Murder Sword Block...

…and then dump it’s corpse in a ditch by the side of the road.

There is absolutely no reason for Sword Block to exist in Reach.

It’s an inconsistent punishment on a weapon that arguable didn’t need it in the first place. Even if it did there are better ways to balance it since the punishment is so inconsistent that for all intents and purposes it’s random and because the punishment is so drastic.

If you pick up a Sword there is a chance, a low chance, that your next attack with it will just down right fail. Best case scenario? You lunge at them again and you walk away severely weakened. Worst case scenario? They kill you for trying to use the weapon the way it was supposed to be. No other Power Weapon has this.* You don’t snipe someone for them to melee at the right time to deflect bullet back into your face. You don’t blast their belly full of shotgun pellets for them to bounce off and kill you.

I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist. I doubt a reason even does exist.

Please.

Murder Sword Block. Then dump it’s corpse in a ditch by the side of the road.

*There is Hammer Block but due it happens so much more infrequently because of how the Hammer is used that for all intents and purposes it doesn’t exist.

Perhaps it’s a ploy from Bungie to slowly piss off the Halo community and slowly make them look for new games to play, like the shiney new ones they’re making for the PS3.

*This post has been edited by a moderator. Please do not post content that is inappropriate or offensive.

> Agreed, it’s ___. Perhaps it’s a ploy from Bungie to slowly piss off the Halo community and slowly make them look for new games to play, like the shiney new ones they’re making for the PS3.

I don’t think it’s happy.

What I’m even more irritated about is how they changed the sword vs sword system… Sword battles aren’t the same.

> > Agreed, it’s ___. Perhaps it’s a ploy from Bungie to slowly piss off the Halo community and slowly make them look for new games to play, like the shiney new ones they’re making for the PS3.
>
> I don’t think it’s happy.
>
>
> What I’m even more irritated about is how they changed the sword vs sword system… Sword battles aren’t the same.

And rare, since you’re incredibly lucky to even have 2 swords on one map.

> Agreed, it’s gay. Perhaps it’s a ploy from Bungie to slowly piss off the Halo community and slowly make them look for new games to play, like the shiney new ones they’re making for the PS3.

No conspiracy theories please. And let’s not talk ill of others. It just undermines you.

> Please.
>
> Murder Sword Block. Then dump it’s corpse in a ditch by the side of the road.

Couldn’t of said it better myself!

Though, hammer block is news to me :confused:

Fear not the weapon, only the player that wields it… Good Ninja Gaiden motto. Sword block works great. You’re given an oppourtunity to block and counter but if you haven’t damaged the shields before the Sword gets to you, you have no shields while the wielder has a little bit of shields.
Like all things in Reach… there’s a chance to beat someone if you take it. But you either have to be lucky or skilled to take a chance. I once heard a conversation go like this:

Archaic Warrior: “You defeating me in hand to hand combat was luck.”
Pilot: “Luck is skill.”

Heres how sword block works.

You get sword blocked and die: CURSES!

You sword block and kill: WOOOOOOOOOOOOOOO!

> Fear not the weapon, only the player that wields it… Good Ninja Gaiden motto. Sword block works great. You’re given an oppourtunity to block and counter but if you haven’t damaged the shields before the Sword gets to you, you have no shields while the wielder has a little bit of shields.
> Like all things in Reach… there’s a chance to beat someone if you take it. But you either have to be lucky or skilled to take a chance. I once heard a conversation go like this:
>
> Archaic Warrior: “You defeating me in hand to hand combat was luck.”
> Pilot: “Luck is skill.”

You shouldn’t have the opportunity to block and counter the Sword. You don’t get that opportunity with the Sniper. Or Rockets. You don’t even get it with the Shotgun or Hammer.

And it brings nothing of value to the game. Only a random chance for the Sword to fail.

> > Fear not the weapon, only the player that wields it… Good Ninja Gaiden motto. Sword block works great. You’re given an oppourtunity to block and counter but if you haven’t damaged the shields before the Sword gets to you, you have no shields while the wielder has a little bit of shields.
> > Like all things in Reach… there’s a chance to beat someone if you take it. But you either have to be lucky or skilled to take a chance. I once heard a conversation go like this:
> >
> > Archaic Warrior: “You defeating me in hand to hand combat was luck.”
> > Pilot: “Luck is skill.”
>
> You shouldn’t have the opportunity to block and counter the Sword. You don’t get that opportunity with the Sniper. Or Rockets. You don’t even get it with the Shotgun or Hammer.
>
> And it brings nothing of value to the game. Only a random chance for the Sword to fail.

