My Best (Halo 4) Weapon Ideas for 343i

I think we need a realy big new set (for alien weapons - sure; but also human weapons) for Halo 4.
I wrote down my Top-10 weapon ideas, that could be used for Halo 4, 5, 6 or a spinoff… if 343i don’t has own great ideas.

Here is my Top 10:
(1st = coolest imo)

I got often inspired by other games. That means that a Halo 4 weapon needs to look complete different. But the basics how it work should be similar. I wrote my source in “” to prevent copyright troubles.

1: A GDMLS (Guided Drone-Missile Launch System):
Looks like an fat missile launcher with only one missile in it (reload should take a bit longer than to reload the spanker). It fires a big missile.
The thing is: You can control the missile in FP-Sight. It is steared like an air vehicle. It has an emergency button, so you can leave the missile sight, if someone hits your guy.
You should be able to fly it through the entire map (campaign or multiplayer).
You also can drop cluster bombs or fire smaller child missiles. So it is a mix of a cruise missile and a combat (“Predator”) drone.

The main warhead could be some mini nuclear warhead with a devestating radius (and grafic effect). Keep the weapon very rare and the reloadtime long, so it would fit.
It would be a great addition to everything halo has: Cuz it is like an RC-Drone mixed with a small nuclear missile.

btw: it should not detonate if you hit a wall. It should have some collision tolerace. Also variable speed would be great for it.
If it is an UNSC or human weapon it should be called: “devils shark missile”… or some other cool name. This one should fit into hightech-human-weapons…
[Idea by myself]

2: A dartgun that fires small arrows very fast: I ve created a weapon for a private gamemod; and it was called - SR-119 Sundew -.:
The gun looks like a big sniping rifle with a thick barrel that ends on it’s downside first. Also the second part of the barrel is not massive… it consists of small pipes.

The gun works like an car engine: there is a piston in the gun that drives the dart. The weapon works with gas or petrol or something like that. So it has an small exhaust on it’s side. Every time you shot there comes a small flame out of the exhaust. It sounds like a blowgun “Plong”.
The dart is very fast and you cant see it normaly. But it creates some “O”-SMoke clouds.
The darts are very small and dont push enemys. They only stick into them.
The dart has a lot of flukes and so on, which means a real enemy would die very slow with a lot of blood loss and pain. :stuck_out_tongue: this could mean: if you have no shields or the dart penetrates your shielding and hits you; you will keep losing health very fast. So you can run like 20 or 30 steps before you die. You can only survive if you find a healthpack. (Similar to the halo ce(a) flood spore that hits you during your shields are down).
Would be also realy cool to use this weapon in campaign vs hated enemys :p.

The Weapon has a magazine of 10, 25, 35 or 50 darts. You need to reload it only if the magazine is empty. It is full auto with a slow fire rate (Autosniper, like the Sg550 in CS). But you have to watch your gaslevel aswell. If this one is empty you need to reaload that thing. Gas is enaugh for around 100 - 200 darts.
It is more like a weapon with 2 different magazines. you have to watch both. If you press reload you reload the more empty magazine first. Or if it uses both dual weapon slots, you could reload by choosing the reload-buttons… but that would mean you can’t use grenades as long as you use this weapon.
[idea by myself… it is an older idea… but my “private copyright” is outdated now :smiley: thats why i typed the idea in here… now it’s free… 343i; grap it before some otherone grabs it! =D]
Or you saw a mix of an engine and a dart-sniping gun somewhere?! :stuck_out_tongue:

3: Some kind of “rocket spear” gun:
It drags an enemy with it and Nails it on the wall. Other enemys get ignited if the rocket spear hits them with it’s flame. Then it explodes.
It could be used copressed air as start-propellant. The rocket boost starts after some seconds… .or you would hit yourself with the flame.
[Idea by “Bioshock 2”; the compressed air thing is from F.E.A.R.2 (Hammerhead)… the guys from Bioshock didn’t noticed the fact that you would hit yourself :p]

