Ok so we all know that halo infinite is using equipment that is great ya know equal starts but I also liked the armor ability cooldown system very much. What if we could have both systems??? Say I go get grapple off the map ok but when I use it it goes on cooldown instead of just being single use. Then it drops off my body when I die like the OS or active camo. But in turn when I do grab it the grapple will still respawn on the map for other players after a set time or I drop it when I die and someone else can pick it up. And say I already have grapple I cant go back and pick it up again I can only change the equipment I grab. that way we can have both systems co exist in the same game make both sets of players happy. I think this is a great idea it could be a reward for killing players with equipment because they will drop it and really encourage battles because “oh he has sonar pulse kill him so we can get it”
Surely the grapple will have multiple uses. It would kinda suck with one use. Contrary to that, single use may be a necessary balance since you can just yeet people out of vehicles. Multiple use on map objects and single use on vehicles would be ideal but probably too complicated.
> 2533274930888284;2:
> Surely the grapple will have multiple uses. It would kinda suck with one use. Contrary to that, single use may be a necessary balance since you can just yeet people out of vehicles. Multiple use on map objects and single use on vehicles would be ideal but probably too complicated.
I feel like since halo infinite is one big mashup of modern/ classic it would just make sense to do the same to equipment and I’m sure it would need some balancing but it would cater to more than one set of fans along with they can kill the player using it or grab it when it respawns
as of now, there is zero evidence showing grapple as single-use. Cooldowns or burning of the item will vary on the piece of equipment being used.
> 2533274840624875;4:
> as of now, there is zero evidence showing grapple as single-use. Cooldowns or burning of the item will vary on the piece of equipment being used.
I hope that they find a way to implement both systems it would just be a great way to make multiple sides of halo happy I cant wait for flights to find out. But what do you think of this idea?
I’m willing to bet the repulsor, drop-wall, and tracker dart are all single-use. Grappleshot will probably have like three uses, and then be expended. Having equipment stay on the map and continuously respawn would end up becoming chaotic. If a match went on long enough, everyone would have equipment. Then what’s the point?
Or rather, if anything, Give the repulsor and Grappleshot three/two uses and the drop-wall and tracker dart a single use. That’s the best way to balance things. That way you have to be smart with it, otherwise we’ll just have a bunch of Spider-Men flying around when a match goes on too long.
> 2533274882898126;6:
> If a match went on long enough, everyone would have equipment. Then what’s the point?
>
> we’ll just have a bunch of Spider-Men flying around when a match goes on too long.
I get that at some point everyone could have equipment but not everyone will have the same equipment.
At the start of a match it will be a huge battle for the best equipment and reward the strongest player but as it goes on and power weapons are brought into the mix along with camo and overshields the equipment will be a nice tool but wont be too powerful as cooldowns and uses will be a major factor along with actually retrieving the dropped or freshly spawned equipment that has balance. I think there is a beauty in the chaos every piece of equipment will act differently like the grapple 1 use then a 15 second cooldown before re use along when you do use it your exposed. Think of titan fall 2 where the grapple is powerful but it still leaves you vulnerable and you need to know how to master it or get shot out of the air same concept. It will be chaotic but not overwhelming
> 2535420001052046;5:
> > 2533274840624875;4:
> > as of now, there is zero evidence showing grapple as single-use. Cooldowns or burning of the item will vary on the piece of equipment being used.
>
> I hope that they find a way to implement both systems it would just be a great way to make multiple sides of halo happy I cant wait for flights to find out. But what do you think of this idea?
there is already evidence of both systems. Items such had the drop wall are single use as you are iterally dropping the item to use it. The repulsor is not single use and is cool down base given how that item functions (much like the grapple). You can tell cause after items like the grapple are used, the item stays on the players arm, indicating its cool down based.
> 2533274840624875;4:
> as of now, there is zero evidence showing grapple as single-use. Cooldowns or burning of the item will vary on the piece of equipment being used.
I’d say there is evidence to the contrary.
If you watch the mp reveal trailer, at about 1:00, the player grapples a Skewer from the ground and then proceeds to grapplejack a Wasp.
Granted, all that has been shown in the trailers may be subject to change due to balancing, but it’s evidence that a multiple use of the grapple is possible and already in the game.
> 2533274882898126;6:
> Or rather, if anything, Give the repulsor and Grappleshot three/two uses and the drop-wall and tracker dart a single use. That’s the best way to balance things. That way you have to be smart with it, otherwise we’ll just have a bunch of Spider-Men flying around when a match goes on too long.
I wouldn’t mind if the threat sensor had a few charges as well (with a cooldown ofc). For just a single charge i think it’s just not powerful enough in comparison to the other equipment or rushing towards a power weapon. Granted that it’s great to visualise choke points for objectives but in slayer i really don’t see much of an advantage in comparison to the rest.
Concerning the way we saw equipment used in the trailers; I do think this was more of a cinematic showing of battle then how they are actually implementing the equipment. Can’t imagine that the grapple has almost no cooldown as shown in the skewer/grapplejack clip.
> 2535420001052046;7:
> > 2533274882898126;6:
> > If a match went on long enough, everyone would have equipment. Then what’s the point?
> >
> > we’ll just have a bunch of Spider-Men flying around when a match goes on too long.
>
> I get that at some point everyone could have equipment but not everyone will have the same equipment.
>
> At the start of a match it will be a huge battle for the best equipment and reward the strongest player but as it goes on and power weapons are brought into the mix along with camo and overshields the equipment will be a nice tool but wont be too powerful as cooldowns and uses will be a major factor along with actually retrieving the dropped or freshly spawned equipment that has balance. I think there is a beauty in the chaos every piece of equipment will act differently like the grapple 1 use then a 15 second cooldown before re use along when you do use it your exposed. Think of titan fall 2 where the grapple is powerful but it still leaves you vulnerable and you need to know how to master it or get shot out of the air same concept. It will be chaotic but not overwhelming
No.
I hope the grapple has 3 or 4 uses tops. That is the only way this is viable, what you’re suggesting is awful.
> 2533274876991706;11:
> > 2535420001052046;7:
> > > 2533274882898126;6:
> > > If a match went on long enough, everyone would have equipment. Then what’s the point?
> > >
> > > we’ll just have a bunch of Spider-Men flying around when a match goes on too long.
> >
> > I get that at some point everyone could have equipment but not everyone will have the same equipment.
> >
> > At the start of a match it will be a huge battle for the best equipment and reward the strongest player but as it goes on and power weapons are brought into the mix along with camo and overshields the equipment will be a nice tool but wont be too powerful as cooldowns and uses will be a major factor along with actually retrieving the dropped or freshly spawned equipment that has balance. I think there is a beauty in the chaos every piece of equipment will act differently like the grapple 1 use then a 15 second cooldown before re use along when you do use it your exposed. Think of titan fall 2 where the grapple is powerful but it still leaves you vulnerable and you need to know how to master it or get shot out of the air same concept. It will be chaotic but not overwhelming
>
> No.
>
> I hope the grapple has 3 or 4 uses tops. That is the only way this is viable, what you’re suggesting is awful.
its not the only way is viable given it drops on death. If the player with the equipment is using it effectively, thats on you as the opposing team when it comes to failing to counter them. Whats important with the grapple is cooldown time and range
I think that would be OP, limited use is better for balancing. I’d love that as a custom game feature though.