> > the sword block is one of the best things they could have possibly done to the sword. not only is it 100% needed because of things like sprint, and evade, even without those 2 armor abilities you at least have a chance to combat the sword wielder who is sitting around a corner.
> >
> > it is literally not even an issue in halo reach. not only is it INCREDIBLY hard to do (which makes me think its probably just random when it happens, and needs to be fixed to be more consistent so you can actually reliably do it; as currently there seems to be no rhyme or reason as to when to melee to block the sword), the sword block is completely negated if you just predict them going to melee block you, then wait till they melee, and sword them afterwards.
> >
> > believe it or not you dont have to charge in a straight line with the sword then slash the second you come into range.
> >
> > “I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist.”
> >
> > how is the ability to actually combat someone who has a 1 shot melee range kill of 6 feet not enough of a reason for its inclusion. how is the ability to combat someone who is just camping random corners with a sword not enough of a reason for its inclusion? you literally have no idea what you are talking about. do you really think the sword would be better if it was a SIMPLE kill for every time you could use it before it runs out of energy? i mean, god forbid they make someone have to use even a little bit of thinking to use this already god-tier power weapon.
> >
> > this is not even remotely close to being an issue in halo reach. not even the slightest bit close to being an issue. protip: if you dont suck with the sword its still easy to get around the sword block 100% of the time.
>
> -It’s needed because of Sprint and Evade
>
> The Shotgun and Hammer are assisted by both of those abilities as well. Yet there’s no block for them. Nerfing a weapon across the board because of a particular AA combination is asinine. Nerf the combo. Not the entire weapon. Put a long draw time on the Sword coming out of Sprint or Evade. Now you are kicking me in the face every time I don’t abuse that combo.
>
> -Campers
>
> Shotgun and Hammer can actually camp better than the Sword since they don’t give off an area of effect glow. Yet no Block for them.
>
> -It’s hard to do.
>
> That’s the problem. It makes Sword Blocking effectively random. You can’t tell who is going to pull it off. Even if it was easy to pull off then the Sword becomes a weapon instead of a Power Weapon.
>
> -Just wait for the melee
>
> Then I’m playing a guessing game. If I wait I could be needlessly wasting my time while my opponent fills my belly with lead only to still swing and get Blocked.
>
> -It lets you fight against the Sword.
>
> All of the problems you list here, apply to both the Shotgun and the Hammer. Yet no Block for either of them. Even then. Why should there be. It’s a Power Weapon. Why should you get a second chance to kill the user at their range of power?
>
> -You literally have no idea what you are talking about.
>
> …
>
> -Pro Tip: Don’t suck with the Sword.
>
> How do I control if my opponent melees me at point blank range or not? How I control something that is effectively random? Because that is the only way that my skill comes into the situation. If you’re some how assuming that I control if my Sword gets Blocked or not…
i really dont understand why you are comparing the sword to the hammer and the shotgun in the first place.
the ability to block the sword alone makes it incredibly diverse as a BALANCED power weapon that isnt completely overpowered.
how on earth could it possibly be bad to give a chance to the guy coming around a corner to beat the guy whos camping that corner with a sword? are you kidding me with this logic?
-its hard to do
ok, so make it easier. it should be more reliable, i agree. easier? no, it should be hard, like it is. they could easily make it more reliable, yet still take a lot of skill to do. this way its still a power weapon (like it still is now), and not just another weapon.
-Just wait for the melee
how, exactly, are you playing a ‘guessing game’. waiting for them to melee means WAITING for them to MELEE. there isnt any ‘guessing’ involved. if you SEE them melee, you melee AFTER. its as simple as that. alternatively, dont put yourself in a position where the person you are about to kill with the sword can directly see you. its not hard at all to use the swords… what… 6 foot range to come at someone from an angle other than right in front of him. as for “If I wait I could be needlessly wasting my time while my opponent fills my belly with lead only to still swing and get Blocked.” you arent wasting your time at all… its a MELEE battle remember? you are using the SWORD. the AR, the DMR, and the pistol WILL NOT DO ANYTHING IN MELEE RANGE, EVEN IF THEY BLOCK IT ONCE. just dont suck with the sword and literally all of your complaints are fixed.
"-It lets you fight against the Sword.
All of the problems you list here, apply to both the Shotgun and the Hammer. Yet no Block for either of them. "
this is already explained above. comparing the sword to the hammer and shotgun is meaningless. why in the world would you want every single weapon to function exactly as the others do. you might as well take out every gun but one with that kind of super logic. your argument here is laughable at best.
"-Pro Tip: Don’t suck with the Sword.
How do I control if my opponent melees me at point blank range or not? How I control something that is effectively random? Because that is the only way that my skill comes into the situation. If you’re some how assuming that I control if my Sword gets Blocked or not…"
oh, my bad. i guess i was assuming you were competent enough to not run in a straight line at someone who sees you with the sword. its not hard at all, you just have to… yanno… THINK, even a LITTLE BIT. using the sword is SIMPLE, EVEN WITH THE BLOCKING. its literally 2x easier than in EVERY HALO GAME THAT IS BEEN IN because of sprint and evade. even without those, most playlists have you running at TURTLE SPEED, and it has 6 feet range so if you miss once, just DONT MISS A SECOND TIME and its a GUARANTEED KILL.
i also find it absolutely hilarious that you say “How I control something that is effectively random?” and yet im pretty sure ive seen you argue that bloom was properly implemented in reach.
lolololol