My 10 concerns with halo 4

I’m not sure who else might agree with me but hear me out.

#1 The Boltshot - Its in the game, im sure its here to stay but it is getting a little rediculous in multiplayer. Its clearly the most useful secondary in the game and completely ruins CQC with radar gametypes.

#2 Instant Respawn - Does it make the game faster pace? Yes. Does it take away from the skill of the game? Yes. In my opinion it doesnt belong, there needs to be punishment for dying not just respawn and rush for revenge or clean up your teamate’s kill etc…

#3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless. I love the fast kill times but the DMR is just flat out unfair. I use it ,hell we all use it because you kinda HAVE to. I believe that the problem is in the ROF. Kill time is so fast for the range it has. Even with a slower rate of fire you can still destroy a BR/Carbine across map…BADLY.

#4 Playlist Choices - Removal of snipers? Lack Of Doubles? No FFA Slayer? Perhaps get rid of Regicide and Team Regicide and add in Doubles and FFA. Just my opinion not everyone may agree.

#5 Lack Of Forge Maps - Erosion,Impact,Ravine,Community…??? I wonder what the reasoning for this is.

#6 Custom settings - Respawn timers dont work, Sprint is not removable, and ball and flag pickup is auto pick-up by default and cannot be changed.

#7 Arena Style Maps??? - 2 teams spawn, they fight for the starting power weapons then the power positions and use teamwork to break or hold down setups and postions. With the crimson map pack out theres just not enough small maps.

#8 Join in Progress - Im not a fan of it, the start of the game is the most crucial part. Its not really fun to join a game late just to lose or win and barely get a lot of XP.

#9 De-Scoping - When you get shot your still in scope??? Really? Not only does this make long range fights dull and take no skill, it also makes the long range weapons even more OP. Sniping with ANY sniper is the game is easy. Definately a huge problem.

#10 Ranking System - My biggest concern is if this upcoming ranking system is going to be visible, so you can feel the hurt when you lose and the addiction when you win. You can get on halo 4 everyday and try and progress as a team or solo. Playing to WIN! which brings people together AND makes people try which leads to trash talk and the intense games :)…The thing i miss the MOST is the ranks. Not cuz of the number but because the experience that comes with it.

Thanks for reading and tell me what you think.

> I’m not sure who else might agree with me but hear me out.
>
> #1 The Boltshot - It just needs to be changed. I think it needs a larger charge up time and i think the whole clip should be used when you, forcing the risk of a miss to be very costly
>
> #2 Instant Respawn - I like it for slayer and thats where it should stay. CTF, Oddball, Dominon and Extraction shouldnt have it because of the objective style of game
>
> #3 The DMR - Again needs to be tweeked as well as other weapons. Id used the Carbine more but i find the BR is better in the end. I think the Light rifle should be almost the same level as the DMR cause there very simular types of weapons but again to weak.
>
> #4 Playlist Choices -They are gonna be swapping playlists in and out to prevent what happened with Reach and having a over flowing playlist
>
> #5 Lack Of Forge Maps - No idea an im not a forge player so i cant comment
>
> #6 Custom settings - I can why that bothers you
>
> #7 Arena Style Maps??? - Im guessing some forge maps will come out soon to help with this
>
> #8 Join in Progress - If JIP was to be removed then quiting needs to be punished. With no punishment for players qho quit and leave a team down a player JIP can toss in a player who may help win the match. The settings for joing a match nearly finshed just need to be changed
>
> #9 De-Scoping - Im kinda 50/50 on this
>
> #10 Ranking System - If a true kill rank is put in i want message and voice bans to be handed out more and last longer. I found that in Halo 3 if a team that lost a match there was allaways one or two players who blamed everyone else for the loss causing a screaming match and voice messages that didnt need to be sent. Thats the reason i dont support true ranks
>
> Thanks for reading and tell me what you think.

  1. Agree. It’s pretty much a shotgun currently. It actually beats the Scatter Shot.

  2. I think it should stay in FFA. Not in objective. I think the spawn system may be to blame partly which is why you can clean up kills.

  3. Mostly agree. I think that along with other things like the game’s huge bullet magnetism contribute to this problem.

  4. Agree except with the Team Regicide part. We need regular FFA as well.

  5. 343 said they will be implemented soon for 4v4, btb, and doubles maps.

  6. Agree.

  7. 343 said they are working on arena style maps as well as adding forge maps for it.

  8. Agree. It still needs work or just remove it.

  9. Agree. I hate flinch. If they won’t remove it, at least remove it for sniping weapons.

  10. 343 said ranks will only be visible on Waypoint, not in the game.

I’ll add one more.

  1. Less weighting on bro spawning. This really hurts 1v1 battles.

I agree with everything you said. Halo 4 has an exceptionally long list of serious problems.

