Hi!
I came to ask about the new Sound feature implemented into Forge. I would like to know how to make a sound effect that is the same volume wherever you go, and so it can be good background music?
Actual music effects.
Or like fire, or wind sound fx?
Scatter them by ear…
When the first fx noise starts to quiet, move back a little and drop annother.
Above where players walk.(or below)
> 2535471575612821;1:
> Hi!
> I came to ask about the new Sound feature implemented into Forge. I would like to know how to make a sound effect that is the same volume wherever you go, and so it can be good background music?
I do think that background music that encompasses the entire map would be nice to have.
> 2533274983213185;2:
> Actual music effects.
> Or like fire, or wind sound fx?
>
> Scatter them by ear…
> When the first fx noise starts to quiet, move back a little and drop annother.
> Above where players walk.(or below)
I understand, but what you said is the thing I was trying to avoid doing, because it ruins the mood if I it goes quiet at a location. So I’m looking for a feature to be implemented like a setting that makes background music as loud as wherever you are