Multiple Paths/Choices in Campaign

I don’t know about you but I’ve read books in which at the bottom of every couple of pages, it will say “Go to page X if you want to X.”

While I only read a single book of that type in like 5th grade, it was an enjoyable experience to be able to carve your own path depending on your actions.

Some of you will say that doing something along those lines would turn Halo into a free roam RPG. I beg to differ. While it could do that, if done right, this could make the campaign more immersive.

For example : In a campaign mission maybe there’s a strong Sentinel that you can kill, but don’t have to. Maybe if you don’t then it could appear later on in the game to bite you in the -Yoink-. That’s just a small example, and the choices I mean don’t have to be so extensive to be story-altering.

Also, maybe there could be two or so different variants of endings, but to keep the story complete they would all end in basically the same way, just with a couple minor additions such as what enemy(s) you have to fight or what a character says.

These choices I mean could be as simple as killing a certain enemy at a certain time or picking up an item. Like there’s, say, a miniature generator somewhere in a campaign mission. If you pick it up it could give you slightly better shields at the end of the game, or maybe a certain armor piece that can help you in a situation later in the game.

I don’t know about you, but I’d love for things like that to be incorporated in the campaign. Please post your opinions and/or suggestions about this topic.

Isn’t there already something like that in the Halo games: optional objectives?

> Isn’t there already something like that in the Halo games: optional objectives?

Optional objectives isn’t quite what I was getting at. It’s part of it, but there’s more to what I’m saying. In my example with the Giant Sentinel, there would be no instruction to kill it or anything. You can if you want to, but if you don’t, it may come back later in the campaign. There would be no way to know if it would or not, which helps keeps the campaign fresh.

In my example with the miniature generator, it would just be one of those things laying around on the map that will have an option to pick it up. The player would have basically no clue what it is, but it will help them later on when the use behind it is found out.

Those are only the simplist and least story-changing choices you can make. Instead of a go here/do this type campaign, this could open up new possibilities when replaying the campaign.

> > Isn’t there already something like that in the Halo games: optional objectives?
>
> Optional objectives isn’t quite what I was getting at. It’s part of it, but there’s more to what I’m saying.

Ok.

> In my example with the Giant Sentinel, there would be no instruction to kill it or anything. You can if you want to, but if you don’t, it may come back later in the campaign. There would be no way to know if it would or not, which helps keeps the campaign fresh.

It would be difficult to implement if we’re talking about infantry. Or are you talking about special/unique characters?

> In my example with the miniature generator, it would just be one of those things laying around on the map that will have an option to pick it up. The player would have basically no clue what it is, but it will help them later on when the use behind it is found out.
>
> Those are only the simplist and least story-changing choices you can make. Instead of a go here/do this type campaign, this could open up new possibilities when replaying the campaign.

I think I get it now.

I like this idea.

Edited by Moderator - Please do not bump/necropost threads.

*Original post. Click at your own discretion.

It’s certainly a nice idea. It’s got enough of an rpg element to keep the campaign fresh but also not rpg enough to cause people to go: “OH NOES MY HALO 4 IS TURNING INTO MASS EFFECT, IT’S NOT HALO ANYMORE”.

Although, not to start any COD vs Halo debates, but it seems the blops 2 is doing sort of this right now.

Well it wouldn’t change my gameplay much b/c I HAVE TO KILL EVERYTHING before moving on even when its not necessary.

I’m not sure exactly how to best implement your idea, but I don’t hate it

I’d rather have one story that doesn’t break canon than a bunch of different scenarios that could be played out.

The idea has merit but remember this is the first of 3 games, if you carried out this approach you’d have to do it for the others, not to mention set up alternate openings for the other games based on how you finished the previous game… I think it could get out of hand very quickly and easily, even with only 2 or 3 possible endings to each game.

Now if you were making a stand-alone game I think it’d be fine.

After evaluating the choices that Chief has made in the past, your choices are;

  1. Blow up Requiem.
  2. Ditch Cortana, Don’t blow up Requiem. Then rescue Cortana and blow up Requiem.
  3. Kill “Insert name of enemy who has the power to destroy every sentient being in the galaxy but chooses not to take action for some reason here” and blow up Requiem.

Or all 3…

i love that idea, not too story altering just gameplay wise, no cutscenes would be different just the variant of enemies or amount, for example you’re on a tank and a phantom is passing by heading the same direction

option a: you destroy it and face marines fighting promethean ai and you assist

option b: you ignore it and you could sit back and watch an epic battle between covies and promethean ai
(kind of like in the masoleum in Halo 2 where the elites are fighting the brutes and you could sit back and relax or jump into the fray)

> It’s certainly a nice idea. It’s got enough of an rpg element to keep the campaign fresh but also not rpg enough to cause people to go: “OH NOES MY HALO 4 IS TURNING INTO MASS EFFECT, IT’S NOT HALO ANYMORE”.
>
> Although, not to start any COD vs Halo debates, but it seems the blops 2 is doing sort of this right now.

STOP NECROPOSTING

OT: I like the idea

> I’d rather have one story that doesn’t break canon than a bunch of different scenarios that could be played out.

Same

IDK, maybe only if they all led to the same conclusion, I would rather not have Halo turn into Mass Effect

-Yoink- that. that wouldn’t be halo.

> Isn’t there already something like that in the Halo games: optional objectives?

Halo ODST I think you are on about.

As cool as that sounds, Halo isn’t that kind of series; there’s a definite path down which John, Cortana and the rest of the Haloverse will go, and that’s 343’s story to tell, not ours to drive.

But I do want more games like that, and hopefully Black Ops II will be as ambitious as it sounds with its multiple endings (spoiler: the mushroom cloud from the nuke at the end will be one of three colours).