> I’m not sure who else might agree with me but hear me out.
>
> #1 The Boltshot - Its in the game, im sure its here to stay but it is getting a little rediculous in multiplayer. Its clearly the most useful secondary in the game and completely ruins CQC with radar gametypes.

Flase: Plasma Pistol takes down shields and stops vehicles. More utility.

> #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless.

Disagree…the BR beats the DMR at close range, and in SWAT. The LR is the fastest possible kill of the primaries.

> #4 Playlist Choices - Removal of snipers? Lack Of Doubles? No FFA Slayer? Perhaps get rid of Regicide and Team Regicide and add in Doubles and FFA. Just my opinion not everyone may agree.

Yeah the playlists need help. I also want Assault and Multi Team

> #5 Lack Of Forge Maps - Erosion,Impact,Ravine,Community…??? I wonder what the reasoning for this is.

It sucks, but it’s because they aren’t really complete maps. They’re for forging

> #8 Join in Progress - Im not a fan of it, the start of the game is the most crucial part. Its not really fun to join a game late just to lose or win and barely get a lot of XP.

I like JIP, but it should give players a way to opt out of it. And JIP should never happen close to the end of a match.

> #9 De-Scoping - When you get shot your still in scope??? Really? Not only does this make long range fights dull and take no skill, it also makes the long range weapons even more OP. Sniping with ANY sniper is the game is easy. Definately a huge problem.

Yeah you stay in scope, but there’s massive flinching, so it’s okay.

I agree with everything here, but there are MANY more problems with this game…despawn weapon times, op’d weapons (sniper, br, assault rifle, gernades, ect) and ghosts, weak banshees, spawning on each others bases (shooting from behind), much lag…i notice I get headshots but it does not register during objective games. ect. we’ve heard it all already.

I agree the weapon despawn times are a problem too

Plasma Pistol destroys in BTB, much better than the Boltshot and I have recently used Firepower and have an Assault Rifle as my secondary, I can get many more kills than I could with the Boltshot. As for the DMR, I agree the Carbine needs a slight buff, otherwise the other guns are fine.

#1 The Needler - Giving a power weapon to mooks. BAD idea.

#2 5 Second Respawn - 5 seconds is enough time for an enemy’s shield to recharge + dropped weapons to disappear. I’d really love to have Instant Respawn in Spartan Ops if they aren’t going to fix this game mode (i.e. balance it for Solo when played Solo).

#3 Disappearing guns - This is an obvious issue.

agreed i think there are other things wrong with it as well.

> #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless. I love the fast kill times but the DMR is just flat out unfair. <mark>I use it ,hell we all use it because you kinda HAVE to.</mark> I believe that the problem is in the ROF. Kill time is so fast for the range it has. Even with a slower rate of fire you can still destroy a BR/Carbine across map…BADLY.

WRONG…

You try-hards use it to make your K/D look good. I use all the weapons in the sandbox because that is the way the game was designed.

> > #1 The Boltshot - Its in the game, im sure its here to stay but it is getting a little rediculous in multiplayer. Its clearly the most useful secondary in the game and completely ruins CQC with radar gametypes.
>
> Flase: Plasma Pistol takes down shields and stops vehicles. More utility.
>
>
>
> > #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless.
>
> Disagree…the BR beats the DMR at close range, and in SWAT. The LR is the fastest possible kill of the primaries.
>
>
>
> > #9 De-Scoping - When you get shot your still in scope??? Really? Not only does this make long range fights dull and take no skill, it also makes the long range weapons even more OP. Sniping with ANY sniper is the game is easy. Definately a huge problem.
>
> Yeah you stay in scope, but there’s massive flinching, so it’s okay.

You clearly have no idea what you’re talking about.

> > #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless. I love the fast kill times but the DMR is just flat out unfair. <mark>I use it ,hell we all use it because you kinda HAVE to.</mark> I believe that the problem is in the ROF. Kill time is so fast for the range it has. Even with a slower rate of fire you can still destroy a BR/Carbine across map…BADLY.
>
> WRONG…
>
> You try-hards use it to make your K/D look good. I use all the weapons in the sandbox because that is the way the game was designed.

Nope. Maybe that’s the way was intended to be designed, but they failed with their implementation of that design, and if you use anything other than the DMR in 95% of situations, you’re playing sub-optimally. That’s not good for gameplay.

> Nope. Maybe that’s the way was intended to be designed, but they failed with their implementation of that design, and if you use anything other than the DMR in 95% of situations, you’re playing sub-optimally. That’s not good for gameplay.

Get a load of this innie.

> > #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless. I love the fast kill times but the DMR is just flat out unfair. <mark>I use it ,hell we all use it because you kinda HAVE to.</mark> I believe that the problem is in the ROF. Kill time is so fast for the range it has. Even with a slower rate of fire you can still destroy a BR/Carbine across map…BADLY.
>
> WRONG…
>
> You try-hards use it to make your K/D look good. I use all the weapons in the sandbox because that is the way the game was designed.

