, they’ll then get to a locked door, they’ll have to wait there, 2 waves of enemies will come from behind them (not from the door,) the waves will have:
Wave 1: 2 hunters, 2 elites, 3 jackals and 5 grunts, the other marine will also die
Wave 2: 1 elites, 2 jackals, 3 grunt and then 15 drones
The door will then open and out will come a frightened grunt, O’Neal will instantly shoot it, Davies will then say “you know, that was a scared helpless guy, that was not necessary,” Chief will then say “when it comes to killing covenant, it’s also always necessary.” They’ll then enter another hallway, this one much larger; they’ll be a total of:
4 hunters, 8 elites, 17 jackals, 36 grunts, 25 drones and an engineer, they’ll then get to an unlocked door, behind it there will be a hangar bay, it would be an Assault Carrier hangar bay, so it would have to be able to fit 2 UNSC frigates with extra room.
The chief can choose to run along the wall up to a turn (the wall will be about 350 meters long, as the door will be in the middle). The chief will then have to turn and go another 250 meters to a locked door, he’ll have to wait at the locked door and fight tons of covenant, the door will then open and out will come 2 hunters, the chief will have to get inside the door and kill them, this way will have less fighting, but will make the level harder later on.
Option B. The chief can go straight through the hangar bay well fighting tons of covenant; there will be no vehicles besides a few empty phantoms because they’ve all been deployed. The chief will then get to a dock about 250 meters to the center, then 350 meters to the front of the center, the chief will then press a button at the dock to lower the energy shield, then a pelican full of troops will arrive, then they’ll head 700m to a door, they’ll then hold out against tons of covenant, the door will then open and out will come the 2 hunters, you’ll then have to kill them and get in the door. This way will have more fighting, but will make the level easier later on.
Then then O’Neal, Price, Davies, Chief and possibly 10 other marines, (because the last marine from the beginning will have died at some point,) will go through the hallway; this hallway will be large, in it there will be:
2 hunters, 7 elites, 13 jackals, 23 grunts and an engineer, they’ll then get to a locked door, they’ll have to wait against 6 waves which will all come within 2 minutes
Wave 1: 2 elites, 4 jackals and 9 grunts
Wave 2: 3 elites, 5 jackals and 8 grunts
Wave 3: 2 hunters and 8 jackals
Wave 4: 10 suicidal grunts, then 10 drones
Wave 5: 5 elites, 6 jackals and 7 grunts
Wave 6: 4 elites, 7 jackals, 10 grunts and an engineer
Then the door will open 15 seconds after the sixth wave arrives, out will come:
2 elites, 4 jackals and 9 grunts, Then the chief, Price, Davies, O’Neal and at least few marines, (because they can’t all die at the first encounter,) will go through a small hall up to a door, almost instantly 4 elites with energy swords will rush out and a cut scene will begin. the cut scene will show Price stab an elite in the neck, Chief will shoot one right in the mouth a few times with his assault rifle, O’Neal will kill one using a shotgun, then he’ll get slashed by the last one, who Davies will stab it in the back right before it can finish O’Neal off, If the player choose to get the extra marines earlier, than 2 of them will die in the cut scene. Price will then rush over to O’Neal who will bleeding out, the chief will come kneel right beside him, Price will say “O’Neal, O’Neal, talk to me” O’Neal will look at Davies and give him a thumbs up, Davies will nod his head, Price will say “I can fix this, I’ll need time, Davies help me carrier him up to a dead end wall, then we’ll only need to defend against one direction,” the chief will escort them to a dead end locked door, he’ll have to fight:
1 elite, 3 jackals and 7 grunts. They’ll put O’Neal down and Price will begin working on him, he’ll say “it’ll take me about 3 minutes to stabilize him” Then the chief, Davies and a few marines depending on what you did earlier will have to defend against 7 waves of covenant, the hall will be about 10 feet wide, you also won’t be able to let Price or O’Neal take a certain amount of damage, cause O’Neal will die or Price will get to injured to help him, every wave you’ll get a checkpoint. Here are the waves:
Wave 1: 2 elites, 5 jackals and 9 grunts
Wave 2: 3 elites, 6 jackals and 8 grunts
Wave 3: 3 elites, 7 jackals, 8 grunts and an engineer
Wave 4: 2 hunters and 10 drones
Wave 5: 4 elites, 8 jackals and 13 grunts
Wave 6: 5 elites, 7 jackals, 12 grunts and an engineer
Wave 7: 1 ghost (yes a ghost), 2 hunters, 3 elites, 6 jackals and 11 grunts
Then Price will carry an almost unconscious O’Neal. Davies and Chief (as well as a possible marine,) will have to escort them to the control room, they’ll have to go through 2 big halls and wait at 2 locked doors, They’ll then arrive at another locked door, then a door behind them will lock.
