I am a long-time Halo fan and have played every halo to date except for Spartan Assault which I will pick up on the 24th for xbone.
I played a ton of Halo 3, right up to the release of Reach and even a bit after. I then played a ton of Halo Reach right up to the release of Halo 4 and a bit after. Sadly, however, just 12 months after its release I am finding Halo 4 boring.
The graphics are great, weapons are awesome and perform amazing but the gameplay is lacking the simple/yet complex gameplay of the games that preceded it.
I have been watching a lot of Twitch lately, Halo 3 specifically and I noticed something that made me realize why.
Reach had armor abilities but still kept the core multiplayer experience. Sure some hated the additions but the abilities were just additions. Halo 4 fundamentally changed the multiplayer and thus lost the interest of hardcore Halo fans.
- Weapon spawns and controlling them (H4 has less emphasis on this)
- Grenade spawns and controlling them (You can pick your grenade in H4)
- Special abilities spawns and controlling them (You can pick your abilities in H4 on spawn)
When you play or watch people play matches in Halo 3 and even Reach you see the first step in a match is to fight over the power weapons and power ups and to then keep track of when they come back so as to get them again.
This additional gameplay mechanic is extremely interesting to competitive players, takes out the randomness like in Halo 4’s ordinance drop (I hardly ever know where power weapons are on H4 maps because I don’t really need them) and created a sub-level of strategy besides map control and well, aiming prowess.
I am positive that if Halo 5 returns to the roots of even gameplay and advantage based on skill then the masses will return to this wonderful franchise.
In my humble opinion it is the best multiplayer experience out there, bar none.
Thanks for reading.