my brief (general) review of CEA;

CEA review

you guys think its accurate? what do you agree/disagree with?

Very nice ! I also applaud you for taking the time to type all those thoughts !

i mean it is just my initial impression, i haven’t gotten too much deeper than that but i really feel it does take someone that has played all of the halo titles to appreciate this installment to the halo series

Here is my review on Anniversary… I’m hoping a lot of people see this. By the way, is there a way of giving 343 feedback directly? Let me know please.
There are a great deal of things, that seem like they just did it to appeal to the same halo reach noobs and make the game less like halo 1. In Halo 1, you could shoot across the map on large levels like Hang Em High. In this remake of yours, you can’t because the pistol has such bad aim. I was playing just the other day, and the entire enemy team was all out in the open, using NO COVER, which you had to constantly do in Halo 1 because of the pistol. This means the game style and skill level is nothing like Halo 1 because people can be as reckless as they please. This is really one of the main problems with the game. But there are also a bunch of other things i want to point out. This post is rather long, but please bare with me, and tell me if im right here. I think some of these things they could do in their next game, and some things are just things they should change immediately to make anniversary more like halo 1. So, lets move forward…
Another important topic is the grenades. Grenades are very simple to design- You make them blow up slowly, and have large explosive radiuses so that you can plan a move and force somebody to move into your attack. Also, in halo 1, they could be thrown VERY far, making it so on a level such as hang em high, if an enemy is camping behind a little stone, or behind a little stone on a building, then you can push them out. This, combined with a far ranged, effective pistol, made it so on a level such as hang em high, the ONLY way you could get around was by having an ally give you cover fire, and using tactics with grenades to push them back as you move forward to their base. You shouldn’t be able to just run across the field without even worrying about enemy fire. The pistol and the grenades making it dangerous for people co camp around corners or run in the open, is what made it so people had to plan every one of their moves in halo 1.
Grenades are not for just randomly blowing people up because they can’t see the grenades and the grenades blow up really fast. They should blow up slowly, and have large explosive radiuses pushing guys way back or out of the way.Yet in your remake of Halo 1, you removed this essential element of grenades, and kept your poor excuse of grenades that blow up almost instantly and randomly bounce around. You did make them blow up slower, and bounce more, but they still blow up almost instantly after done bouncing. The problem with this is that, rather than placing a grenade to alter somebody’s movements, people just spam them whenever they see somebody on radar, and hope that they randomly hit the person. Even when i use grenades, im not sure if they will hit the target or do anything, but i just bounce them in a way that the enemy wont see it coming. In halo 1, you could always see the grenade coming, but it blew up slowly and had big explosive radius, so you had to move out of the way, thus altering your movement or holding you back. Now, I will admit that the grenades in halo 1 may have blown up a tad too fast because sometimes it seemed impossible to dodge it even if you did notice it and try to move out of way. But if you had everyone with abilities, such as sprinting and evading, then this would be solved, or you could simply slow down the grenades time to explode. By the way- Why did you make it so the 3shot pistol doesnt exist with abilities? Abilities makes it easier to survive, thus making it more reasonable to have a 3shot pistol. I really dont get why you did that.
**Side comment- In Halo 4, by the way, I highly suggest you give everyone both sprinting and evading, and jetpack because it would introduce all kinds of new tactics using grenades and weapons to outstrategize the enemy. But when you do this, make sure that these abilities have a downside to them, like sprinting taking a second to stop and start, and evading making you stunned for a good while so its only good for getting between pieces of cover rather than evading in the open like it is in reach. And jetpack should make it so you can only use a light weapon such as a pistol.

Now where was i… I must say, maybe the bounciness in anniversary does help it get around cover to force people out, but the fact that it blows up right after, makes it so somebody can randomly get hit by it without the chance to avoid it, so that noobs can use grenades and get kills with them without planning. I cannot stress enough how crucial this kind of grenades im talking about were to the halo 1 gameplay. Everything in halo 1 was about altering the opponent’s movements so you could shoot them down with your weapon. You could do this with a shotgun, by forcing them into you, or by finishing them with a shotgun shot after they get hit by the nade (By the way, the shotgun was further ranged and did more damage to life in halo 1, making it an excellent combo with nades), and all kinds of other tactics depending on your weapon. Grenades tied in to everything in halo 1. So i will just keep referring back to this when i talk about whats wrong with your various weapons.
Oh my post is too long… I will continue it.

