My biggest desire: proper tone

So, I’ve been an avid player of the Halo games since the release of the first one. I seem to recall Frankie and few others from 343 asking for feedback as to how they can make a better game, so here it is from me. Hopefully SOMEONE from 343 will see this thread.

I have numerous complaints about Halo 4 but almost all of them can be summed up in addressing the tone of the game. I’m going to purposefully set aside the multiplayer right now to specifically talk about campaign. I don’t really have a problem with the general story outline (although I have always thought the CHIEF’s story was better left finished in Halo 3 and Halo 4 could have focused on someone else, i.e. Thel and his home planet), but moreseo the way it is all delivered. Even though everything is there, it isn’t. It doesn’t feel like Halo aesthetically, in the same way Reach did to an extent. Here’s how I think the next game could be improved:

*different art direction

The forerunner architecture in H4 is quite different than the rest of their architecture. Cortana’s face is very different. Master Chief looked like a shell of his former self. Cortana is overly sexualized for reasons I don’t understand. Covenant forces are mostly welly portrayed, but the Sangheili looked off. I do give props to certain visual qualities, especially the clean, sharp image without any motion blur whatsoever - that’s good, maintain that - and the faces of characters (disregarding Cortana) but there are numerous technical things, like priority of overdone lighting in the form of bloom and lens flare like effects over sheer detail in the form of textures, that bother me. The art direction should…well, resemble HALO more, because that’s the game you’re make.

*different and BETTER sound design

One of the things that bothered me the most was sound design in H4, since this is something Bungie always did so well. I feel like, honestly, a lot of the sounds come off as a mixture of transformers and dubstep. Promethean weapons sound too wet, human weapons sound very off, Covenant weapons sound atrocious (with the exception of the beam rifle, which sounds different but still satisfying - one of only a few in the game like this). Every plasma-based weapon doesn’t sound like it AT ALL in comparison to the previous games. The fuel rod based weapons don’t sound right either (the Carbine is okay, but still sounds off, while the fuel rod gun on the other hand sounds like I’m at the batting cages). The mix itself is very poor. Friendlies are too quiet, ambience is inaudible in many locations (if there even is any. I also feel that the music, although good in many areas, should be done by someone who can deliver a tone more suitable to this game’s universe and story. There were few moments, notably the percussive electronic sections, where it felt right. This is most prominent in Shutdown. However, broadly it still feels very “off”.

All of this, however, could be dismissed as simply a shift in design, and reception is subjective. Where the “better” part comes in is SOUND QUALITY. In Halo 4, cutscenes sound awful. Even worse, the music in the game sounds like it is playing at a very low bitrate. This is not anything new - Halo CEA had sounds that were lower in quality than the rest and the original soundtrack plays at a very low bitrate, inexplicably. 320kbps MP3s are not data intensive. What I hear in both games is somewhere around 80-96kbps, possibly at a variable bitrate that is almost always less 128kbps. It is very poor to go from a cutscene where everything but the character’s voices sound muffled and compressed to being in game and having the sounds be a lot better, save for the music.

*Retention of proper story delivery

You’re catering to a broadly (typically 16-26) adult audience here, or at least you should be. Making a mature rated game for the people who either grew up with the original games or played them as an adult to begin with. We don’t need to be spoonfed every little detail. When I first played the game, I didn’t have a problem with this, although I was disappointed in the lack of proper terminals (something that should return, along with finding skulls in game). Even though I don’t like what he’s done, I presumed you needed to read Greg Bear’s books and look into the details more clearly to understand the story in full. After watching the domain videos though, I realized this was false. Instead of having to figure out things for ourselves we are shown very clearly, in ways that aren’t remotely subtle, the backstory of the Didact and his motivations as well as the librarian - from videos “downloaded” from terminals that appear in places they don’t even belong sometimes (i.e. the one on Composer under the platform with the Mantis.) While reading Bear’s books reveal more subtle details, they no longer are necessary at all. Every necessary key to the puzzle is right there, delivered for whatever by a series of videos, I guess because we, the game players, are apparently too stupid to read. Nevermind that a huge chunk of us had already gathered a large amount of information about Mendicant Bias, the Didact and the Librarian back in Halo 3, only there was a mystery to it all. It was delivered in the form of messages left behind, and we didn’t see any forerunner or hear any forerunner or interact with any forerunner (on that note, I do not think faces of the forerunner should have ever been shown, they should have remained in their combat skins).