I’ve ran out of room so I’ll post the rest later.

Mission 3: Jul’s ship (continued)
Length: an extra 15 minutes
Price will say “we don’t have time for this,” then chief will say “what’s that sound,” he’ll then look at a vent with blue plasma gas coming out of it, Price will then say “oh, s***.” Chief will then have 30 seconds to go up to a door and click B super fat to break it, he’ll then assist Price and Davies (and possibly another guy) out of the room because they’ll be almost unconscious. The chief will then have to sort of clear a path for the other guys, Price will barely be able to carry O’Neal anymore, chief will have to go through 2 long hall and 2 rooms before the guys are good again, here’s what will be in each area:
Hall 1: (very long and turny) 4 elites, 9 jackals and 20 grunts
Room 1: (about 100 meters long and wide) 2 hunters, 3 elites, 7 jackals, 16 grunts and 1 engineer
Hall 2: (not to long) 15 drones and 2 elite zealots
Room 2: (huge) 2 hunters, 4 elites, 9 jackals and 20 grunts, then he’ll get to a locked door with Price, O’Neal and Davies (and possibly another marine). They’ll all be well enough to fight now, O’Neal will be worse from the plasma gas though. The door will then open and out will pop 8 zealots with energy swords, (the last marine will die, if the chief brought him along.) They’ll then see a long hall at the end will be a giant door that will be guarded by:
4 hunters, 12 elites, 24 jackals, 48 grunts, 20 drones and 4 engineers, they’ll be crates to hid behind so the player can shoot a bit then take cover. Once they’ve killed all the covenant a cut scene will begin showing them get to the bridge door, the chief will then bring out a mini bomb that he was givin to break the door. He’ll then blow the door and run in to the room along with Price, Davies will hang back with O’Neal and they’ll find the room empty. Price will then say “s***, s***, this sucks, what are we gonna do now,” Chief will say “plant the bomb,” Price will then say “we didn’t get Jul, what was this for,” chief will say “think of it this way, we’re taking out an assault carrier,” then Price will say “no chief, think of it this way, my second in command died for this crap,” chief will then say “he won’t die, he’ll be fine.” chief will then put down the bomb and say “3,2,1” he’ll then hit the button to start a 5 minute countdown, they’ll then have to make it to the hangar bay in 5 minutes, it won’t be too hard though cause every door will be unlocked. They’ll then arrive and see that there are no phantoms, a cut scene will begin where Price contacts a pelican that’s standing by to grab them, the pelican won’t go in because it wouldn’t make it out en time, a guy on the back of the pelican will shoot out 4 ropes, Price will tie O’Neal into his, they’ll then all start getting pulled into the pelican as it takes off at insane speeds. The chief will then look at the assault carrier get entirely sucked into a slip space portal opened by the bomb, he’ll then get in the pelican and Hood will say “good job chief” were getting medics on standby for O’Neal.

Mission 4: Halsey
Environment: similar to 343 guilty spark (the level), but a not a dead flood giveaway
Length: a bit less than 45 minutes
This mission will start showing chief, now at the control room, which location has been compromised, but the UNSC has managed to lead the entire covenant away from the library. The chief will be guarding the control room along with Price and Davies, then chief will contacted by Halsey (what, no way) via radio and she will say “chief, I need your help, it will then show chief her location on the ring, Price will say “chief, what are you doing,” then chief will say “I need to go, I need to help (quick pause) an old friend.” Price will then say “if you need help, I’ve got your back,” the chief can then choose to either let Price help him or not, if he chooses to let Price help then this will happen:
Price will say “Private Jones, ready me up a bird (falcon/hornet,)” then he’ll say “Private Davies, you’re now a corporal and you’re in charge,” Davies will then say “yes sir, I won’t let you down.” Chief and Price will then take off in a falcon/hornet and chief will be flying, if you want to see the level like this read the stuff in brackets.
