Multiplayer suggestion: Random OPS.

IF multiplayer wants to make us feel like Spartan warriors, it should have Co-op operations. These would be simple 8 player things which have the players spawn on a map to do a few random objectives and fighting a random enemy. Think of them like L4D combined with cold wars outbreak but with halo.

Example idea.

Operation location: forest
hostiles: Unknown.
Objectives: rescue pelican crew, Activate communications relays, Defend outpost X.

The objectives would be done in that order, there will always be three random objectives which spawn on the maps. With the game play having players dropped in via pelican and given a marker for the first. You start with a standard assault rifle and a pistol nothing else through out the maps would be other weapons but also hostiles. think of this sort of like Call of duty CW’s outbreak mode.

Examples of enemies that might be on the map.

Covenant outcasts: elites, grunts, jackels(halo 1-3 type), hunters
Banished forces: brutes, grunts, jackals, hunters
Rebel forces: humans, elites, grunts, jackals.
Unknown: Flood
Hunter grounds: hunters in several types (anyone who has played halo wars 2 knows what I mean.)

Modifiers for the enemy types
Over shields: 50% of shielded enemies have overshield
stealth ops: 50% of shielded enemies have cloak.
Banshee support: constant hostile air
third party [hostile type]: second enemy group will fight the first and you.
Close range danger: more shotguns, swords, and hammers
Snipers: more snipers
Jackal snipers: Jackals armed with human sniper rifles they hit hard and fast.
Grunt swarm: 4x as many grunts as normal. (for flood it is 6x infection forms)
Armor: wraiths or Scorpion tanks are more common.
Air support: hostile air is constant (for flood infection pods bomb locations.)


Bellow enemy type is objectives these come in two types generic and end. Generic objectives do not have to be done but give bonuses like power ups, weapons, and vehicles.

Objective examples

Rescue downed pelican/convoy
info: on the map will be a downed pelican or a convoy with destroyed hogs, link up with the survivors and keep them alive for 2 minutes while rescue arrives.
type: generic
reward: Transport vehicle (anything that can hold more then one spartan) or supply drop (6 supply pods with random UNSC weapons)

Activate Communication spires
info: around the map are covenant or human mobile radio towers, hack into them to gain information on troop movement.
type: generic
Reward: per tower, weapons, grenades, armor abilities, or vehicles

Kill high value target
info: kill a high value target, be it a “named” hunter pair, some forunner hostile, a grunt in a freaking goblin, or a rebel in tank.
type: generic
reward: pelican supply drop random supplies.

Locked armor
info: a spartan has gone down in this area, they are alive but their armor is locked. Find them administer aid and escort them to the local base.
type: generic
reward: spartan ally at final, supplies from base.

Swords in the sky
info: Some Elites are requesting spartan help nearby, go see what they want. Can lead to an assassination or defend mission type.
type: generic
reward: covenant supplies.

==============================

Final objectives always take place at a local base, these can only be triggered once both generic objectives are done.

Defend fortification
info: like rescue objective but with a 5 minute counter and larger threats, including armored support.
type: Final
reward: Evac (mission complete)

Deliver a bomb
info: The base needs you to deliver a tactical explosive(you all know the bomb) to a key point of enemy communication and detonate it. Be careful we only have one bomb.
type: final
reward: Evac

Convoy escort
info: A convoy is at the base with some vital materials, escort it to the LZ marked on your map so we can all get out of here.
type: final
reward: Evac


Along with generic and final missions, there is also hidden objectives these can be anything from finding supply cashes, recovering lost dumb AI, saving some marines, to even linking up with rogue aliens who want to help.

This sounds like an evolution and improvement of what Spartan Ops from Halo 4 could have been and I am here for it. Spartan Ops was such a good idea that ended up feeling a bit half-baked because of repetitive mission design that often boiled down to “go here, shoot some stuff, and then leave the area”. If they took the objectives of Halo 5 Warzone Firefight but made them more story focused to where you had to move through something like the Zeta Halo map from campaign it would be awesome.

I agree that it sounds similar to spartan ops a bit, but it actually sounds more like WZFF. I would love to see them hybridized. My issue with WZFF is that it feels kinda pointless in terms of in game narrative and doesn’t really encourage teamwork. I would love to see a mode similar to what you are suggesting. Team is tasked with defending a convoy of cvilian trucks that is moving towards an objective. You get two warthogs, a mantis, and a falcon. Your score is based on how many trucks make it. Yeah I like where your at m8.

It would be cool if they could just procedurally generate essentially Spartan Ops, in reality it would be more like firefight/warzone with objectives.

> 2533274838687111;4:
> It would be cool if they could just procedurally generate essentially Spartan Ops, in reality it would be more like firefight/warzone with objectives.

Yeah the base idea is a PvE focused version of warzone. Just took that and put likely way to many ideas on it.