4: An Infernal Shotgun:
It fires shot that ignite enemys. May be the shot should stick a few milliseconds to the enemys before it ignites in. This milliseconds before it bangs are alwas awesome.
[Idea by “Bioshock 2” - Phosphor-Shotgun-Shells]

5: An Aerosol-Grenade-(Launcher):
It fires a canister that spreads gas around itself. Then, when the gascloude is big enaugh, it ignites the gas. A shockwave apears and kills the enemys (and let em fly very far). This could be also used with sticky grenades… would be realy funny.
[Idea by myself]

6: Gravity Hand-Grenade:
A thrown grenade that don’t creates any damage by itself. It creates a gravity blast that pushes the enemys fast away of it - very very fast and high (depends on angle). If an enemy hits a wall it can die.
This weapon could only hit persons, so it would be ideal to kick persons out of vehicles.
[Idea by myself, but i saw other similar ideas in this forum. Especially the vehicle thing]

7: Some kind of Crossbow:
It should be take the slot of a silenced sniper rifle. Also it the bullet has no trail. The reload takes long and you need to reload it after each or each second shot.
[…there are a lot of crossbows out there…]…so this one should be special in its appearance.
[may be it should be a bit like the bow from “Turok”]

8: A reflecting beamgun:
Like the sentinel gun, or the focus rifle from reach. But: if you hit a wall it refects from it. So it is like a bouncing projectile gun with super high speed. It would be great to fire around corners. But it needs a limited range… and may be you should be immune vs your own beam.
[idea by myself]

9: A Grunt Gun:
It looks like a grenade launcher. The grenade is full of nanobots that create a grunt that fights for you. I dont know which alien has build this weapon and why. But may be the grunts have their beginnig as a grenade payload. So that would explain why they spawn so fast.
Well this is more a joke than a real idea. But I like it. (would bring a bit more fun into the halo universe again … after halo reach)
If the grenade spawns the grunt it could make the HEEEYYYY sound from the grunt party skull… ah or not.
But it would be a gread decoy.
[idea by myself]

10: around kill weapon:
An Armor Ability or a Grenade or whatever that creates a deadly and hurting something around you. If you stand to close to the using guy… you are dead. Not so close… only damage… far away… nothing happens. There are billions of ways how it could look like, so i only called it around kill weapon. And sure: you should be immune vs your own blastwave.
[idea by everyone?]

I actually like a lot of these ideas, but there is one flaw:

The main warhead could be some mini nuclear warhead with a devestating radius (and graphic effect). Keep the weapon very rare and the reloadtime long, so it would fit.

For various practical, financial and scientific reasons, this weapon would not be nuclear.

I got a new great weapon idea; I post it as number 11; but it is “out of competition”. But I think it is one of my better ideas:

11: A "Needle-Dust-Gun"

It looks like an headlight, also the grafic effect looks like a purple/pink headlight beam. (It spreads like a normal headlight, so it is not focused). And It has a limited range.
The trick is: the gun emits a dust (that is invisible, or only very hard to see). The dust is made of the same material like the neddle-guns/needle-rifles crystal (only it is very fine, like fine dust). If an enemy stands to long in the light, it starts to glow up and finaly he explodes; similir to the needle-gun/needle-rifle overload-hit.
If he manages to get out of the beam fast enaugh, he only glows a bit and may be loses some health/shield.

The gun was not used by the covernant because it was to compicated to copy it, so they build the needle-gun and the needle-rifle.

Would be very funny, if an enemy lights up in wonderful pink colors and crys “Hell nononooo…” *Boom!.

I think this is my 3rd best idea, after the SR and the drone missile.

Sure the gun should have a limited magazine; for reload animation may be there should be shown the powder which is used for the gun. A small bridge to the old-school feeling of muzzle-loaders. But this is not a important part of this idea.