If he doesn’t choose to have Price help him then this will happen:
Price will say “alright chief, be careful, I can get you a bird ready and I’ll tell Hood your kicking some covenant @$$,” then Chief will say “alright, I’ll be back, keep this place alive.” Chief will then take off in a falcon/hornet.
Chief (and Price,) will then land about 200 meters outside of a unnatural cave surrounded by a forest, the forest will be similar to the one in the mission Infinity, and also sort of like the swamp in 343 guilty spark, they’ll walk through the forest to the cave entrance, they’ll also see 2 super scared and unresponsive grunts as well as a jackal that is also crazily scared (if Price is there he’ll say “let’s let ‘em go in insane”). The chief (and Price) will proceed through the cave and will see some covenant blood, (then Price will say “what the hell happened” chief will then say “I don’t know, but it’s not good”). They’ll then get right to a room where chief will find a dead elite with a video recorder, he’ll then proceed to play video, before he does a subtitle will appear saying “I’ve seen this before,” then the video will show this:
This will be from an elites point of view, he will be in a phantom with 5 elites other elites, 10 jackals and 12 grunts, they’ll then exit and the elite will look at 2 other phantoms, they’ll have a total of 10 elites, 20 jackals and 24 grunts, as well as Jul Mdama and Halsey. The elite will go right behind Jul and Halsey as they walk through the forest, Jul will say to Halsey “are you sure this is where the index is,” Halsey will say “If I’m correct, then this is where it should be, although I can’t be sure,” they’ll then get to the cave and start going down a slope, Jul will say “everyone be ready, I sense someone’s present,” Jul will then turn to the elite filming and will say “Tahan, take point,” the elite filming will then go to the front, they’ll go into a room and Jul will say “everybody, be ready,” They’ll then continue going through into another room, here they’ll find some dark greenish red stuff, Halsey will say “Odd, it looks like dirty blood, I’m sure the humans have been here.” Jul will then say “Tahan, clear the room ahead,” the elite filming will then take 2 elites, 4 jackals and 8 grunts, they’ll go into the room, look around and say “clear,” then the rest of the group will come in, then the elite filming and his guys will scout the next room and it will be safe. They’ll then get to a door that will be locked; they’ll get Halsey to unlock it because she’s a reclaimer, they’ll then go through a room, they’ll then enter a room with a terminal, Jul will command Halsey to activate it and she will say “it’s a data terminal, (pause) it says, (pause) that the control room is (a holograph of the ring will appear) (Halsey will then point to a dot) there, and the index is here (Halsey will point to a dot) here, then. The guy filming will then say “what is that noise,” a weird noise will happen, Jul will pull out an energy sword and say “humans,” then out of a corner, parasites and flood pure forms will attack, Halsey will say “oh no, it’s the flood,” a few elites, some jackals and 10 grunts will die before they leave the room, then right before Halsey leaves she will be shot by Jul who will then turn to the elite filming and say “she’s useless now,” then the chief will be done playing the video and the level will begin, chief will then fight over 150 parasites and over 10 carriers. He will go to the next room, there he’ll find Halsey who will have blood on her chest say “chief, I’m, I’m” chief will say “it’s alright, now let’s go,” if Price is here he’ll ask lots of questions about the flood and Halsey and all that.
