(I’m only talking about weapons in Team Arena/Slayer, not weapons in Warzone such as the SAW, turret, laser, beam rifle, etc)
Please buff
Bolt shot (why did they remove the charge shot? It was godlike and required good timing/prediction to pull off) - Hydra Launcher (should have a slightly stronger AoE splash damage when fired from the hip/unscoped) - Needler (homing seems weaker compared to H4 where it was a power weapon, in H5 seems more like a side-arm) Please nerf
Rocket launcher (should have 4 rounds instead of 6…and if i’m mistaken and it does have 4 rounds…make it 2 rounds) - Fuel Rod Cannon (not sure how many rounds it has, but it’s too much, cut it back to 2/3 the original) - Shotgun/Scattershot (range is too good that it beats automatic weapons such as the SMG, Storm rifle, etc from mid-close range, cut back the range by 15-20%)
Agree with everything except the boltshot. It is actually surprisingly good at short-medium range. I think its like 4 shots for a kill if i remember correctly, also has tracking and a decent rate of fire.
The Mini-shotgun that it was in H4 was way too powerful.
> 2533274814282332;2:
> The Mini-shotgun that it was in H4 was way too powerful.
Well, in H4, it was easily avoidable if you heard its signature charge up noise.
Plus, if you whiffed using the charge shot, you were pretty much screwed.
You couldn’t charge into a room planning to get a double or triple kill with it like a shotgun/scattershot. It was a one and done weapon.
The bolt shot should be nerfed. It should be changed back to the way it was before but not make it 1 hit kill. Its like an auto aiming pistol for bad kids currently. - Hydra launcher is perfect, you just have to know how to use it. Dont shoot it when people are shooting you or youre gonna die. - Needler needs a nerf. Even with the thrusters i cant escape the homing. Make it more needles to kill or less homing. - Rocket launcher needs to be 2 rockets only if its going to be a 2 minute respawn.(currently its 4) - FUEL ROD IS WAY OP IN SLAYER - NERF THE DAMAGE, FIRE RATE OR MAKE IT A SINGLE CLIP - Shotgun and scattershot range is fine. Its very easy to avoid getting killed by these weapons now that we have thrusters. Adjust your gameplay?
Why do people act like shotguns shouldn’t be able to hit something 10 feet in front of them? The pellets don’t just disappear after they get too far out. Single shot weapons are always going to be more accurate than automatics because you don’t need to control recoil.
> 2533274913126156;1:
> (I’m only talking about weapons in Team Arena/Slayer, not weapons in Warzone such as the SAW, turret, laser, beam rifle, etc)
>
> Please buff
>
> - Bolt shot (why did they remove the charge shot? It was godlike and required good timing/prediction to pull off)
> - Hydra Launcher (should have a slightly stronger AoE splash damage when fired from the hip/unscoped)
> - Needler (homing seems weaker compared to H4 where it was a power weapon, in H5 seems more like a side-arm)
> Please nerf
>
> - Rocket launcher (should have 4 rounds instead of 6…and if i’m mistaken and it does have 4 rounds…make it 2 rounds)
> - Fuel Rod Cannon (not sure how many rounds it has, but it’s too much, cut it back to 2/3 the original)
> - Shotgun/Scattershot (range is too good that it beats automatic weapons such as the SMG, Storm rifle, etc from mid-close range, cut back the range by 15-20%)
Seriously before i clicked on this thread i thought needler would be in the “needs a nerf catetgory” and the fuel rod needs a buff. The fuel rod is so useless unless you are point blank range and manage to directly hit the enemy
> 2533274913126156;1:
> (I’m only talking about weapons in Team Arena/Slayer, not weapons in Warzone such as the SAW, turret, laser, beam rifle, etc)
>
> Please buff
>
> - Bolt shot (why did they remove the charge shot? It was godlike and required good timing/prediction to pull off) **//**Disagree, the charge shot was overpowered//
> - Hydra Launcher (should have a slightly stronger AoE splash damage when fired from the hip/unscoped) //Agree//
> - Needler (homing seems weaker compared to H4 where it was a power weapon, in H5 seems more like a side-arm) //Agree//
> Please nerf
>
> - Rocket launcher (should have 4 rounds instead of 6…and if i’m mistaken and it does have 4 rounds…make it 2 rounds) //For Slayer/Arena yeah I can understand reducing the ammo//
> - Fuel Rod Cannon (not sure how many rounds it has, but it’s too much, cut it back to 2/3 the original) //eh, I’m 50-50 with this statement//
> - Shotgun/Scattershot (range is too good that it beats automatic weapons such as the SMG, Storm rifle, etc from mid-close range, cut back the range by 15-20%) //Agree with reducing shotguns range, but the scattershot’s not as accurate, so maybe it’s fine where it is//
> 2533274822442921;6:
> > 2533274913126156;1:
> > (I’m only talking about weapons in Team Arena/Slayer, not weapons in Warzone such as the SAW, turret, laser, beam rifle, etc)
> >
> > Please buff
> >
> > - Bolt shot (why did they remove the charge shot? It was godlike and required good timing/prediction to pull off)
> > - Hydra Launcher (should have a slightly stronger AoE splash damage when fired from the hip/unscoped)
> > - Needler (homing seems weaker compared to H4 where it was a power weapon, in H5 seems more like a side-arm)
> > Please nerf
> >
> > - Rocket launcher (should have 4 rounds instead of 6…and if i’m mistaken and it does have 4 rounds…make it 2 rounds)
> > - Fuel Rod Cannon (not sure how many rounds it has, but it’s too much, cut it back to 2/3 the original)
> > - Shotgun/Scattershot (range is too good that it beats automatic weapons such as the SMG, Storm rifle, etc from mid-close range, cut back the range by 15-20%)
>
>
> Seriously before i clicked on this thread i thought needler would be in the “needs a nerf catetgory” and the fuel rod needs a buff. The fuel rod is so useless unless you are point blank range and manage to directly hit the enemy