My attempt at balancing

This is my opinion of what the next balancing update should be:
Locust damage is fine,but make it tech 3 just like the wraith
Buff elite rangers
Nerf siege turret damage slightly
Make jackrabbit grenade launcher be tech 2
Make anders sentinels count more towards the population for each individual unit and nerf their speed slightly
Buff the wolverines damage slightly

That’s about all I can think of,I feel this list greatly decreases the amount of rushes and actually let’s people create armies and go head to head rather than almost every game ending in less than 10 mins

> 2533274830166194;1:
> This is my opinion of what the next balancing update should be:
> Locust damage is fine,but make it tech 3 just like the wraith
> Buff elite rangers
> Nerf siege turret damage slightly
> Make jackrabbit grenade launcher be tech 2
> Make anders sentinels count more towards the population for each individual unit and nerf their speed slightly
> Buff the wolverines damage slightly
>
> That’s about all I can think of,I feel this list greatly decreases the amount of rushes and actually let’s people create armies and go head to head rather than almost every game ending in less than 10 mins

Locusts cannot be tech 3 because then Banished wouldn’t have any siege vehicle at tech 2. And with the marauders being underpowered and underused, putting the locust at tech 3 would eliminate Banished vehicle play at tech 2. Not an option in my opinion. If the locust is going to get nerfed, then the marauders should be buffed.

Jack rabbits cannot have the grenade launcher on tech 2, because it would leave UNSC defenseless against infantry. They need a nerf I agree, but this is not it.

I thought the sentinels were already useless. Haven’t seen a single sentinel in 7 days.

> 2533274821521504;2:
> > 2533274830166194;1:
> > This is my opinion of what the next balancing update should be:
> > Locust damage is fine,but make it tech 3 just like the wraith
> > Buff elite rangers
> > Nerf siege turret damage slightly
> > Make jackrabbit grenade launcher be tech 2
> > Make anders sentinels count more towards the population for each individual unit and nerf their speed slightly
> > Buff the wolverines damage slightly
> >
> > That’s about all I can think of,I feel this list greatly decreases the amount of rushes and actually let’s people create armies and go head to head rather than almost every game ending in less than 10 mins
>
> Locusts cannot be tech 3 because then Banished wouldn’t have any siege vehicle at tech 2. And with the marauders being underpowered and underused, putting the locust at tech 3 would eliminate Banished vehicle play at tech 2. Not an option in my opinion. If the locust is going to get nerfed, then the marauders should be buffed.
>
> Jack rabbits cannot have the grenade launcher on tech 2, because it would leave UNSC defenseless against infantry. They need a nerf I agree, but this is not it.
>
> I thought the sentinels were already useless. Haven’t seen a single sentinel in 7 days.

They’re still effective and yeah I would agree buff the Marauder if you nerf the locust…and if the jackrabbit grenade was at tech 2 they could just buff the hellbringers