Finally, my biggest complaint regarding the tone:

*BETTER WRITING

There is a sharp decline in the quality of writing from Halo 1-3 to Halo 4. Halo 4 is filled with corny lines, forced romance elements between Cortana and the Chief, and things that just in general are cringeworthy when I hear them. There’s no nice way to put this. I thought Greg Bear’s interpretation of the Forerunners was bad enough, but this aspect of the game manages to be just as bad. When the best line of dialogue in the game is a quip about area rugs, that’s a problem. Also, Chief talks WAY too much.

On a note not regarding the tone:

*fix the control scheme

This one is simple: as a bumper jumper player, I am unable to user jetpacks without playing claw. This is an issue I addressed to Bungie regarding Reach and it was met with a glorified “deal with it”. I have proposed numerous fixes, but the most applicable would just to make it so that for this control scheme, pressing jump (and holding it for however long you want to fly) again while in the air after jumping activates the jetpack. This is how it works in the game Section 8 and it’s a good idea.

Anyways, that’s about it. This is all my advice on how to make the game better. If you guys are serious about “doing much better next time”, you can start by having absolutely none of what was in your trailer at E3 be in the actual game. Please don’t take any of this in an offensive manner, but the I see the series drifting off and suffering from an identity crisis if this is not resolved. Halo 4 exists, it is what it is, and nothing is going to change that. 343 has the opportunity to start anew, on a new platform though, and I feel like they can nail this game properly IF they take into considerations things like this.

I just came here to say:
amazing chest ahead

Nice post btw

> I just came here to say:
> amazing chest ahead
>
> Nice post btw

Thanks.

And yeah, this just one of many alt accounts I’ve made with free trials. After spending a week playing DaS, I went to play Halo 3 and needed a gamertag, heh.

> *BETTER WRITING
>
> There is a sharp decline in the quality of writing from Halo 1-3 to Halo 4. Halo 4 is filled with corny lines, forced romance elements between Cortana and the Chief, and things that just in general are cringeworthy when I hear them. There’s no nice way to put this. I thought Greg Bear’s interpretation of the Forerunners was bad enough, but this aspect of the game manages to be just as bad. When the best line of dialogue in the game is a quip about area rugs, that’s a problem.

And here is where you absolutely lost me. You talk of corny lines, which I don’t necessarily disagree with, the one at the end where Cortana’s terminal is vaporized and Chief screams her name bugs me, but I don’t think they were really corny. This was the first time Steve Downes and Jen Taylor played their roles in the same room and this is the first time Chief really has to deal with Cortana losing it and him having to carry on without her reliability. This was foreign territory for everyone and I think it conveyed a way more compelling experience.

You then talk about a forced romance between the two…where was this? I just don’t see it. I know there is the scene where she touches him in the end, but is that truly romantic or more of Cortana finally being able to realize what it means to be alive, something she has always struggled to understand, in fact when she talks about how she knows how Requiem’s sun works yet never being able to feel it’s warmth is a precursor to this. Those two developed a deep bond, nothing is going to sit right when that bond is torn asunder.

Then you say how Greg Bear’s portrayal of the Forerunners was bad, but why exactly? We knew next to nothing about them aside from some questionable sources like 343 Guilty Spark and fragments of terminals. I think people expected them to be the perfect guardians of space when that would’ve been unrealistic. Forerunner society felt real and believable, sure they have a mastery over technology and nature we could only dream of, but they are mortal at the end of he day like we are.

So yeah, I might be able to buy certain aspects of your previous points, but here is where I simply cannot.

