halo could learn a lot from cod in this aspect. getting kills = earn credits = buy weapons, ammo, vehicles, and maybe fund an ODST drop
camping is eliminated because different places to re-supply are scattered around the map.
enemies become increasingly more difficult to kill (skulls) and map hazards come into play (banshees, wraiths, ghosts etc)
lolget out of here.
start people with dmrs on legendary and firefight is actually a survival experience
all this frg/rocket/jetpack stuff is just to tickle the noobs.
halo 2 (November 9, 2004) had a custom game called zombies, ‘humans’ were blue team ‘zombies’ were green team and it was really simple. in halo 3 (September 25, 2007) we got given ‘infection’ as a game type and people used the limited forge V.1 to make maps for it. here’s where you will cry when you go and check to prove me wrong and find im not… Gears beat us to it. gears of war 2 (November 7, 2008) introduced horde mode upto 5 player co-op Vs escalating A.I waves. in CoD:WaW (November 11, 2008) we got slapped with -Yoink!- zombies… wonder where they got the zombies idea from… in O.D.S.T. (September 22, 2009) we were given fire-fight in all its team focus glory. with CoD:MW2 (November 10, 2009) we got spec-ops which were objective based missions against A.I. im noticing a pattern here with call of duty… then crack on a disc black oops swung round (April 30, 2010) and beat halo to it this year with more -Yoink!- zombies, which to be honest changed almost nothing from it original version in 2008. then came reach (September 14, 2010) we have fire-fight 2.0 with its highly customisable settings and game types. then came gears 3 (September 20, 2011) again sporting horde mode. and with more -Yoink!- Over Dose: Modded Whine-fest 3 (November 8, 2011) we got a new version of spec-ops from 2009 which felt allot like fire-fight with increasingly difficult waves etc. but the lack of options for it made it feel too linear and i didn’t enjoy it as much as i enjoy actual fire-fight. now looking ahead to 2012… with halo 4 i’m expecting halo to do what it does best, and raise the bar another foot or two.
the history of survival mode on the xbox. by Isisco
so people can say we copied CoD, Cod copied Gears and gears copied us, to be honest people it doesn’t matter who had the idea first its about who does it better. in MW3 they have points on the map you have to go to to upgrade your weapons, buy air support, or reload your explosives and other equipment. these 3 locations are all separate and rather exposed, in reach’s fire-fight we already have locations on maps we go to for ammo, and they can be turned off in an option before you start the game. is it too much of a stretch to modify them to be requisition points instead of ammo dumps? and make us spend the points we get from killing to get upgrades? if you just want to play classic turn them off, or don’t use them.
we started it in halo 2 with the most overplayed custom game of all time i say we reap what we sow and rather than cry about who did what demand that 343i do it better than everyone else every time they do it.
Amateurs practice till they get it right… PROFESSIONALS PRACTICE TILL THEY DONT GET IT WRONG!
do you want 343i to be amateurs like everyone else or be pros and show the other studios how its done?
Quick someone look happy he agrees with something or someone, if only he had said who or what he agreed with we could all sleep without the eternal mystery of it looming over us.
if its me you agree with thanks but just remember im just an insane person with too much caffeine and free time.
> lolget out of here.
> start people with dmrs on legendary and firefight is actually a survival experience
> all this frg/rocket/jetpack stuff is just to tickle the noobs.
while i do like the idea of how Gears and CoD do their stuff with the money, Halo’s survivial mode is unique and should stay that way IMO
oh, and here’s my statistics on all the survival mode from greater to leaser, just sayin: Halo ODST’s Firefight > CoD’s Zombies > Gears 3’s Horde > Halo Reach’s Firefight > MW3’s Survival (and ODST and Zombies are a VERY close tie)
I would like system that isn’t point based but round based. Every couple rounds you would get to choose a new gun that has full ammo. You can accumulate those round points eventually to get a mongoose, a warthog or after about 15 rounds, a scorpion.