Dude i like the needle dust gun! haha! sick posts and i love the ideas. If they do happen to use any of your guns, I’m going to kill your spartan with it in halo 4! :smiley:

[deleted]

> Though some of the ideas are somewhat interesting, number 2, 7 and 9 wont work.
>
> Number 2 uses a lot of fuel and ammo, and can’t achieve anything a AR or sniper rifle can.
>
> Number 7. A crossbow? No. A future crossbow thing like the Wookies have? Maybe, but that’s copying.
>
> Number 9. That’s quite funny yet still ridiculous. No.

Hard to say if Nr. 2 or 7 wouldn’t work. These are only ideas: so they are not balanced.

To Nr 7: In the (new) game “Turok” (also with Josh Holmes) you could also use a bow and it didn’t destroyed the timefeeling.

To Nr 2: Don’t destroy my favorite idea.
It was born in the the darkest place of my soul during a fever-nightmare. :stuck_out_tongue:
I never said it is realistic… but that’s the advantage of a scifi game. There are always some alien things that can be used for something. And it would be great for some dark levelparts of Halo, if you ask me.

EDIT: could be also used in MP as sniper rifle without anti camp tracker, but with very low ammo then. But I primary think on campaign here.

Ye I think levelparts of Halo (like bright ones, dark ones or heroic ones) should be underlined with weapons, too. (But sure: without destroying the sandbox-feeling).

Oh and to Nr 9: Yup, agreed. :stuck_out_tongue:

All of those sound terrible.

Ya none of these guns sound like halo.

Sorry bro.

> Ya none of these guns sound like halo.
>
>
>
>
> Sorry.

I agree. While these weapons do seem cool and all, I just can’t see them belonging in a Halo game.

All of these weapons would be unbalanced. Sorry bro,but halo is an arcade action shooter,not COD with crossbows,remote controlled rockets,and…a ‘Grunt’ gun.(really?)

No offense to you,really.It just would never work in Halo.

MA5K Carbine (seen in Ghosts of Onyx used by NAVSPECWARCOM units) used as a replacement or “middle ground” between the M7 Submachine Gun and the MA5C Assault Rifle.

[/li]- 7.62mm “Shredder” round: Great against lightly armored targets, though minimal damage against power shields. 30 round magazine.

  • SLS V5B reflex sight: Seen on the suppressed variant of the M7 Submachine Gun, would have easy aiming though no magnification.
  • High rate of fire and muzzle climb. Aiming down the sights allows you to fire a controlled three-round burst (similar to the pre-release BR55 from Halo 2).

> MA5K Carbine (seen in Ghosts of Onyx used by NAVSPECWARCOM units) used as a replacement or “middle ground” between the M7 Submachine Gun and the MA5C Assault Rifle.
>
>
> [/li]- 7.62mm “Shredder” round: Great against lightly armored targets, though minimal damage against power shields. 30 round magazine.
> - SLS V5B reflex sight: Seen on the suppressed variant of the M7 Submachine Gun, would have easy aiming though no magnification.
> - High rate of fire and muzzle climb. Aiming down the sights allows you to fire a controlled three-round burst (similar to the pre-release BR55 from Halo 2).

You definitely know your stuff :wink:
I would agree. A UNSC Carbine, or LMG, or both, would be amazing.

> I would agree. A UNSC Carbine, or LMG, or both, would be amazing.

Heh, thanks. :slight_smile:

The M247 GPMG (the stationary turret machine gun in Halo 2) would be perfect. I think some concept art for Reach featured the deleted SPARTAN-III, Rosenda-344(?), carrying what appeared to be a shortened version of it even.