Chief will bring a pistol for Halsey and will also have to protect her. I only want to see 3 types of pure forms in this level, stalkers, crawlers and a pure form that is like an infected form called a drone form. Anyways you’ll head through 3 rooms which will have the following:
Room 1: (medium) 30-50 parasites, 3 carriers, 4 stalkers, 5 crawlers and 11 drones
Room 2: (small) 25-45 parasites, 2 carriers, 5 stalkers, 5 crawlers and 9 drones and 1 elite form
Room 3: (big) 45-70 parasites, 2 carriers, 4 stalkers, 4 crawlers and 13 drones
You’ll then get to a locked door and will have to take a long detour, instead of going through 2 rooms, you’ll have to go through 5 rooms and 4 long hallways and they’ll have the following:
Room 1: (small) 30-50 parasites, 3 carriers, 4 stalkers, 3 crawlers and 10 drones
Hall 1: (about 70 meters long) 20-35 parasites, 5 carriers, 3 stalkers, 3 crawlers and 10 drones
Room 2: (medium) 35-55 parasites, 4 carriers, 4 stalkers, 4 crawlers and 11 drones and 1 elite form
Hall 2: (about 100 meters long) 25-45 parasites, 6 carriers, 3 crawlers, 2 stalkers and 11 drones
Room 3: (medium) 40-65 parasites, 4 carriers, 5 crawlers, 4 stalkers and 10 drones
Hall 3: (about 70 meters long, will have turns) 25-40 parasites, 4 carriers, 4 stalkers, 4 carriers and 10 drones and 1 elite form
Room 4: (big) 50-75 parasites, 5 carriers, 5 crawlers, 6 stalkers and 13 drones
Hall 4: (about 130 meters long) 35-55 parasites, 6 carriers, 4 crawlers, 3 stalkers and
Room 5: (huge, shaped sort of like hang ‘em high) 65-95 parasites, 7 carriers, 7 crawlers, 7 stalkers, 17 drones and 2 elite forms. At the end of this room there will be an exit, once Chief (price) and Halsey arrive at the exit, they won’t be able to escape because tons of waves of flood will attack, the waves will have the following:
Wave 1: 25-40 parasites, 3 carriers, 4 stalkers, 4 crawlers and 10 drones
Wave 2: 25-45 parasites, 3 carriers, 4 stalkers, 5 crawlers and 11 drones
Wave 3: 20-35 parasites, 3 carriers, 3 stalkers, 4 crawlers, 10 drones and 1 elite form
Wave 4: (will come from behind right after wave 3) 10-15 parasites, 1 carrier, 2 stalkers, 2 crawlers and 6 drones
Wave 5: (will last for about 90 seconds) 35-55 parasites, 4 carriers, 5 stalkers, 6 crawlers, 17 drones and 1 elite form.

Mission 4: Halsey (continued)
Enviroment: similar to 343 guilty spark (the level), but not a dead flood giveaway
Length: about 5 more minutes
A cutscene will begin showing Master Chief and Halsey (and possibly Price), fighting against lots of flood, Halsey will drop to her knees and Chief will yell “Halsey” (If Price is there he will fall too and Chief will yell out his name), then Chief will run out of ammo. Then normal looking elites with energy swords will slash through the flood, then the arbiter will walk towards the chief and will say “I knew you could use a hand,” Chief will be amazed to see the arbiter and will have a converstion with him about whats going on and all that, The aribter will tell him that Jul told everyone he found one of the rings and that the battle will really heat up soon, the 2 will get caught up and then the arbiter will tell chief that they only have an assault carrier, chief will then contact lord Hood and say “sir, I’ve found our old friend, the Arbiter, and I’ve also found an old enemy” Lord Hood will say “who” then chief will say “the flood, sir, we’ll need reinforcements” then lord Hood will say “I, know, I contacted the Infinity as soon as the covenant got here,” then chief will say “we’ll need more than that” then lord Hood will say “why” then all over the entire rings atmosphere slipspace portals will open and tons of ships will exit them, then chief will say “because of that,” the level will then end.