Try hards? Your calling everyone that uses the DMR a try hard? Its the most effective gun in the game on all maps. Use whatever rifle you want, there is going to be several times in game where a DMR will win or pin you in a spot UNLESS you dont contest it at all.

> I’m not sure who else might agree with me but hear me out.
>
> #1 The Boltshot - Its in the game, im sure its here to stay but it is getting a little rediculous in multiplayer. Its clearly the most useful secondary in the game and completely ruins CQC with radar gametypes.
>
> #2 Instant Respawn - Does it make the game faster pace? Yes. Does it take away from the skill of the game? Yes. In my opinion it doesnt belong, there needs to be punishment for dying not just respawn and rush for revenge or clean up your teamate’s kill etc…
>
> #3 The DMR - Love that it doesnt have bloom, however now there is more rifles in the game and the reasoning for using another rifle is pointless. I love the fast kill times but the DMR is just flat out unfair. I use it ,hell we all use it because you kinda HAVE to. I believe that the problem is in the ROF. Kill time is so fast for the range it has. Even with a slower rate of fire you can still destroy a BR/Carbine across map…BADLY.
>
> #4 Playlist Choices - Removal of snipers? Lack Of Doubles? No FFA Slayer? Perhaps get rid of Regicide and Team Regicide and add in Doubles and FFA. Just my opinion not everyone may agree.
>
> #5 Lack Of Forge Maps - Erosion,Impact,Ravine,Community…??? I wonder what the reasoning for this is.
>
> #6 Custom settings - Respawn timers dont work, Sprint is not removable, and ball and flag pickup is auto pick-up by default and cannot be changed.
>
> #7 Arena Style Maps??? - 2 teams spawn, they fight for the starting power weapons then the power positions and use teamwork to break or hold down setups and postions. With the crimson map pack out theres just not enough small maps.
>
> #8 Join in Progress - Im not a fan of it, the start of the game is the most crucial part. Its not really fun to join a game late just to lose or win and barely get a lot of XP.
>
> #9 De-Scoping - When you get shot your still in scope??? Really? Not only does this make long range fights dull and take no skill, it also makes the long range weapons even more OP. Sniping with ANY sniper is the game is easy. Definately a huge problem.
>
> #10 Ranking System - My biggest concern is if this upcoming ranking system is going to be visible, so you can feel the hurt when you lose and the addiction when you win. You can get on halo 4 everyday and try and progress as a team or solo. Playing to WIN! which brings people together AND makes people try which leads to trash talk and the intense games :)…The thing i miss the MOST is the ranks. Not cuz of the number but because the experience that comes with it.
>
> Thanks for reading and tell me what you think.

  1. The Boltshot is good, but so are the other secondaries. The plasma pistol is immensely useful with another combo (I’ll get to that in point 3) and the magnum is actually decent. It is great for longer distances and I use it fairly often.

  2. I love instant respawn, I feel that after Halo 2, gameplay slowed down. I play Halo for action and chaos. This just improves it. And besides, instant respawn is hardly ever “instant”. I click it the second it shows up and I don’t always spawn instantly.

  3. The DMR isn’t the best. I find them all fair. The BR is great with the plasma pistol, and besides, if you miss for half a second with it, the other shot might hit. The carbine is great as well, it has a quick firing rate and is great for multiple enemies, rather than just one. The light rifle, my favorite, is also good. It fire slowest (I believe) but has a high power. Over all, I find them all pretty fair (only thing missing: needle rifle. I don’t mind all too much it wasn’t in Halo 4, but I was a huge fan of it)

  4. They are adding doubles and grifball soon, I think maybe even FFA slayer and snipers. Read the updates.

  5. They are adding these, too, I believe. The reason why they haven’t added that map on Impact, and probably the others, is because it lags a bunch on split screen (I wanted the Impact map online, but someone told me about this).

  6. Yah, they do need a few more settings. It’ll probably come in a title update early 2013.

  7. Smaller maps are needed, definitely. Forge maps will help when they add them.

  8. I like the join mid-game because I actually get quite a few credits for one minute of gameplay. Plus, it really helps if your entire team quits the game.

  9. I don’t mind it on starting rifles and pistols, but it should be taken off of snipers.

  10. I like games where people are competitive, but it really goes overboard sometimes. I love the current ranking system. It is actually possible to get to the highest rank.

Generally speaking the whole situation regarding Pistol’s could be fixed if they were scrapped as a Secondary weapon and made AR/SR/Supressor Secondary.

It would prevent having a Shotgun (Bolt) as a Secondary weapon and everyone may become more inclined to use Vehicles offensively rather than hesitantly peeking over the central point of the Map (Plasma); tends to apply to the symmetrical maps mainly.

May help to further promote the use of the AR/SR/Supressor as well. Not saying I want everyone running around trigger happy with their AR, but it would make the game better for those who prefer using the AR. I am aware you can use the AR anyway, but bigger maps it tends to be pointless.