Everyone knows about skulls in campaign. When you find them, you can activate them and they will change your campaign experience by either making it harder, or making it more exciting.
I just thought that something like this has a lot of opportunity in custom games. Obviously skulls probably wouldn’t work in matchmaking aside from maybe some action sack experiences.
But these skulls will be able to change the game in special ways. Ways that are a little more complicated than just adjusting speed or jump height or changing weapon spawns.
Below i will name a few ideas I had and you can add on.
Airhead Skull: Turns big head mode on and expands headshot hitbox.
Filter Skull: Randomly rotates FX filters over the map.
Fight! Skull: Enables button combos like BxR
Magic Skull: Makes all weapons and vehicles cloaked.
Commando Skull: Lets you hold 3 weapons.
Classic skull: Enables classic weapon skins.
Those are just some ideas. remember these are just for fun.
> I feel that some of them could simply be options instead of skulls - such as the three weapon carrying capacity.
>
> Also, the Magic skull should be called the Houdini Skull!
>
> Otherwise, good idea =)