Mission 5: The Flood
Environment: forest/swamp like, cross between the outside of 343 guilty spark (the level) and Infinity (the level)
Length: 15 minutes
This mission will begin with Hood saying “chief, what the hell just happened,” then chief will say “the rest of the covenant has arrived.” The Arbiter will say he has a phantom about 200 meters away, they’ll head in the same direction chief came from in the previous mission, they will encounter the following on their way:
45-70 parasites, 5 carriers, 7 stalkers, 8 crawlers, 18 drones, 2 elite forms and 6 swarm forms, these will be similar to covenant drones, except in flood mode, they won’t be infected drones though, they’ll be pure forms, they’ll be just like the ones from a halo wars. Anyways the chief, the Arbiter, Halsey and 14 elites (and Price), will arrive at a destroyed phantom, Chief’s Hornet/Falcon form before will be destroyed as well. The player will then be able to choose 3 routes; each route will make no difference in how the level plays out. While you walk along any of the routes the arbiter and the chief will talk about Halsey and Price and how chief killed the Didact and all that stuff. I also will have Prometheans return, I don’t want to see Knights that can spawn a bunch of guys, I also want a new type known as a promethean ogre, these guys would be huge and would utilize explosives as well as melee, there would only be only 1 here, full credit for that idea goes to “phenotype94” I also want the Prometheans to be redone, they weren’t all that fun to fight. The paths will have as followed every 100 meters:
Path/option 1:
100 meters: 25-45 parasites, 3 carriers, 4 stalkers, 5 crawlers, 9 drones, 1 elite form and 3 swarm forms
200 meters: 30-50 parasites, 4 carriers, 5 stalkers, 6 crawlers, 10 drones, 1 elite form and 3 swarm forms
Not long after the first 200 meters Prometheans (blue ones,) will spawn all in front of the chief and friends, they’ll engage in a fight in the following wave:
300 meters: 20-35 parasites, 3 carriers, 4 stalkers, 4 crawlers, 8 drones, 1 elite form and 2 swarm forms
1 ogre, 3 knights, 8 watchers and 11 crawlers
400 meters: 25-40 parasites, 3 carriers, 4 stalkers, 4 crawlers, 9 drones, 1 elite form and 3 swarm forms
1 ogre, 4 knights, 8 watchers and 11 crawlers
500 meters: 30-50 parasites, 3 carriers, 4 stalkers, 5 crawlers, 10 drones, 1 elite form and 3 swarm forms
1 ogre, 4 knights, 9 watchers and 12 crawlers
600 meters: 35-55 parasites, 3 carriers, 5 stalkers, 5 crawlers, 11 drones, 1 elite form and 3 swarm forms
1 ogre, 4 knights, 10 watchers and 13 crawlers
700 meters: 40-60 parasites, 4 carriers, 5 stalkers, 5 crawlers, 12 drones, 1 elite form and 3 swarm forms
1 ogre, 5 knights, 10 watchers and 13 crawlers
800 meters: 45-65 parasites, 3 carriers, 5 stalkers, 6 crawlers, 14 drones, 1 elite form and 3 swarm forms
2 ogres, 5 knights, 10 watchers and 13 crawlers
900 meters: 50-70 parasites, 3 carriers, 6 stalkers, 6 crawlers, 15 drones, 1 elite form and 3 swarm forms
2 ogres, 5 knights, 11 watchers and 14 crawlers
Then a human flood form will attack them and chief will say “there spreading, we’ve got to hurry” then Halsey will say “not just that, look at these flying ones, they’re evolving, and fast too, they weren’t in the building before, we’ll need to find a way to stop them,” then chief will say “I know
1000 meters: 55-75 parasites, 4 carriers, 6 stalkers, 6 crawlers, 16 drones, 1 elite form and 3 swarm forms,
2 ogres, 6 knights, 11 watchers and 15 crawlers
1100 meters: 60-80 parasites, 4 carriers, 6 stalkers, 7 crawlers, 17 drones, 1 elite form and 3 swarm forms
