Multiplayer Skulls For Custom Games.

Everyone knows about skulls in campaign. When you find them, you can activate them and they will change your campaign experience by either making it harder, or making it more exciting.

I just thought that something like this has a lot of opportunity in custom games. Obviously skulls probably wouldn’t work in matchmaking aside from maybe some action sack experiences.

But these skulls will be able to change the game in special ways. Ways that are a little more complicated than just adjusting speed or jump height or changing weapon spawns.

Below i will name a few ideas I had and you can add on.

Airhead Skull: Turns big head mode on and expands headshot hitbox.

Filter Skull: Randomly rotates FX filters over the map.

Fight! Skull: Enables button combos like BxR

Magic Skull: Makes all weapons and vehicles cloaked.

Commando Skull: Lets you hold 3 weapons.

Classic skull: Enables classic weapon skins.

Those are just some ideas. remember these are just for fun.

Sounds too much like perks.

Ah, I’m j/k

Personally I like the idea so long as they are host controlled only.

> Sounds too much like perks.
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> Ah, I’m j/k
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> Personally I like the idea so long as they are host controlled only.

Ya they work just like campaign skulls. you can toggle them on and off in custom games when setting up match.

I feel that some of them could simply be options instead of skulls - such as the three weapon carrying capacity.

Also, the Magic skull should be called the Houdini Skull!

Otherwise, good idea =)

> I feel that some of them could simply be options instead of skulls - such as the three weapon carrying capacity.
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> Also, the Magic skull should be called the Houdini Skull!
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> Otherwise, good idea =)

Thanks. :slight_smile:

Would be cool, but too late to add to the game.

I like the concept, just straight forward options. Good idea man!