> > *BETTER WRITING
> >
> > There is a sharp decline in the quality of writing from Halo 1-3 to Halo 4. Halo 4 is filled with corny lines, forced romance elements between Cortana and the Chief, and things that just in general are cringeworthy when I hear them. There’s no nice way to put this. I thought Greg Bear’s interpretation of the Forerunners was bad enough, but this aspect of the game manages to be just as bad. When the best line of dialogue in the game is a quip about area rugs, that’s a problem.
>
> And here is where you absolutely lost me. You talk of corny lines, which I don’t necessarily disagree with, the one at the end where Cortana’s terminal is vaporized and Chief screams her name bugs me, but I don’t think they were really corny. This was the first time Steve Downes and Jen Taylor played their roles in the same room and this is the first time Chief really has to deal with Cortana losing it and him having to carry on without her reliability. This was foreign territory for everyone and I think it conveyed a way more compelling experience.
>
> You then talk about a forced romance between the two…where was this? I just don’t see it. I know there is the scene where she touches him in the end, but is that truly romantic or more of Cortana finally being able to realize what it means to be alive, something she has always struggled to understand, in fact when she talks about how she knows how Requiem’s sun works yet never being able to feel it’s warmth is a precursor to this. Those two developed a deep bond, nothing is going to sit right when that bond is torn asunder.
>
> Then you say how Greg Bear’s portrayal of the Forerunners was bad, but why exactly? We knew next to nothing about them aside from some questionable sources like 343 Guilty Spark and fragments of terminals. I think people expected them to be the perfect guardians of space when that would’ve been unrealistic. Forerunner society felt real and believable, sure they have a mastery over technology and nature we could only dream of, but they are mortal at the end of he day like we are.
>
> So yeah, I might be able to buy certain aspects of your previous points, but here is where I simply cannot.

I don’t want to be hyperbolic, it’s not CONSTANT, but it’s there. It’s just the tone of it all. Cortana is reduced from her previous self to a character that doesn’t seem like Cortana. The only proper line I heard that actually fit what she’s supposed to be going through is when she has that evil, out of place laugh on Composer. We’ve seen how she’s acted in distress (most notably in Halo 3) and in Halo 4 she’s a lot more hushed and honestly, just juvenile sounding. It’s as though Jen was directed to voice the character in a manner that fit her changed appearance. It’s very difficult to take it all seriously. Regarding the romance aspects, it’s mostly line delivery and then it’s the scene at the end. I’m sorry but it just didn’t feel appropriate. It MIGHT have been if she hadn’t been so drastically altered in appearance. Same with the sun thing, which was actually written well - however I cannot take any of it seriously because she looks like a -Yoink!-, not Cortana. Meanwhile, Halsey looks like Halsey.

And people keep giving me these proposed canonical reasons why she looks different - which misses the point completely. It doesn’t make it a positive change.

Because of this, they really should have written Cortana in very conservative manner, save for her rampancy. They didn’t, and it’s inconvenient.

As for Greg Bear and his interpretations of the Forerunner, I don’t need to and won’t go into detail. He completely lost me at the first mention of “Bornstellar Makes Eternal Lasting”. Also, the Human-Forerunner war was, in my opinion, a really stupid idea, or at the very least the way it was portrayed. The Forerunner are a highly civilized and intelligent race, yet one of their leaders os capable of making a really stupid, impulsive, tactical error in regards to why humans were destroying planets? I’ll pass. The Didact and Librarian in Halo 4 bear very little resemblance to the ones described in Halo 3.

> I don’t want to be hyperbolic, it’s not CONSTANT, but it’s there. It’s just the tone of it all. Cortana is reduced from her previous self to a character that doesn’t seem like Cortana.

She’s going rampant, she isn’t going to be as spunky and spry as her old self. She also spent 5 years in silence with only her thoughts.

> The only proper line I heard that actually fit what she’s supposed to be going through is when she has that evil, out of place laugh on Composer. We’ve seen how she’s acted in distress (most notably in Halo 3) and she’s a lot more hushed and honestly, just juvenile sounding.

You do know those Cortana moments are more or less influenced by the Gravemind, right?

> It’s as though Jen was directed to voice the character in a manner that fit her changed appearance. It’s very difficult to take it all seriously.

What does that even mean? I’m not a huge fan of her redesign, but I don’t think it is super offensive. I was never distracted by it and felt her words more.