And this leads me to my next point. Without the ability to push guys out of cover with grenades, people can camp with shotgun. That’s all people do with the shotgun in this game. And due to that, you purposely made the shotgun poor at far range so that you could only camp with it, because since its so easy to camp, the shotgun cant be good at far ranged as well. The shotgun was good at almost any range in Halo 1, because its slow shots did good damage, but it sucked at shooting people while being out in the open. In fact, if you cut the speed of fire of the shotgun in a third, and made it do double the damage, it would do less overall damage, but would still be way better, because it would be good for running around cover while shooting back. The use of the shotgun in Halo 1 was to use grenades to lure them into a point blank shot, or to push them back and shoot once while peeking out of cover, and tactics such as these. The shotgun really relies on grenades if you are skillfull, but the nades in the new game are not good enough. And also, too many people just run at you with the shotgun. It should be easy to see them coming around a corner, use a nade to push them back, and then run in and 3 shot them thereafter. That was always the solution in halo 1 for reckless shotgun users.
Not only all that, but you guys failed to bring back the 2x zoom sniper rifle. The sniper rifle was not about range in the first Halo, it was about waiting for somebody to come around and shoot their head off before they had a chance to shoot you. In fact, the sniper had delayed shots so that you had to wait for them, rather than just shoot randomly. This is also where grenades come in use. If you carefully go about sneaking on the enemy, and throw a grenade to lure them into your sniper fire, you could kill them instantly, because they would run in a straight line away from the grenade, and your delayed sniper shot could kill him. But the sniper sucked at heated combat in halo 1, due to its delayed shots and inability to no-scope people who were moving in multiple directions.
Not only all this, but the plasma rifle still is not back. Before, it slowed enemies down so that you could close in and do a melee attack. Now, all it does is drain shields making it a rather useless weapon. In halo 1, you could use nades and cover to lure the enemy into a situation where they can’t run to the side, thus making it so they cant dodge your slow traveling plasma shots, and then making it so you can move to the side and they cant turn fast enough, and you can finish them with a melee. It takes a lot of planning to do this, and it was absolutely awesome when you managed to do it in halo 1.
And lets not forget about teleport melee attacks. It RUINS up close combat. In halo 1, even at upclose combat you had to plan your moves and plan your shots. In Anniversary, you just keep meleeing as long as you are close. In halo 1, you could close in on somebody with a grenade and quickly run in and punch, rather than teleport to the target. Even if somebody was really close to you in Halo 1, you could easily back off and they wouldn’t be able to melee you. The melee system of your new games are HORRIBLE!!! All people ever do is jump in circles and punch, hoping that they can hit you.
Also, I think that if you made the assault rifle like a lancer in gears of war, you would have a truly unique game, because you would have a weapon that would be good for cover fire, whereas in the game right now the AR just kinda sucks. If you made the AR able to shoot really far, but make you hold still when you do so, then people coudl avoid your fire since you wouldnt be able to move when you shot, but if you were covering allies it would be great. You could even make it do way more damage than the pistol, even though the pistol is a 3shot kill, if you added evading and sprinting, because you would be able to avoid the shots the second you started getting shot. People would actually kind of want to have the AR so they could give cover-fire.

Oh, and one more little detail I forgot to mention: the shotgun dealt tons more damage to health than to shields in the old halo, so that if somebody is almost dead you can finish them from any range with the shotgun. I know about all of these details in halo 1 because i studied it to figure out what made it such a great game.

> i mean it is just my initial impression, i haven’t gotten too much deeper than that but i really feel it does take someone that has played all of the halo titles to appreciate this installment to the halo series

Yea same here, ever since I was 8 (16 now)

> And this leads me to my next point. Without the ability to push guys out of cover with grenades, people can camp with shotgun. That’s all people do with the shotgun in this game. And due to that, you purposely made the shotgun poor at far range so that you could only camp with it, because since its so easy to camp, the shotgun cant be good at far ranged as well. The shotgun was good at almost any range in Halo 1, because its slow shots did good damage, but it sucked at shooting people while being out in the open. In fact, if you cut the speed of fire of the shotgun in a third, and made it do double the damage, it would do less overall damage, but would still be way better, because it would be good for running around cover while shooting back. The use of the shotgun in Halo 1 was to use grenades to lure them into a point blank shot, or to push them back and shoot once while peeking out of cover, and tactics such as these. The shotgun really relies on grenades if you are skillfull, but the nades in the new game are not good enough. And also, too many people just run at you with the shotgun. It should be easy to see them coming around a corner, use a nade to push them back, and then run in and 3 shot them thereafter. That was always the solution in halo 1 for reckless shotgun users.
> Not only all that, but you guys failed to bring back the 2x zoom sniper rifle. The sniper rifle was not about range in the first Halo, it was about waiting for somebody to come around and shoot their head off before they had a chance to shoot you. In fact, the sniper had delayed shots so that you had to wait for them, rather than just shoot randomly. This is also where grenades come in use. If you carefully go about sneaking on the enemy, and throw a grenade to lure them into your sniper fire, you could kill them instantly, because they would run in a straight line away from the grenade, and your delayed sniper shot could kill him. But the sniper sucked at heated combat in halo 1, due to its delayed shots and inability to no-scope people who were moving in multiple directions.
> Not only all this, but the plasma rifle still is not back. Before, it slowed enemies down so that you could close in and do a melee attack. Now, all it does is drain shields making it a rather useless weapon. In halo 1, you could use nades and cover to lure the enemy into a situation where they can’t run to the side, thus making it so they cant dodge your slow traveling plasma shots, and then making it so you can move to the side and they cant turn fast enough, and you can finish them with a melee. It takes a lot of planning to do this, and it was absolutely awesome when you managed to do it in halo 1.
> And lets not forget about teleport melee attacks. It RUINS up close combat. In halo 1, even at upclose combat you had to plan your moves and plan your shots. In Anniversary, you just keep meleeing as long as you are close. In halo 1, you could close in on somebody with a grenade and quickly run in and punch, rather than teleport to the target. Even if somebody was really close to you in Halo 1, you could easily back off and they wouldn’t be able to melee you. The melee system of your new games are HORRIBLE!!! All people ever do is jump in circles and punch, hoping that they can hit you.
> Also, I think that if you made the assault rifle like a lancer in gears of war, you would have a truly unique game, because you would have a weapon that would be good for cover fire, whereas in the game right now the AR just kinda sucks. If you made the AR able to shoot really far, but make you hold still when you do so, then people coudl avoid your fire since you wouldnt be able to move when you shot, but if you were covering allies it would be great. You could even make it do way more damage than the pistol, even though the pistol is a 3shot kill, if you added evading and sprinting, because you would be able to avoid the shots the second you started getting shot. People would actually kind of want to have the AR so they could give cover-fire.

To many words to read ! Tho I believe whatever you said

good to see input like webbed rhombus’s (i didn’t quote because i didn’t want to put it up again, I’m assuming if people saw something like that they would at least glance through it) while i think halo anniversary was probably designed to get people that are newer to the franchise to go back and see how far it has come