Multiplayers issues boil down to crossplay?

Anyone get the feeling all these server issues (desync, etc.) are related to crossplay? Anecdotally I have the most issues when playing in matches with both console and PC players. And back in the day when hardware/software on the Xbox live platform originated from consoles and were known, the issues were non existent. Food for thought.

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You can’t say that kind of thing on here without any kind of evidence. Also you can’t claim M&K players have an advantage despite them pretty much always dominating your lobbies as controller aim assist and bullet magnetism prevents M&K players from being able to compete.

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No, it boils down to the fact that this game was pulled out of the oven too early.

Only the thing is, that oven doesn’t always heat the food properly and the manufacturer didn’t do a very good job of assembling it.

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Yes, probably.

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No, it doesn’t boil down to crossplay, since MCC has crossplay and doesn’t have these issues.

It’s just bad scripting

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The oven was cooking at 200 *F, people complaining so they were going to cook it at 350 *F (a good temperature) but somehow it was at 500 *F so they had to pull it out fast.

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Why can’t I say that on here? Is this not a community forum for open discussion? Maybe I’m totally wrong, maybe I’m right. The community should be able to crowd source evidence one way or the other here, especially on this topic where evidence from one person isn’t sufficient.

This is probably the most valid point anyone has responded with. I don’t understand why they don’t use the things from the past (or from other games) that work and add on. They don’t need to reinvent the wheel, but they tried anyway. A wonder why after 6 years they’re still not ready.

You didn’t detect my cynical sarcasm! :wink: It was just a friendly warning that you could have certain people berating you if you don’t provide evidence for something that is literally impossible for a mere player like ourselves to provide (we’d need actual back end data of the game to actually substantiate and prove these claims of what we see and feel in game ourselves).

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I don’t think that crossplay plays any role in creating desync.

Probably has a lot more to do with how Infinite’s servers handle connections.

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There’s also no way for anyone to prove that their spaghetti game and network code which has been designed to cater for a variety of Xbox consoles and PC specs isn’t a contributing factor to desync…basically we can’t say one way or the other without the back end data which only 343i has access to.

I don’t think even disabling platform based crossplay would even truly resolve this as it is inherent in the coding…but again we’ll never know unless we are provided with this option.

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IF this was because of the two platforms, mcc would have been hit hard in dec 2020. But it didnt. Its more of an issue with the game

Halo Infinite’s problems are not because of cross-play. 343 is.

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ur definitely totally wrong and have no idea wtf happens in the kbm community of halo. Its non existent and as a kbm player and long time halo player i left coz i cannot keep up with controller players in high onyx. Just be quiet and stop making threads that are really not constructive.

This is one of the reasons why I made my first reply in this thread…because it always ends up being about controller vs M&K when it’s not even relevant. I believe that this is not what OP was referring to but this is a typical example of how this type of thread ends up going.

It seems there always tends to be confusion between platform based crossplay and input based crossplay…and some need to be reminded that a lot of PC players use controller rather than M&K (and some console players use M&K to a much lesser extent). I’m sure OP will correct me if I’m wrong, but this thread is about platform based crossplay possibly contribution to the still to be resolved desync issues…and input has absolutely nothing to do with this as far as I’m aware.

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fair enough, but where is the evidence that desync severity is correlated with crossplay? From what I have heard is that console has it worse off for desync and PC has less.

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Please read my posts above. There is no evidence because as players we don’t have access to the back end data which is the only evidence that would be valid. All we have as players is our experience of what we see and feel in game…and that is not sufficient evidence as all it generates is theories. This is a prime example of why we need 343i to step and resolve the issue, and the patch they released a few weeks ago with telemetry to analyse the issues will hopefully be a step in the right direction to identify and resolve the causes and issues.

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that means more there need to make clear and tell us what the problem really is and what the source from it is?

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Don’t get your hopes up. They have a history of telling mistruths and can’t even release a playlist update without breaking the game.

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i not get my hopes up at all.
since there cant tell the same about crossplay when people whane know what there plans are with it there cant tell at all to us.