> Regarding the romance aspects, it’s mostly line delivery and then it’s the scene at the end. I’m sorry but it just didn’t feel appropriate. It MIGHT have been if she hadn’t been so drastically altered in appearance. Same with the sun thing, which was actually written well - however I cannot take any of it seriously because she looks like a -Yoink!-, not Cortana.

Excuse me? She looks like a -Yoink!-? That is a bit of an immature thing to say. So she looks more human and realistic. I’d be more willing to say she looks more motherly than anything else, sort of a nod to Dr. Halsey and her motherly image to the Spartans. You really aren’t winning any points here. To judge someone’s words as insignificant because of how they looks is completely ignorant.

> As for Greg Bear and his interpretations of the Forerunner, I don’t and won’t go into detail. He completely lost me at the first mention of “Bornstellar Makes Eternal Lasting”.

So aliens have different naming conventions than humans, do you get thrown through a loop when you know the Arbiter’s name is Thel 'Vadam?

> Also, the Human-Forerunner war was, in my opinion, a really stupid idea, or at the very least the way it was portrayed. The Forerunner are a highly civilized and intelligent race, yet one of their leaders os capable of making a really stupid, impulsive, tactical error in regards to why humans were destroying planets? I’ll pass.

So…they are mortal, fallible, hypocritical beings? What’s the problem? It didn’t help that the ancient humans did little to really warn the Forerunners. Seems like you are skipping over a lot of context.

> The Didact and Librarian in Halo 4 bear very little resemblance to the ones described in Halo 3.

Probably because the Didact in the Halo 3 Terminals isn’t the Didact from Halo 4, ie the Ur-Didact, but the Iso-Didact. And how is the Librarian any different than in Halo 3?

I know she’s going rampant - like I said, there was a moment were she felt rampant proper. Most of the time she just seems bitchy and childish. As for her being in distress in H3, I can discern when it’s her breaking through and when it’s the Gravemind talking through her, it’s pretty damn clear. It was more so, again, the tone of her suffering.

Her redesign is offensive to me, personally. It’s a slap in the face and a major detriment to arguably the most pivotal character in the series.

“So she looks more human and realistic. I’d be more willing to say she looks more motherly than anything else, sort of a nod to Dr. Halsey and her motherly image to the Spartans. You really aren’t winning any points here.”

No, it’s not that she looks more realistic. Halsey looks very realistic in the beginning cutscene (the CGI one) and I have no problem with her. It’s the changes they’ve made to her appearance. Had she been a more realistic version of what she looked like in Halo 3, I would have been fine with it. Also, I’m not attempting to “win points”, certainly not from you.

“So aliens have different naming conventions than humans, do you get thrown through a loop when you know the Arbiter’s name is Thel 'Vadam?”

No, because Thel 'Vadam sounds like a name. Bornstellar Makes Eternal Lasting, as a name, sounds like a bunch of pretentious nonsense, because that sentence (which is what it comes off as) is just inherently really -Yoink- stupid. Had his name just been “Eternal Lasting” or something like that, it wouldn’t have bothered me as much. I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” (a really poor choice for a term, considering what it means). Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.

“So…they are mortal, fallible, hypocritical beings? What’s the problem? It didn’t help that the ancient humans did little to really warn the Forerunners. Seems like you are skipping over a lot of context.”

The problem is what they have achieved. The problem is how rashly they make decisions. The domain videos make it pretty clear, from the Librarian to Didact, that humans were not evil. He didn’t care. Hypocritical for sure, and it seems odd for a Forerunner to drone on about the mantle of responsibility and then end up being a -Yoink-. There was a sense of perfection and mystery to them that has been replaced with with much less interesting elements. This all plays into the “being spoonfed” thing as well. Sometimes you say more by saying less. Also, they don’t have a real name for themselves. They refer to themselves AS FORERUNNER, instead of Ghibalbian or something more appropriate. They speak English when even the Sangheili do not in Halo 4. I can understand their monitors being capable of this, possibly via the use of some sort of translation ability, but by no means should it be their native tongue.

“Probably because the Didact in the Halo 3 Terminals isn’t the Didact from Halo 4, ie the Ur-Didact, but the Iso-Didact.”