2 ogres, 7 knights, 12 watchers and 16 crawlers
Then this part will be done
2 ogres, 7 knights, 14 watchers and 18 crawlers
Path/option 2:
100 meters: 35-55 parasites, 4 carriers, 5 stalkers, 6 crawlers, 11 drones, 1 elite form and 3 swarm forms
200 meters: 40-60 parasites, 4 carriers, 6 stalkers, 6 crawlers, 12 drones, 1 elite form and 3 swarm forms
Not long after the first 200 meters Prometheans (blue ones,) will spawn all in front of the chief and friends, they’ll engage in a fight in the following wave:
300 meters: 30-50 parasites, 3 carriers, 4 stalkers, 5 crawlers, 11 drones, 1 elite form and 2 swarm forms
1 ogre, 3 knights, 9 watchers and 13 crawlers
400 meters: 35-55 parasites, 4 carriers, 4 stalkers, 5 crawlers, 12 drones, 1 elite form and 2 swarm forms
1 ogre, 4 knights, 9 watchers and 14 crawlers
500 meters: 40-60 parasites, 4 carriers, 5 stalkers, 6 crawlers, 13 drones, 1 elite form and 2 swarm forms
1 ogre, 4 knights, 10 watchers and 15 crawlers
600 meters: 45-65 parasites, 4 carriers, 6 stalkers, 6 crawlers, 14 drones, 1 elite form and 3 swarm forms
1 ogre, 5 knights, 10 watchers and 17 crawlers
700 meters: 50-70 parasites, 5 carriers, 6 stalkers, 7 crawlers, 16 drones, 1 elite form and 3 swarm forms
1 ogre, 6 knights, 11 watchers and 18 crawlers
Then a human flood form will attack them and chief will say “there spreading, we’ve got to hurry” then Halsey will say “not just that, look at these flying ones, they’re evolving, and fast too, they weren’t in the building before, we’ll need to find a way to stop them,” then chief will say “I know”
800 meters: 55-75 parasites, 5 carriers, 7 stalkers, 8 crawlers, 18 drones, 1 elite form and 3 swarm forms
2 ogre, 6 knights, 12 watchers, 18 crawlers
Then this part will be done
Path/option 3:
100 meters: 30-50 parasites, 3 carriers, 5 stalkers, 5 crawlers, 10 drones, 1 elite form and 3 swarm forms
200 meters: 35-55 parasites, 3 carriers, 5 stalkers, 6 crawlers, 12 drones, 1 elite form and 3 swarm forms
Not long after the first 200 meters Prometheans (blue ones,) will spawn all in front of the chief and friends, they’ll engage in a fight in the following wave:
300 meters: 25-45 parasites, 3 carriers, 4 stalkers, 4 crawlers, 9 drones, 1 elite form and 3 swarm forms
1 ogre, 3 knights, 8 watchers and 11 crawlers
400 meters: 30-50 parasites, 4 carriers, 4 stalkers, 5 crawlers, 11 drones, 1 elite form and 3 swarm forms
1 ogre, 4 knights, 8 watchers and 12 crawlers
500 meters: 35-55 parasites, 4 carriers, 5 stalkers, 6 crawlers, 13 drones, 1 elite form and 3 swarm forms
1 ogre, 4 knights, 9 watchers and 13 crawlers
600 meters: 40-60 parasites, 4 carriers, 6 stalkers, 7 crawlers, 14 drones, 2 elite form and 3 swarm forms
1 ogre, 5 knights, 10 watchers and 15 crawlers
Then a human flood form will attack them and chief will say “there spreading, we’ve got to hurry” then Halsey will say “not just that, look at these flying ones, they’re evolving, and fast too, they weren’t in the building before, we’ll need to find a way to stop them,” then chief will say “I know”
700 meters: 45-65 parasites, 4 carriers, 7 stalkers, 8 crawlers, 15 drones, 1 elite form, 1 human form and 3 swarm forms
2 ogres, 5 knights, 11 watchers and 17 crawlers
800 meters: 50-70 parasites, 5 carriers, 8 stalkers, 9 crawlers, 16 drones, 1 elite form and 4 swarm forms
900 meters: 55-75 parasites, 5 carriers, 9 stalkers, 10 crawlers, 18 drones, 1 elite form, 1 human form and 3 swarm forms
2 ogres, 6 knights, 13 watchers and 19 crawlers
Then this part will be done.