Sniper. You do whatever your favorite maneuver is to juke the guy, push forward and go for the kill.

Rockets. Armor lock, or get close enough to the guy so that he also suicides.

Shotgun. Juke him into missing, melee, back up, shoot.

Hammer. Shoot, backpedal, shoot, Clang.

Me no lyk sword blok :frowning:

I say you should only be able to Sword block with a Sword.

I agree, but I’ve never been blocked more than once with a sword without Armor Lock assistance.

> …and then dump it’s corpse in a ditch by the side of the road.
>
> There is absolutely no reason for Sword Block to exist in Reach.
>
> It’s an inconsistent punishment on a weapon that arguable didn’t need it in the first place. Even if it did there are better ways to balance it since the punishment is so inconsistent that for all intents and purposes it’s random and because the punishment is so drastic.
>
> If you pick up a Sword there is a chance, a low chance, that your next attack with it will just down right fail. Best case scenario? You lunge at them again and you walk away severely weakened. Worst case scenario? They kill you for trying to use the weapon the way it was supposed to be. No other Power Weapon has this.* You don’t snipe someone for them to melee at the right time to deflect bullet back into your face. You don’t blast their belly full of shotgun pellets for them to bounce off and kill you.
>
> I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist. I doubt a reason even does exist.
>
> Please.
>
> Murder Sword Block. Then dump it’s corpse in a ditch by the side of the road.
>
> *There is Hammer Block but due it happens so much more infrequently because of how the Hammer is used that for all intents and purposes it doesn’t exist.

the sword block is one of the best things they could have possibly done to the sword. not only is it 100% needed because of things like sprint, and evade, even without those 2 armor abilities you at least have a chance to combat the sword wielder who is sitting around a corner.

it is literally not even an issue in halo reach. not only is it INCREDIBLY hard to do (which makes me think its probably just random when it happens, and needs to be fixed to be more consistent so you can actually reliably do it; as currently there seems to be no rhyme or reason as to when to melee to block the sword), the sword block is completely negated if you just predict them going to melee block you, then wait till they melee, and sword them afterwards.

believe it or not you dont have to charge in a straight line with the sword then slash the second you come into range.

“I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist.”

how is the ability to actually combat someone who has a 1 shot melee range kill of 6 feet not enough of a reason for its inclusion. how is the ability to combat someone who is just camping random corners with a sword not enough of a reason for its inclusion? you literally have no idea what you are talking about. do you really think the sword would be better if it was a SIMPLE kill for every time you could use it before it runs out of energy? i mean, god forbid they make someone have to use even a little bit of thinking to use this already god-tier power weapon.

this is not even remotely close to being an issue in halo reach. not even the slightest bit close to being an issue. protip: if you dont suck with the sword its still easy to get around the sword block 100% of the time.

> Heres how sword block works.
>
> You get sword blocked and die: CURSES!
>
> You sword block and kill: WOOOOOOOOOOOOOOO!

lol. Can’t see any flaws there… from my experience of course.

> > Heres how sword block works.
> >
> > You get sword blocked and die: CURSES!
> >
> > You sword block and kill: WOOOOOOOOOOOOOOO!
>
> lol. Can’t see any flaws there… from my experience of course.

reaperMC, i just wanna point out that we seem to agree on something (directly, at least), so

HIGH FIVES!

> Sniper. You do whatever your favorite maneuver is to juke the guy, push forward and go for the kill.
>
> Rockets. Armor lock, or get close enough to the guy so that he also suicides.
>
> Shotgun. Juke him into missing, melee, back up, shoot.
>
> Hammer. Shoot, backpedal, shoot, Clang.

And the same tactics you use for the Shotgun and Hammer can also be used for the Sword. Well, except the blocking bit. Hammer Block happens once every other blue moon. The thing is that Sword Block is layered on top of the things you can already due to try and juke the Sword.

> the sword block is one of the best things they could have possibly done to the sword. not only is it 100% needed because of things like sprint, and evade, even without those 2 armor abilities you at least have a chance to combat the sword wielder who is sitting around a corner.
>
> it is literally not even an issue in halo reach. not only is it INCREDIBLY hard to do (which makes me think its probably just random when it happens, and needs to be fixed to be more consistent so you can actually reliably do it; as currently there seems to be no rhyme or reason as to when to melee to block the sword), the sword block is completely negated if you just predict them going to melee block you, then wait till they melee, and sword them afterwards.
>
> believe it or not you dont have to charge in a straight line with the sword then slash the second you come into range.
>
> “I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist.”
>
> how is the ability to actually combat someone who has a 1 shot melee range kill of 6 feet not enough of a reason for its inclusion. how is the ability to combat someone who is just camping random corners with a sword not enough of a reason for its inclusion? you literally have no idea what you are talking about. do you really think the sword would be better if it was a SIMPLE kill for every time you could use it before it runs out of energy? i mean, god forbid they make someone have to use even a little bit of thinking to use this already god-tier power weapon.
>
> this is not even remotely close to being an issue in halo reach. not even the slightest bit close to being an issue. protip: if you dont suck with the sword its still easy to get around the sword block 100% of the time.