That’s all post-Bungie canon. I don’t care about it, it’s part of my complaint. There’s some of it I find okay and a lot of it I have problems with.

“And how is the Librarian any different than in Halo 3?”

Speaks very differently about most things, with the exception of her “Eden” comments. Communicates in wiser manner than she does in Halo 4.

I’m not going to have a long argument with you about all this. I don’t have the time, nor do I want to. This is my feedback, and you’re not going to persuade me that the writing in this game is any good in comparison to the writing from the first three games. Going from the older games to this one was like the feeling I got when going from reading The Fall of Reach to The Flood. You’re obviously welcome to disagree with me, by all means.

> I know she’s going rampant - like I said, there was a moment were she felt rampant proper. Most of the time she just seems bitchy and childish. As for her being in distress in H3, I can discern when it’s her breaking through and when it’s the Gravemind talking through her, it’s pretty damn clear. It was more so, again, the tone of her suffering.

And those “bitchy” and “childish” moments can’t be “rampancy proper”, why? That is essentially the way Guilty Spark went and that was fine.

> Her redesign is offensive to me, personally. It’s a slap in the face and a major detriment to arguably the most pivotal character in the series.
>
> No, it’s not that she looks more realistic. Halsey looks very realistic in the beginning cutscene (the CGI one) and I have no problem with her. It’s the changes they’ve made to her appearance. Had she been a more realistic version of what she looked like in Halo 3, I would have been fine with it. Also, I’m not attempting to “win points”, certainly not from you.

What about it is so offensive though?

> No, because Thel 'Vadam sounds like a name. Bornstellar Makes Eternal Lasting, as a name, sounds like a bunch of pretentious nonsense, because that sentence (which is what it comes off as) is just inherently really Yoink! stupid. Had his name just been “Bornstellar Eternal” or something like that, it wouldn’t have bothered me as much. I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” <mark>(a really poor choice for a name, considering what it means)</mark>. Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.

ancillary - providing necessary support to the primary activities or operation of an organization, institution, industry, or system.

That sounds like the role of an AI to me, they provide help and support for all sorts of things from ship-based AIs like Serina to the city-wide Superintendents who operate traffic lights and the garbage trucks.

As for the names being pretentious, so they’re more elegant. I just don’t see the problem.

> The problem is what they have achieved. The problem is how rashly they make decisions. The domain videos make it pretty clear, from the Librarian to Didact, that humans were not evil. He didn’t care.

Quite a bit of context was not present in the Domain videos and since the Domain was destroyed, their reliability is in question. Humanity as a whole were not evil, but the Lord of Admirals did have a plan to send the Flood into Forerunner systems. Even the Ur-Didact’s speech to the LoA wasn’t the complete version from the book that was, in fact, not as harsh. And so what if the humans weren’t acting out of malice, they still killed many Forerunners, even the Ur-Didact and Librarian’s children. There was a lot both sides could’ve done better.

> Hypocritical for sure, and it seems odd for a Forerunner to drone on about the mantle of responsibility and then end up being a -Yoink!-.

The Ur-Didact was driven to insanity by the Flood with his most vile prejudices overcoming his rationality. Of course it will sound horribly hypocritical.

> There was a sense of perfection and mystery to them that has been replaced with with much less interesting elements.

A perfect yet mysteriously gone race of aliens? Sounds more like generic sci-fi to me.

> This all plays into the “being spoonfed” thing as well. Sometimes you say more by saying less.

As someone who read the books and has a wide range of exposure to the expanded universe, they didn’t really do a lot of spoonfeeding and when they did give details, it was under the assumption you knew what was going on in the EU. Josh Holmes admitted this was a shortcoming with someone like the Didact, a bad guy with motives not that clearly expressed unless you read the books.

> Also, they don’t have a real name for themselves. They refer to themselves as FORERUNNER.

So?

> They speak English when even the Sangheili do not in Halo 4. I can understand their monitors being capable of this, possibly via the use of some sort of translation ability, but by no means should it be their native tongue.

That seems more for the players benefit in my opinion. There is a theme of making the Covenant more savage and thus taking away their English speaking traits, of which they could do without translators.

> That’s all Bear canon. I don’t care about it, it’s part of my complaint.

