Munera Platforms

I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.

I just recently read the lore article about it though, and these things actually exist within the universe apparently.

I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?

They have boundaries you know right? Like energy shield type boundaries that sorta protect them from… well space I guess. Also how is it so farfetched to have artificial gravity? It’s 500 years in the future and we have seen it before.

> 2533274832335336;1:
> I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
>
> I just recently read the lore article about it though, and these things actually exist within the universe apparently.
>
> I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?

After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?

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> > 2533274832335336;1:
> > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> >
> > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> >
> > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
>
>
> After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?

This guy gets it.

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> > 2533274832335336;1:
> > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> >
> > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> >
> > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
>
>
> After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?

That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.

Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.

There hasn’t been a map this weird since Boarding Action.

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> > > 2533274832335336;1:
> > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > >
> > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > >
> > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> >
> >
> > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
>
>
> That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
>
> Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
>
> There hasn’t been a map this weird since Boarding Action.

Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.

They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
Plus, space looks cool for broadcasted matches.

> 2533274832335336;5:
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> > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > >
> > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > >
> > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> >
> >
> > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
>
>
> That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
>
> Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
>
> There hasn’t been a map this weird since Boarding Action.

If you want to adjust gravity or other factors you don’t want it planet side. Space presents options that a ground based facility can’t offer.

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> > 2533274832335336;5:
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> > > > 2533274832335336;1:
> > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > >
> > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > >
> > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > >
> > >
> > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> >
> >
> > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> >
> > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> >
> > There hasn’t been a map this weird since Boarding Action.
>
>
> Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
>
> They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> Plus, space looks cool for broadcasted matches.

That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.

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> > > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > > >
> > > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > > >
> > > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > > >
> > > >
> > > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> > >
> > >
> > > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> > >
> > > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> > >
> > > There hasn’t been a map this weird since Boarding Action.
> >
> >
> > Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
> >
> > They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> > Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> > Plus, space looks cool for broadcasted matches.
>
>
> That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.

They’d probably just maneuver around it, or the shields/hull is strong enough to take it.

The ISS maneuvers to avoid debris. Air Force Space Command also tracks all space junk to ensure that it doesn’t collide with any satellites or staions.

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> > > > > > 2533274832335336;1:
> > > > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > > > >
> > > > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > > > >
> > > > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > > > >
> > > > >
> > > > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> > > >
> > > >
> > > > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> > > >
> > > > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> > > >
> > > > There hasn’t been a map this weird since Boarding Action.
> > >
> > >
> > > Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
> > >
> > > They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> > > Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> > > Plus, space looks cool for broadcasted matches.
> >
> >
> > That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.
>
>
> They’d probably just maneuver around it, or the shields/hull is strong enough to take it.
>
> The ISS maneuvers to avoid debris. Air Force Space Command also tracks all space junk to ensure that it doesn’t collide with any satellites or staions.

Nah, I’m not talking little pieces, I’m talking the giant freaking Supercarrier Chief blew up with the Covenant spike bomb thingy, the MAC platforms, and other ships destroyed during the Battle of Earth (or whatever it’s officially named).

That would be a cool element to touch on about besieged planets if it hasn’t already; not only having to deal with ground assaults and aerial glassing, but also raining debris from hectic space battles.

I would imagine there are debris clearing jobs/monitoring.

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> > > > > > > 2533274832335336;1:
> > > > > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > > > > >
> > > > > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > > > > >
> > > > > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > > > > >
> > > > > >
> > > > > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> > > > >
> > > > >
> > > > > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> > > > >
> > > > > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> > > > >
> > > > > There hasn’t been a map this weird since Boarding Action.
> > > >
> > > >
> > > > Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
> > > >
> > > > They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> > > > Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> > > > Plus, space looks cool for broadcasted matches.
> > >
> > >
> > > That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.
> >
> >
> > They’d probably just maneuver around it, or the shields/hull is strong enough to take it.
> >
> > The ISS maneuvers to avoid debris. Air Force Space Command also tracks all space junk to ensure that it doesn’t collide with any satellites or staions.
>
>
> Nah, I’m not talking little pieces, I’m talking the giant freaking Supercarrier Chief blew up with the Covenant spike bomb thingy, the MAC platforms, and other ships destroyed during the Battle of Earth (or whatever it’s officially named).
>
> That would be a cool element to touch on about besieged planets if it hasn’t already; not only having to deal with ground assaults and aerial glassing, but also raining debris from hectic space battles.

Large space junk would probable just be cleaned up (or have obvious trajectories).

Id frankly be more worried about all the little pieces flying around.