However, we wouldn’t really need a light machine gun if the Fleet hadn’t replaced the MA5B ICWS as their main service rifle. From what The Fall of Reach and The Flood stated, it was as accurate as any modern western rifle, and with 60 rounds of 7.62mm FMJ, you just couldn’t go wrong. :slight_smile:

> > I would agree. A UNSC Carbine, or LMG, or both, would be amazing.
>
> Heh, thanks. :slight_smile:
>
> The M247 GPMG (the stationary turret machine gun in Halo 2) would be perfect. I think some concept art for Reach featured the deleted SPARTAN-III, Rosenda-344(?), carrying what appeared to be a shortened version of it even.
>
> However, we wouldn’t really need a light machine gun if the Fleet hadn’t replaced the MA5B ICWS as their main service rifle. From what The Fall of Reach and The Flood stated, it was as accurate as any modern western rifle, and with 60 rounds of 7.62mm FMJ, you just couldn’t go wrong. :slight_smile:

True, I’ve seen the concept art, I’ll edit this post if I find it.
Who could go past a LMG with a magazine of over 200 rounds though :slight_smile:

EDIT: There ya go! Dat gun!

> All of these weapons would be unbalanced. Sorry bro,but halo is an arcade action shooter,not COD with crossbows,remote controlled rockets,and…a ‘Grunt’ gun.(really?)
>
> No offense to you,really.It just would never work in Halo.

> Ya none of these guns sound like halo.
>
>
>
>
> Sorry bro.

1st off all; it I already said; we can’t talk here over balance, because these are Ideas without any balance yet.

It is like this:
1) Get an idea
2) Create some working thing (engine, model, animation)
3) Put it in the gameplay, the storyline and the appearence of a game
4) Balance it
(Step 2 and 3 should be seen in an interplay)
So we are on step 1 here, not step 3 or 4; not even on step 2.
That means we could not talk here over ‘something fit or not’; especially if we talk over appearance.
==> That is the 2nd thing.

Ideas have not to fit in the game yet. Sure, I know about Halo and that some things would not fit. But it is not my job to make them fit; it is 343i job.
Sure we can’t just create a weapon and put it in; it should be adapted to the rest in its appearence and later in its balance. There are only basic ideas FOR new stuff.

Every game needs new stuff; or it gets boring. And I realy don’t want to run around with the same stuff.
Imagine Halo Reach without the concussion gun, the plasma repeater, or the neddle rifle.
Or Halo 3 without the Brootgun.
Iam sure the first ideas didn’t seem to fit to Halo in their first face off aswell.
And only stick around with the same stuff with other uses, like a Spanker for a Warthog is boring, too. Especially if there are new enemys/races we need new stuff.

The 3rd thind is:
I ve nothig against stuff of the books; I would like to see some new UNSC weapons (or similar aswell). But I don’t think it would be the stuff everyone get suprised off. And realy “new” are these weapons not. Well we know them from the books…

Seriously, I can understand (at least a bit) the conservative ppl in here; I don’t want to overrun the Halo-Feeling and the Halo-Appearance aswell.
But lol guys; each game needs new stuff (especially for campaign); and you can not say something don’t fits and is imbalanced, if these ideas are still ‘basic ideas’. That is just unconstructive.

What you thing helps more: collecting ideas, so 343i get a lot of stuff where they can create new things off.
Or to say everything new would not fit.

I saw this a lot in this forum; ppl with new ideas get literally ‘bashed’ of conservative ppl. (I saw it much worse in other topics… so I don’t mean (only) you now… I mean it generally).
I guess a lot of those ppl are afraid of Halo gets destroyed by unfitting new stuff. I can understand this in a way… but:
I say: Guys, trust 343i to figure out the right stuff of this forum (if they need) and don’t try to bash any new basic ideas into the ground please.

It is not our job to make something fit in a game… for that job the ppl of 343i are there.
But tons of new ideas can noone create by themselves. That’s why there is a forum where ppl can write down there ‘basic ideas’.

But I guess 343i knows that and they would simply ignore the fanatic-conservative ppl, if they need to. :stuck_out_tongue:

EDIT: Roma locuta causa finita.

I think you are totally right with your arguments and with your model from 1 to 4.
Most people don’t want to collect ideas because of they don’t know how things work.
That is a bad thing in my opinion… they ruin the well of new ideas for 343 Inustries.