So basically something like Warzone Firefight, but in Spartan Ops style missions? I’d love that. I really hope Infinite expands upon the PvE aspect of Halo, because there’s alot of potential there

> 2535469609708123;3:
> I agree that it sounds similar to spartan ops a bit, but it actually sounds more like WZFF. I would love to see them hybridized. My issue with WZFF is that it feels kinda pointless in terms of in game narrative and doesn’t really encourage teamwork. I would love to see a mode similar to what you are suggesting. Team is tasked with defending a convoy of cvilian trucks that is moving towards an objective. You get two warthogs, a mantis, and a falcon. Your score is based on how many trucks make it. Yeah I like where your at m8.

I feel like the req system has a big part in why WZFF feels so less cooperative than og Firefight. Instead of feeling like you’re fighting for survival or to complete a mission, it feels like a custom game fight for points. Doesn’t feel as nice when everyone has super strong weapons

> 2533274882898126;6:
> So basically something like Warzone Firefight, but in Spartan Ops style missions? I’d love that. I really hope Infinite expands upon the PvE aspect of Halo, because there’s alot of potential there

Mroe or less, best way to think of it would be firefight where you have 3 objectives you have to do before escaping. Instead of waves it is time based the longer you are there the harder things get.

> 2533274918614694;8:
> > 2533274882898126;6:
> > So basically something like Warzone Firefight, but in Spartan Ops style missions? I’d love that. I really hope Infinite expands upon the PvE aspect of Halo, because there’s alot of potential there
>
> Mroe or less, best way to think of it would be firefight where you have 3 objectives you have to do before escaping. Instead of waves it is time based the longer you are there the harder things get.

I’d love to see that incorporated into a Flood mode too.

> 2533274882898126;7:
> > 2535469609708123;3:
> > I agree that it sounds similar to spartan ops a bit, but it actually sounds more like WZFF. I would love to see them hybridized. My issue with WZFF is that it feels kinda pointless in terms of in game narrative and doesn’t really encourage teamwork. I would love to see a mode similar to what you are suggesting. Team is tasked with defending a convoy of cvilian trucks that is moving towards an objective. You get two warthogs, a mantis, and a falcon. Your score is based on how many trucks make it. Yeah I like where your at m8.
>
> I feel like the req system has a big part in why WZFF feels so less cooperative than og Firefight. Instead of feeling like you’re fighting for survival or to complete a mission, it feels like a custom game fight for points. Doesn’t feel as nice when everyone has super strong weapons

Part of the issue is the way points are distributed on boss kills, as well as the ability to cheese a lot of the bosses.

It’d really inconsistent to get points off of team killed bosses, and the whole run em over with a warthog or ghost on any human size boss is a bit ridiculous.

I agree that this is mainly an issue because of how it impacts the REQ system. Some dude grabs a scout hog and plows through the first boss 12 seconds into the first round and screws everyone over because now we are all still low req in the next round and the issue just compounds.

I will say this mostly applies to Mythic as WZFF on standard difficulty is kinda pointlessly easy.

Yeah, people rushing kills caused a problem in WZFF, only played it a handfull of times and even then some guy rushing and running over the bosses was annoying.

As for how to fix that in this suggested idea… it shouldn’t be a problem as assassinate objectives would only be there some times, though an easy way to deal with it would be to have Assassinate targest having escorts and being in areas a vehicle can’t go or having equipment designed to counter ramming.

Example of an equipment idea

Land mines: Try to run an assassination target over, well they may just throw an anti tank mine at you and take you out with them.

EM JAMMER: a drop equipment that remains on the ground until destroyed, disables shields, vehicles, and radar in a moderate area.

Got a random mission idea with this structure. Idea came that each mission while random would have specific structures for their lore.

Example idea

Location: unknown
hostiles: humans
missions: rescue downed pelican, assassinate high value target, escort convoy.

lore: An UNSC outpost has run into conflict with a rebel group of humans and elites. Unfortunantly they have shot down several pelicans in the area, find the pelican’s rescue the crew and take out the rebel AA wraiths.

missions

  1. rescue downed pelican, this one is simple head to a location and bring survivors back to a local UNSC base, be this on foot, via razorback, or hog. it is upto you. Note some options require more then one trip.

  2. Destroy high value target, in this case 3 AA wraiths spread through out the map. Once they are destroyed the final mission is a go.

final mission: The destruction of the AA wraiths have really made these guys mad, they are prepping to attack the survivors as we escort them out. Grab some wasps and give them fire support.

final mission play: 4 wasps spawn at the base with some support vehicles for options. Medivac hogs/razorbacks spawn and must be escorted to an exit point on the map. enemy has infantry, hogs, ghosts, banshees and tanks watch out.

I like the idea of semi-randomized PVE missions.