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> > > > > > > 2533274832335336;1:
> > > > > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > > > > >
> > > > > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > > > > >
> > > > > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > > > > >
> > > > > >
> > > > > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> > > > >
> > > > >
> > > > > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> > > > >
> > > > > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> > > > >
> > > > > There hasn’t been a map this weird since Boarding Action.
> > > >
> > > >
> > > > Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
> > > >
> > > > They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> > > > Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> > > > Plus, space looks cool for broadcasted matches.
> > >
> > >
> > > That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.
> >
> >
> > They’d probably just maneuver around it, or the shields/hull is strong enough to take it.
> >
> > The ISS maneuvers to avoid debris. Air Force Space Command also tracks all space junk to ensure that it doesn’t collide with any satellites or staions.
>
>
> the giant freaking Supercarrier Chief blew up with the Covenant spike bomb thingy,

Not a supercarrier.
CAS assault carrier, Day of Jubilation.
Stated in the newest Canon Fodder update as of this post (14 March 2016).

> 2533274832335336;1:
> I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
>
> I just recently read the lore article about it though, and these things actually exist within the universe apparently.
>
> I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?

Who says that you can only create simulated gravity in a closed environment?

In Halo 2, you walk around outside the Cairo Station in a vacuum.

> 2533274810945725;14:
> > 2533274832335336;1:
> > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> >
> > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> >
> > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
>
>
> Who says that you can only create simulated gravity in a closed environment?
>
> In Halo 2, you walk around outside the Cairo Station in a vacuum.

I think Chief had to use his mag boots for that though. Don’t ask how he managed to jump without floating away though…

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> > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > >
> > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > >
> > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> >
> >
> > Who says that you can only create simulated gravity in a closed environment?
> >
> > In Halo 2, you walk around outside the Cairo Station in a vacuum.
>
>
> I think Chief had to use his mag boots for that though. Don’t ask how he managed to jump without floating away though…

The logical and most obvious answer is that artificial gravity can be created anywhere, vacuum or no vacuum.

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> > > > > > 2533274832335336;1:
> > > > > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > > > > >
> > > > > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > > > > >
> > > > > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> > > > >
> > > > >
> > > > > After nearly 15 years, you don’t accept artificial gravity and gravity manipulation in Halo? Or debris shields and monitoring systems? How did you think humanity survived five centuries of space exploration and colonization?
> > > >
> > > >
> > > > That I’m fine with, I just don’t understand why it even needs to be so complex. It seems like a vast waste of money and resources to build what essentially amounts to a paintball arena, then put it in space, put an energy shield around it, and leave it open to the vacuum of space.
> > > >
> > > > Why not just close it up, or like I said why does it even have to be in space? It seems far more efficient to just put it in a regular building on a planet, or attach it to an existing spacecraft like Infinity’s simulator.
> > > >
> > > > There hasn’t been a map this weird since Boarding Action.
> > >
> > >
> > > Well, first consider that they’re funded and maintained by those private armor/weapon manufactoring corporations. It’s not exactly out of the question for big organizations to build or get involved in things they don’t really need, using modern occurences as an example.
> > >
> > > They’re probably built in space because they can control the conditions much easier. Aside from space debris, which really hasn’t even been covered as a problem for human worlds in Halo, the near-vacuum above a planet isn’t going to offer anything weird. These platforms are mainly used for testing, so it’s important to have constants.
> > > Everything on the station can be set a certain way and changed quickly, with lots of space to move and store stuff in. That could be replicated on a planet or ship, but it becomes more difficult and constricted. And planets can have more uncontrollable or random events, depending on the location. In terms of maintenance and long-term integrity, a space platform might be the better option.
> > > Plus, space looks cool for broadcasted matches.
> >
> >
> > That makes sense I guess. Speaking of space debris, has that ever been brought up? Seems like it’d be quite an issue considering all the stuff that blew up during space battles, especially Halo 2.
>
>
> They’d probably just maneuver around it, or the shields/hull is strong enough to take it.
>
> The ISS maneuvers to avoid debris. Air Force Space Command also tracks all space junk to ensure that it doesn’t collide with any satellites or staions.

Not to mention they can probably pinpoint vaporize debris to atoms with lasers and other active defenses.

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> > > I always thought this thing looked silly ever since it was featured in the beta, but after talking with members of the community about it, I was convinced it was just an overly flashy backdrop for a War Games simulation.
> > >
> > > I just recently read the lore article about it though, and these things actually exist within the universe apparently.
> > >
> > > I don’t like how they’re open to the vacuum of space (yet can still effectively simulate gravity?), what if a random piece of space debris comes flying in and a Spartan gets hole-punched on live TV? How do Spartans even jump from the outside in? Why not just put them on military bases or research facilities instead of tethering them to planets from space?
> >
> >
> > Who says that you can only create simulated gravity in a closed environment?
> >
> > In Halo 2, you walk around outside the Cairo Station in a vacuum.
>
>
> I think Chief had to use his mag boots for that though. Don’t ask how he managed to jump without floating away though…

There were containers too, so there had to be some degree of artifical gravity.