Murphy's Laws - Halo: Reach edition

We have heard of Murphy’s Laws before and sometimes, those laws apply to Halo.
So let’s think of some Halo Murphy’s Laws. To start us off, how about:

If you think the Scorpion doesn’t see you across the map, a tank round will be joining you momentarily.

A plasma grenade will bounce off a wall and kill you when you toss it to get that overkill/extermination.

In Grifball, if the enemy is just out of range of your hammer, you are in range for their’s.

Any other ideas out there for these laws?

Your xbox will light on fire 5 seconds before a game ends that you would have gotten a perfection. Also in the fire all your halo games burned.

Your friends will always pull you through when you least want them to:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17638633&player=thy%20ReaperMC

If you have met little resistance along your journey, expect heavy resistance just before capturing an objective:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17666756&player=thy%20ReaperMC

If you’ve managed to get the bomb into the enemy base all by yoursef, you better expect there to be someone(bsangel) camping with a shotgun around the next corner.

The person that does nothing but camp the sniper rifle can expect to get betrayed for it.

Sad but very true lol.

If you are going on a rampage chances are you will get killed after you get it.

idk if this is ok.

> If you’ve managed to get the bomb into the enemy base all by yoursef, you better expect there to be someone(bsangel) camping with a shotgun around the next corner.

Thanks for the intel. If I ever make it into a community night, I will remember she shops at S-Mart.

If your entire team is engaged in a full-scale war in an attempt to plant your bomb, the enemy is casually walking into your base to arm theirs.

anyone you try to splatter will have armor lock

whenever you use the sword you WILL be blocked and swiftly punched in the face

the jetpack will run out right before you reach a safe ledge and you’ll plummet to your death

you’re never as sneaky as you think you are

Any awesomely placed grenade intended to kill a lone enemy is almost certainly to gain the betrayal by a rushing teammate instead.