-It’s needed because of Sprint and Evade

The Shotgun and Hammer are assisted by both of those abilities as well. Yet there’s no block for them. Nerfing a weapon across the board because of a particular AA combination is asinine. Nerf the combo. Not the entire weapon. Put a long draw time on the Sword coming out of Sprint or Evade. Now you are kicking me in the face every time I don’t abuse that combo.

-Campers

Shotgun and Hammer can actually camp better than the Sword since they don’t give off an area of effect glow. Yet no Block for them.

-It’s hard to do.

That’s the problem. It makes Sword Blocking effectively random. You can’t tell who is going to pull it off. Even if it was easy to pull off then the Sword becomes a weapon instead of a Power Weapon.

-Just wait for the melee

Then I’m playing a guessing game. If I wait I could be needlessly wasting my time while my opponent fills my belly with lead only to still swing and get Blocked.

-It lets you fight against the Sword.

All of the problems you list here, apply to both the Shotgun and the Hammer. Yet no Block for either of them. Even then. Why should there be. It’s a Power Weapon. Why should you get a second chance to kill the user at their range of power?

-You literally have no idea what you are talking about.

-Pro Tip: Don’t suck with the Sword.

How do I control if my opponent melees me at point blank range or not? How I control something that is effectively random? Because that is the only way that my skill comes into the situation. If you’re some how assuming that I control if my Sword gets Blocked or not…

> > the sword block is one of the best things they could have possibly done to the sword. not only is it 100% needed because of things like sprint, and evade, even without those 2 armor abilities you at least have a chance to combat the sword wielder who is sitting around a corner.
> >
> > it is literally not even an issue in halo reach. not only is it INCREDIBLY hard to do (which makes me think its probably just random when it happens, and needs to be fixed to be more consistent so you can actually reliably do it; as currently there seems to be no rhyme or reason as to when to melee to block the sword), the sword block is completely negated if you just predict them going to melee block you, then wait till they melee, and sword them afterwards.
> >
> > believe it or not you dont have to charge in a straight line with the sword then slash the second you come into range.
> >
> > “I’ve argued against Sword Block many, many times over in the Reach forums and they have not brought up a single legitimate reason for Sword Block to exist.”
> >
> > how is the ability to actually combat someone who has a 1 shot melee range kill of 6 feet not enough of a reason for its inclusion. how is the ability to combat someone who is just camping random corners with a sword not enough of a reason for its inclusion? you literally have no idea what you are talking about. do you really think the sword would be better if it was a SIMPLE kill for every time you could use it before it runs out of energy? i mean, god forbid they make someone have to use even a little bit of thinking to use this already god-tier power weapon.
> >
> > this is not even remotely close to being an issue in halo reach. not even the slightest bit close to being an issue. protip: if you dont suck with the sword its still easy to get around the sword block 100% of the time.
>
> -It’s needed because of Sprint and Evade
>
> The Shotgun and Hammer are assisted by both of those abilities as well. Yet there’s no block for them. Nerfing a weapon across the board because of a particular AA combination is asinine. Nerf the combo. Not the entire weapon. Put a long draw time on the Sword coming out of Sprint or Evade. Now you are kicking me in the face every time I don’t abuse that combo.
>
> -Campers
>
> Shotgun and Hammer can actually camp better than the Sword since they don’t give off an area of effect glow. Yet no Block for them.
>
> -It’s hard to do.
>
> That’s the problem. It makes Sword Blocking effectively random. You can’t tell who is going to pull it off. Even if it was easy to pull off then the Sword becomes a weapon instead of a Power Weapon.
>
> -Just wait for the melee
>
> Then I’m playing a guessing game. If I wait I could be needlessly wasting my time while my opponent fills my belly with lead only to still swing and get Blocked.
>
> -It lets you fight against the Sword.
>
> All of the problems you list here, apply to both the Shotgun and the Hammer. Yet no Block for either of them. Even then. Why should there be. It’s a Power Weapon. Why should you get a second chance to kill the user at their range of power?
>
> -You literally have no idea what you are talking about.
>
> …
>
> -Pro Tip: Don’t suck with the Sword.
>
> How do I control if my opponent melees me at point blank range or not? How I control something that is effectively random? Because that is the only way that my skill comes into the situation. If you’re some how assuming that I control if my Sword gets Blocked or not…

i really dont understand why you are comparing the sword to the hammer and the shotgun in the first place.

the ability to block the sword alone makes it incredibly diverse as a BALANCED power weapon that isnt completely overpowered.

how on earth could it possibly be bad to give a chance to the guy coming around a corner to beat the guy whos camping that corner with a sword? are you kidding me with this logic?