I don’t see how that matters. If the Iso-Didact sounds like the Didact from Halo 3, what does him being Bear’s creation have to do with anything? They are the same person. You can’t discount something because of who wrote what. I HATE Karen Traviss’ Halo works, I bash it as much as I can, but I still recognize it has a place in Halo. I don’t go, “Oh that is influenced by Traviss, I won’t count it.” It doesn’t work that way.

> Speaks very differently about most things, with the exception of her “Eden” comments. <mark>Communicates in wiser manner than she does in Halo 4.</mark>

We didn’t get that much time with her, so you’re going to judge those brief moments as compared to long, text based terminals we can read at our leisure? And what wasn’t wise about what the Librarian said?

> I’m not going to have a long argument with you about all this. I don’t have the time, nor do I want to. This is my feedback, and <mark>you’re not going to persuade me that the writing in this game is any good in comparison to the writing from the firs three games.</mark>

Sounds like a rather ignorant stance to take on the issue. I don’t much care for Halo 4’s story either, but I at least look at the viewpoints of others and explore alternate ways of looking at things. Halo 4 is still more ambitious in scope than the first three games and certainly more so than Halo 3.

Instead of rejecting opinions that differ from yours, you should at least give them a chance. Your opinions aren’t wrong, as opinions can’t really be objectively wrong, but I do think a few of them stem from some misguided ideas. For example, saying Cortana’s words are hard to take seriously because she looks like a “-Yoink!-”. Is that a healthy mindset, to judge people by their looks? What about her looks invalidates the emotion she displays as she descends into rampancy? What about her looks invalidates her desire to be alive?

> Going from the older games to this one was like the feeling I got when going from The Fall of Reach to The Flood. You’re obviously welcome to disagree with me, by all means.

Don’t much care for the Fall of Reach anyway, I liked The Flood better.

> drabble

Once again, I’m not going to have a long argument with you. I don’t need your reasons, I played the game myself. The writing is poor in my opinion and once again, you don’t have to agree with me, but you aren’t going to persuade me otherwise unless you can change the game.

In my scanning over your lastest wall of text, it seems that you believe I reject opinions. I do not, if I did I would not have acknowledged yours and agreed to disagree. You are the one rejecting opinions, unwilling to accept one’s opinion to the extent you persist in attempting to change it by arguing points that are ultimately irrelevant as they are justifications given for the circumstances created by the changes that were made, when the changes themselves are my problem.

> Cortana is overly sexualized for reasons I don’t understand.

No she isn’t. She’s -Yoink!-, but there is a difference between being -Yoink!- and sexualized, and she sure as hell isn’t sexualized. A sexualized character is a character that exists only for fan service, Cortana’s purpose in the story goes far deeper than that. Her sexiness isn’t even mentioned once in the entire story. If anything she looks more human, or realistic–she is, after all, wearing more clothes in Halo 4 than any other Halo game in the past.

> > drabble
>
> Once again, I’m not going to have a long argument with you. I don’t need your reasons, I played the game myself. The writing is poor in my opinion and once again, you don’t have to agree with me, but you aren’t going to persuade me otherwise unless you can change the game.
>
> In my scanning over your lastest wall of text, it seems that you believe I reject opinions. I do not, if I did I would not have acknowledged yours and agreed to disagree. You are the one rejecting opinions, unwilling to accept one’s opinion to the extent you persist in attempting to change it by arguing points that are ultimately irrelevant as they are justifications given for the circumstances created by the changes that were made, when the changes themselves are my problem.

You defeat your own argument.

> it seems that you believe I reject opinions. I do not,

And yet…

> The writing is poor in my opinion…but you aren’t going to persuade me otherwise unless you can change the game.

So as far as your concerned, nothing will convince you that the story is good unless the game itself changes. The story, in your eyes, is fundamentally flawed and nothing will convince you otherwise, no matter what someone says or points out. That is the very definition of rejecting opinions. It isn’t adherent to logic or objectivity, it’s adherent to stubbornness and narrow-mindedness. If someone brings a logical, thoughtful and well thought out interpretation of the story that you never considered, why would it not improve the story in your eyes, if you really were open to various opinions?