Mission 5: The Flood (continued)
Environment: forest/swamp like, cross between the outside of 343 guilty spark (the level) and Infinity (the level)
Length: about 15 more minutes
Then the Arbiter will point out that tons of phantoms will be heading all over the ring, then either Price or another elite will note that some are heading for them. They’ll then have to fight against the following things; there will be multiple waves from the forest and phantoms. By this point only 5 of the arbiters elites will remain regardless of what path took, the wave will have follows:
Wave 1: Forest: 20-30 parasites, 3 carriers, 4 crawlers, 3 stalkers, 9 drones, 1 elite form, 1 human form and 1 swarm form
1 ogre, 2 knights, 5 watchers and 8 crawlers
Wave 2: Forest: 25-40 parasites, 3 carriers, 4 crawlers, 4 stalkers, 10 drones, 1 elite form and 1 swarm form
1 ogre, 2 knights, 6 watchers and 9 crawlers
Wave 3: Forest: 20-30 parasites, 3 carriers, 4 crawlers, 3 stalkers, 9 drones, 1 elite form, 1 human form and 1 swarm form
1 ogre, 2 knights, 5 watchers and 7 crawlers, the flood and Prometheans form now on will be much more interested in killing each other
Wave 3: Phantom: 3 elites, 8 jackals, 18 grunts, an engineer and a ghost
Wave 4: Forest: 20-30 parasites, 3 carriers, 3 crawlers, 3 stalkers, 9 drones, 2 elite forms and a swarm form
1 ogre, 2 knights, 4 watchers and 8 crawlers
Wave 4: Phantom 1: 2 elites, 6 jackals, 13 grunts and a ghost
Phantom 2: 20 drones
Wave 5: Forest: 15-30 parasites, 3 carriers, 3 crawlers, 2 stalkers, 8 drones, 1 elite form, 1human form and a swarm form
1 ogre, 2 knights, 4 watchers and 7 crawlers
Wave 5: Phantom 1: 2 elites, 6 jackals, 13 grunts and a ghost
Phantom 2: 2 hunters, 2 elites, 5 jackals and 11 grunts
Then Halsey will say “you know chief, we will need a ride out of here” Then it will show a phantom with a specter, by this point only 1 other elite or Price will remain besides Halsey, the Arbiter and the chief, chief will then say “that’s are ride, I’ll hijack it”
Then the following wave will happen until you hack the specter and Halsey, the arbiter and then either Price or another elite get in, each wave will be only about 30 seconds:
Wave 1: Forest: 15-25 parasites, 3 carriers, 2 crawlers, 2 stalkers, 7 drones, 1 elite from, 1 human form and a swarm from
2 knights, 4 watchers and 8 crawlers
Wave 1: Phantom 1: (this will be the phantom with the specter and will come slightly before the other 1 and the forest wave): 3 elites, 8 jackals and 19 grunts
Phantom 2: 2 hunters, 2 elites, 6 jackals, 14 grunts and an engineer
Wave 2: Forest: 15-20 parasites, 2 carriers, 2 crawlers, 2 stalkers, 6 drones, 2 elite forms and a swarm form
2 knights, 4 watchers and 6 crawlers
Wave 2: Phantom 1: 4 elites, 8 jackals and 16 grunts
Phantom 2: 20 drones and a ghost
Wave 3: Forest: 10-20 parasites, 2 carriers, 2 crawlers, 1 stalker, 5 drones, 1 elite form, 1 human form and a swarm form
2 knights, 3 watchers and 5 crawlers
Wave 3: Phantom 1: 4 elites, 8 jackals and 16 grunts
Phantom 2: 20 drones and an engineer
Phantom 3: 2 hunters, 3 elites, 7 jackals and 15 grunts
Now by this point if you haven’t hacked the specter it’ll be destroyed by a promethean knight who will spawn out of nowhere and slice it in half, now if you really want you can do the next part on foot, (maybe there could be an achievement for it,) or you can just restart that part. Anyways, if you choose to drive, the arbiter will take the gun, if you take the gun, the arbiter will drive, if you sit in the passenger seat, then the arbiter will take the gun and either Price or the last elite will drive. Anyways, right before they start driving, chief will contact Hood who will tell him to head to a secure extraction point that was set up about 4 kilometers away (because they can’t go to close to the flood,) here’s what there will be every 500 meters:
