My 2 cents

Stop tweaking Halo Reach! This was supposed to be a different game than Halo CE, 2, 3, or ODST.

I love all the Halo games. I love them each for what they were and how they were different from each other. Halo CE introduced a Spartan with a kick -Yoink- pistol. Halo 2 gave us Duel wielding, and online multiplayer. Halo 3 gave us a solid game, playable Elites, forging, and Grifball. ODST gave us silenced weapons, map display, the VISR, and firefight. Halo Wars gave us a new way to kick Covenant -Yoink-, but only if you can keep a steady stream of supplies coming in, as well as killer cut scenes. Halo Reach gave us armor abilities, bloom, more multiplayer modes, and assassinations.

Armor abilities
The armor abilities made everything about game play better. Stop complaining about the abilities, especially Armor lock! I enjoyed armor lock for what it used to be, but I do agree that it was way overpowered in the Beta and doesn’t feel like what it used to. Just learn how to counter the most common ability/loadouts that people use. (Ex: Sprint with sword/shotgun, or Jet pack with rockets/fuel rod cannon) Don’t just charge into battle and expect to survive because you would have if it were another Halo game.

Bloom
I liked the addition of Bloom. Having to be more methodical with your shots made Reach better than all the run and gun games out there. I believe that was the whole idea behind Reach in that you need to make your rounds count due to a limited supply in the Campaign. Bloom just added a new level of difficulty. Why would you have a set of rules in the Campaign and then disregard them in Multiplayer? Stop changing the Bloom setting. This game is not Halo 3!

Assassination Animations
Assassinations are awesome. It’s better than just a knife swipe.

Weapons
They used to be perfectly balanced, but somehow they just don’t feel right.

Vehicles
Put the Scorpion back on Hemorrhage! Anyone who complained about it being on that map should smack themselves in the face and give Reach to someone more deserving.

Stop tweaking Halo Reach into a watered down version of CE or Halo 3.

I feel the same way about tweeks and would prefer if 343 would focus on new maps and playlist for Reach, if that is not in the cards than send those guys over to work on Halo 4. I think 343 is attempting to please as many people as they can, it just is no fun when you have something you like tweeked, for someone who does not like it =?

Welcome to Waypoint =)

Scorpion back on Hemorrhage!? Are you nuts!? That tank is second to the Banshee as the most overpowered spawncamping piece of -Yoink- to ever hit Halo. Hemorrhage is too open and gives the Scorpion way to much aiming room.

I agree with everything except for the scorpion. I think there are enough people that play reach to have two of every playlist. TU for those who like it (I do not agree with the opinion but respect it), and a playlist of the same type for those who dont like the TU. What a compromise…

Bloom was proven not to be optimal, So Im not going to be taking this very seriously.

> Scorpion back on Hemorrhage!? Are you nuts!? That tank is second to the Banshee as the most overpowered spawncamping piece of -Yoink- to ever hit Halo. Hemorrhage is too open and gives the Scorpion way to much aiming room.

In BTB, 4 DMR shots from each player kills a Banshee. 4 shots. With the spawn weapon. Not OP.

Tank wasn’t really OP either.

> Bloom was proven not to be optimal, So Im not going to be taking this very seriously.

And that’s putting it lightly.

If 343 are like Bungie then these changes stem from statistics, not from the will to transform Reach into a “watered down version of CE or Halo 3”. Just because you don’t see problems with the game’s mechanics doesn’t mean they don’t exist.