You are doing my job. Do you work with this stuff? XD
Sound a bit this way…

I like it always if people collect new ideas… especially if they are very crazy or ‘risky’. And i totally agree with your rating over some pepole in this forum here.
I always thought (before i was in this forum) Halo fans would have a lot of fantasy… well… they dont have XD.

So iam always happy to see guys who try to create new ideas by their own.
Most franchises die because of the lack of new stuff… thats a fact. And because of the makers don’t want to take a risk… thats the second fact.
→ And I can’t understand why so many people say: they hate halo reach. I guess it is even not the quantitative majority.

For a franchise it is like: “move or die… and hope not to step on a mine”.


I like a lot of your ideas, but some are not the trick aswell. I don’t say now which i like and which not. Because i personaly hate to rate ideas of other people.
But if you want: i like your idea nr. 11… and in my opinion this would even fit good into halo.

Just to say it: i saw some other good ideas in other topics. Sadly most of new AA ideas get oppressed… to bad…


I think this forum should realy have a sticky topic where you can collect new ideas; and it is forbidden to rate them… we have something similar in our job.
That would also solute the problem, that there are over 100 topics of new vehicle, AA, weapon etc.pp. ideas in this forum.
Also that means: move the existing ones there, too. [including mine XD]

So… you want nuclear missiles that are SERIOUSLY overpowered, as in, get one, kill a lot, end game?

You want a Dart-shooting gun? What, like the medics’s dartgun from TF2, or the NEEDLER?

You want the Black Ops crossbow?

You want an exploding can of Lynx?

You want a force grenade? What’s this, a grav-hammer in a can?

urghh… iam tired of explaining ppl what the word “idea” means.

Here we go again:

  1. These are idea: that means I don’t want all in. lol

  2. These are ideas: that means they need to be overworked in most parts …
    2.1.) … in appearance. (So they fit to Halo.)
    2.2.) … in balance. (So they fit to the gameplay and the other stuff.)

3.) Idea means: 343i can take some parts of something: I puzzled some things together: like a drone missile with a nuke. ==> That means you can only take the missile without the nuke.
Well, this should only show what is theoreticaly possible.

4.) I trust 343i to build from some basic ideas (ok lets call it:) ‘a new’ weapon that fits into Halos context and gameplay.
for Example: a shotgun in a basic idea don’t needs to be a shotgun in the game; especially if you combine it with some new alien design. And in the end we have a total new thing, build of parts of ideas.

Like this:

Basic Idea by Fan ==>
343i Collects parts of new ideas ==>
343i builds new weapon with help of idea-parts (that means don’t take an idea 1:1 in the game ==>
new Halo game gets new amazing stuff

…easy, isn’t it?

Now I need some vacations.

These are definitely interesting ideas, and you have a lot of creativity, but I just don’t think most of these would work well in the Halo weapons sandbox, and definitely not if they were all in there, but I understand that you’re just throwing ideas out there, and that’s good. But if just a couple of these in Halo, it could probably work. The problem though in my opinion is that a lot of these are complex weapons that do a lot of different things at different times, and in Halo, you want simple, which makes it better for MP, and gives it its magic.

I like the GDMLS, and how it can do all kinds of things like drop cluster bombs and missiles, and how it can finally be used to detonate and take out a huge area, but a few questions- are the missiles/bombs limited in ammo or unlimited?, if you go into emergency mode, does the missile just detonate or is it still intact for a small amount of time?, and how do you take down this drone/warhead if the user just chooses to fly and drop bombs/missiles, is there a timed fuse on it? Because I could see this getting very unbalanced when it’s used, and giving one team a huge advantage.

The gravity grenade is cool too, but I think it should also have a huge blast radius, and do some damage, but still fling you around extremely fast, and kill you if you hit a wall.

I also like the crossbow, which I think should be a 1 shot kill, or explosive darts or something, but very slow to reload with limited ammo, and the reflecting beam gun could work, great to take out campers.

I think the EMP grenades seen in Headhunters would be a cool addition.