500 meters: 20-35 parasites, 3 carriers, 3 crawlers, 3 stalkers, 9 drones, 2 elite forms, 1 human form and a swarm form
1 ogre, 4 knights, 6 watchers and 11 crawlers
4 elites, 6 jackals, 10 grunts, 2 ghosts, 1 specter, 1 revenant, 1 banshee and 2 shade turrets
1000 meters: 15-25 parasites, 2 carriers, 2 crawlers, 2 stalkers, 6 drones, 4 elite forms, 1 human form and a swarm form
1 ogre, 3 knights, 5 watchers and 9 crawlers
3 elites, 7 jackals, 15 grunts, 3 ghosts, 1 specter, 2 revenants, 2 banshees, 1 wraith, 3 shade turrets and 1 phantom
1500 meters: 15-20 parasites, 1 carrier, 1 crawler, 1 stalker, 3 drones, 5 elite forms and 1 human form
1 ogre, 2 knight, 4 watchers and 7 crawlers
2 hunters, 4 elites, 8 jackals, 16 grunts, an engineer, 4 ghosts, 2 specters, 2 revenants, 3 banshees, 1 locust, 1 wraith, 1 shadow, 4 shade turrets and 1 phantom
2000 meters: 10-15 parasites, 1 crawler, 2 drones, 6 elite forms and 1 human form
2 knights, 4 watchers and 7 crawlers
2 hunters, 3 elites, 6 jackals, 14 grunts, an engineer, 20 drones, 5 ghosts, 2 specters, 3 revenants, 4 banshees, 1 locust, 2 wraiths, 1 shadow, 4 shade turrets and 1 phantom
2500 meters: about 10 parasites, 1 drone, 5 elites and 1 human form
1 knight: 3 watchers and 5 crawlers
2 hunters, 6 elites, 11 jackals, 21 grunts, an engineer, 6 ghosts, 3 specters, 4 revenants, 5 banshees, 2 locusts, 2 wraiths, 2 shadows, 5 shade turrets and 2 phantoms
3000 meters: about 5 parasites and 3 elites
1 knights, 2 watchers, 3 crawlers
2 hunters, 7 elites, 13 jackals, 24 grunts, an engineer, 8 ghosts, 4 specters, 5 revenants, 6 banshees, 2 locusts, 3 wraiths, 2 shadows, 6 shade turrets and 2 phantoms
3500 meters: a few parasites and an elite form
2 watchers and 2 crawlers
2 hunters, 8 elites, 15 jackals, 31 grunts, 15 drones, an engineer, 9 ghosts, 5 specters, 6 revenants, 7 banshees, 3 locusts, 3 wraiths, 2 shadows, 7 shade turrets and 2 phantoms
4000 meters:
1 crawler
4 hunters, 8 elites, 14 jackals, 26 grunts, an engineer, 11 ghosts, 6 specters, 7 revenants, 9 banshees, 3 locusts, 4 wraiths, 3 shadows, 8 shade turrets, 3 phantoms and a Lich and a scarab will drop from a carrier when your near the base. Also there will be 4 machine gun turrets and about 30 marines to assist you with this wave; you’ll also have to kill the scarab to finish the level. Now for some reason I can’t put the rest in this post even though I’m not going over the maximum number of characters.

Mission: the flood
Environment: forest/swamp like, cross between the outside of 343 guilty spark (the level) and Infinity (the level)
Length: about 5 more minutes

Once you’ve killed the scarab, a cut scene will begin where the Lich will be destroyed by a heavy missile as the chief drives into the base, then it will go slow motion, the chief, Halsey, the arbiter and Price or one other elite will run by some marines who are getting shot at and killed. Then they’ll get on the roof of this mini base, then falcons/hornets will come to assist against the flood, then a pelican will arrive and open its door to let the chief, Halsey, the arbiter and price or another elite, right before the chief and friends leave, chief calls for some other guys to come aboard, then a bunch of banshees will fly by and bombard the base which will damage the pelican. It will then go back to normal speed and chief will yell “no,” then a pilot will say “we have to get out of here, there dead sir” the pelican will then take off, the arbiter and the chief will be sitting in the back of the pelican and will look at a super carrier, the arbiter will then say “they’re preparing an army, surely you know you cannot win” then chief will say “yah, but I’ve got luck on my side,” the level will then end.