“Agreeing to disagree” is only an acknowledgement of someone’s opinion in the same sense that ignoring someone is an acknowledgement that they exist; you know they exist, but you make a conscious choice to not pay attention to them anyway. Objectivity requires you to seriously consider their opinions, not just say “well, that’s what you think, but I don’t care, I have my opinion.” Opinions are supposed to change at the requisition of new facts and information. Otherwise it isn’t an opinion, it’s a bias.

I do feel that Cortana doesn’t feel like quite the same character, even going beyond the rampancy.
She seems less mature and confident, even in her moments of sanity; of course, it could be said that she never really had moments of real sanity.

It’s little things like when she says “come on Chief, take a girl for a ride”. I really can’t imagine Cortana saying something like that, in such a childlike, delicate tone before she was rampant.
Even if it was a conscious decision on 343’s part to make her seem unlike herself the whole time, I still feel like she could have had moments where she was like her old self thrown in there, to make her a little more identifiable as the character we all know.

None of this is really a big deal to me personally, and it’s not something I would take the time to complain about, but I do recognize what you’re talking about.

Before Halo 4, Cortana seemed liked a droning character to me.
I love her character in Halo 4.
She knows she’s weak and faltering.
And that was reflected perfectly in Halo 4.
Also, her new appearance was one of my Halo 4 highlights, as I felt it to be perfect.
Including that gap in her teeth. :slight_smile:

Also, I disagree with your stance on the sound design in Halo 4.
There were a few things I didn’t like, but for the most part, I found the sound design to be spot on.
Well, except for the music design.

P.S.
I spend a lot of time on these forums.
DeceptionCobra is one of the most intelligent members.
Especially in regards to the storyline.
So I’m siding with him on this one.

> Once again, I’m not going to have a long argument with you. I don’t need your reasons, I played the game myself. The writing is poor in my opinion and once again, you don’t have to agree with me, but you aren’t going to persuade me otherwise unless you can change the game.

You say the writing is poor, but many of the reasons you mention have context you either didn’t know about or outright refuse to consider. Can you really criticize the narrative when you do that? If I were to say, “Man, Hamlet is written strangely, it must suck”, that would be ignorant because I would be ignoring that it was made in a different time. Likewise, you say Cortana is badly written because she is:

A. Not like her old self.
B. Looks like a -Yoink!-.

A can be explained due to rampancy, but when I said that you said it wasn’t proper rampancy. How is it not proper rampancy? That seems like shifting the goal posts to me. And B is just nonsensical because of how ignorant it is. If you got into a debate with someone who had piercings and tattoos, would it be acceptable to ignore and not take anything seriously they say because of the way they look? Of course not. Cortana’s new design doesn’t negate anything she said, it doesn’t remove the emotion of what she said.

> In my scanning over your lastest wall of text, it seems that you believe I reject opinions. <mark>I do not, if I did I would not have acknowledged yours and agreed to disagree.</mark>

So I take it that is why you didn’t repond to my previous points and put “drabble” instead, which isn’t even the right thing to say because a drabble is a short work of fiction exactly 100 words in length.

> You are the one rejecting opinions, unwilling to accept one’s opinion to the extent you persist in attempting to change it by arguing points that are ultimately irrelevant as they are justifications given for the circumstances created by the changes that were made, when the changes themselves are my problem.

Yet why are the changes inherently a problem? Thus far, you haven’t really conveyed that point and it really seems as though a lot of the problems you see stem from not looking at things in their proper context. The Greg Bear stuff, for example, is a telling example. A lot of your issues with the Forerunners are explained in them, but since you ignore them willingly you still see a problems when the solutions are right there.

You’re entitled to your opinion, but if you are going to claim it is feedback, then it should really be solid stuff. The best feedback isn’t just, “I’m right, fix this!”. The best feedback comes from a dialogue between two or more mindsets as they work out the problem with some people perhaps learning something new.

At the end of the day, I don’t “reject” your opinion, I’m just not convinced by it. Isn’t feedback supposed to do that, bring up an issue and hopefully someone sees it and goes, “Yeah, that can be improved.” Calling characters bimbos and ignoring valuable context for character motivations and scenes likely won’t do so.