-its hard to do

ok, so make it easier. it should be more reliable, i agree. easier? no, it should be hard, like it is. they could easily make it more reliable, yet still take a lot of skill to do. this way its still a power weapon (like it still is now), and not just another weapon.

-Just wait for the melee

how, exactly, are you playing a ‘guessing game’. waiting for them to melee means WAITING for them to MELEE. there isnt any ‘guessing’ involved. if you SEE them melee, you melee AFTER. its as simple as that. alternatively, dont put yourself in a position where the person you are about to kill with the sword can directly see you. its not hard at all to use the swords… what… 6 foot range to come at someone from an angle other than right in front of him. as for “If I wait I could be needlessly wasting my time while my opponent fills my belly with lead only to still swing and get Blocked.” you arent wasting your time at all… its a MELEE battle remember? you are using the SWORD. the AR, the DMR, and the pistol WILL NOT DO ANYTHING IN MELEE RANGE, EVEN IF THEY BLOCK IT ONCE. just dont suck with the sword and literally all of your complaints are fixed.

"-It lets you fight against the Sword.

All of the problems you list here, apply to both the Shotgun and the Hammer. Yet no Block for either of them. "

this is already explained above. comparing the sword to the hammer and shotgun is meaningless. why in the world would you want every single weapon to function exactly as the others do. you might as well take out every gun but one with that kind of super logic. your argument here is laughable at best.

"-Pro Tip: Don’t suck with the Sword.

How do I control if my opponent melees me at point blank range or not? How I control something that is effectively random? Because that is the only way that my skill comes into the situation. If you’re some how assuming that I control if my Sword gets Blocked or not…"

oh, my bad. i guess i was assuming you were competent enough to not run in a straight line at someone who sees you with the sword. its not hard at all, you just have to… yanno… THINK, even a LITTLE BIT. using the sword is SIMPLE, EVEN WITH THE BLOCKING. its literally 2x easier than in EVERY HALO GAME THAT IS BEEN IN because of sprint and evade. even without those, most playlists have you running at TURTLE SPEED, and it has 6 feet range so if you miss once, just DONT MISS A SECOND TIME and its a GUARANTEED KILL.

i also find it absolutely hilarious that you say “How I control something that is effectively random?” and yet im pretty sure ive seen you argue that bloom was properly implemented in reach.

lolololol

>

-Why are you comparing the Shotgun and Hammer to the Sword?

Because they operate in the same ranges and are used in the same manner. The Hammer is pretty much a copy and paste job with slight tweaks.

-It makes the Sword Balanced

It doesn’t balance the Sword at all when Sword Block doesn’t happen. And even if it does happen the only two outcomes are either the death of the Blocker or the death of the Sword. In the case of the former the “balance” did nothing for him at all. And in the case of the latter how is being rewarded with death for trying to use the weapon the way it is supposed to “balanced?”

-Make it more reliable

Then at higher levels of play the Sword becomes a liability since it’s no longer a one hit kill and you’re likely to end up dead for using it. I see it being ignored or dropped for either the Shotgun, which is paired with the Sword on maps, or the Hammer.

-How is waiting for the melee a “guessing game?”

I round a corner, enemy there, starts shooting at me. Do I swing now? No. He might melee. He’s still shooting me. Do I swing now? No. He might melee. If I wait for the melee and it never comes I end up dead. So I should swing before he melees so he doesn’t kill me. But then he might melee and Block me and still kill me.

-Don’t use the Sword from the front

Why should I even use the Sword if I’m already behind them? I can assassinate him with any weapon instantly.

-Don’t suck with the Sword.

How is it my lack of skill if my opponent melees as I lunge and magically hits the pea sized window of opportunity to block me? My skill didn’t have anything to do with that.

-Don’t compare the Sword to the Hammer or Shotgun

Why not? They are both used in the same range and in the same manner. And the Hammer is pretty much a copy and paste job with some slight tweaks.

-Think with the Sword.

Guess I’m not competent enough then. So tell me then. How do I use the Sword to get around Sword Block all the time, every time?

-You argued that Bloom was properly implemented.

Find the post. I’ll wait.