> I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” (a really poor choice for a term, considering what it means). Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.

I think choosing “ancilla” was an excellent choice. Take note of how most ancillas represented themselves as a female of whatever species was wearing the combat skin.
Also, Throughout Cryptum, take note of how submissive Bornstellar’s Ancilla sounds compared to Cortana, Roland and Serina. While UNSC AIs are just software, they are still treated like actual people, the same can’t be said for Forerunner AIs

> > I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” (a really poor choice for a term, considering what it means). Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.
>
> I think choosing “ancilla” was an excellent choice. Take note of how most ancillas represented themselves as a female of whatever species was wearing the combat skin.
> Also, Throughout Cryptum, take note of how submissive Bornstellar’s Ancilla sounds compared to Cortana, Roland and Serina. While UNSC AIs are just software, they are still treated like actual people, the same can’t be said for Forerunner AIs

Indeed, doesn’t Spark in h1 also claim that chief is “one who worships AI”? Seems like he finds it odd how much free reign/respect chief gives Cortana. Or have I been mishearing that line all this time?

> > > I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” (a really poor choice for a term, considering what it means). Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.
> >
> > I think choosing “ancilla” was an excellent choice. Take note of how most ancillas represented themselves as a female of whatever species was wearing the combat skin.
> > Also, Throughout Cryptum, take note of how submissive Bornstellar’s Ancilla sounds compared to Cortana, Roland and Serina. While UNSC AIs are just software, they are still treated like actual people, the same can’t be said for Forerunner AIs
>
> Indeed, doesn’t Spark in h1 also claim that chief is “one who worships AI”? Seems like he find it odd how much free reign/respect chief gives Cortana. Or have I been mishearing that line all this time?

I don’t know about that exact line, but Spark was indeed shocked by how much free reign Cortana had, especially with her in the Control Room.

> > > > I presumed that their naming conventions would possibly be more similar to those they used to name their “ancilla” (a really poor choice for a term, considering what it means). Just think of the line the librarian said to chief as being delivered as “even your slave girl, Cortana” or “even your maid, Cortana”.
> > >
> > > I think choosing “ancilla” was an excellent choice. Take note of how most ancillas represented themselves as a female of whatever species was wearing the combat skin.
> > > Also, Throughout Cryptum, take note of how submissive Bornstellar’s Ancilla sounds compared to Cortana, Roland and Serina. While UNSC AIs are just software, they are still treated like actual people, the same can’t be said for Forerunner AIs
> >
> > Indeed, doesn’t Spark in h1 also claim that chief is “one who worships AI”? Seems like he find it odd how much free reign/respect chief gives Cortana. Or have I been mishearing that line all this time?
>
> I don’t know about that exact line, but Spark was indeed shocked by how much free reign Cortana had, especially with her in the Control Room.

Ah, I was wrong, he’s saying “Imbue a warship’s Ai with such a wealth of knowledge”. Wow, over 10 years of hearing that wrong. Still it is the same reaction, as you say.

> Ah, I was wrong, he’s saying “Imbue a warship’s Ai with such a wealth of knowledge”. Wow, over 10 years of hearing that wrong. Still it is the same reaction, as you say.

Yeah. Not to beat up on the OP, but I think the fundamental problem is him turning the word “ancilla” into one with a negative connotation, using words like slaves and maid, when it doesn’t have one to begin with.

I’ll leave it to the guys that have hours to write out two page long posts… but I pretty much disagree with everything the OP said.

I’m not the biggest Halo 4 fan, but I think sound effect are fantastic and much better than anything we’ve had before (though I would like slightly different sounds for the DMR and assault rifle), Cortana’s fantastic, Chief’s much more relate-able , lines sound genuine.

The only thing I wish, and immensely so, is that 343 reconsider their art approach to the UNSC. Reach had it down perfectly; just take a look at how rugged the Reach era warthog and the Marine infantry (not the Army infantry) were, as compared to Spartans and Marines who, no offense intended, look like freakin’ PowerRangers.

Otherthan that, I dearly appreciate what 343 did with the campaign (though it could certainly use some delinearization and more open spaces).