What type of multiplayer progression system would you like for halo infinite?
Two things: first and foremost give me numbers! Don’t care if it’s 1-50 or beyond, but a numeric progression is just instantaneous and easy to read imho. Which brings me to the second point: transparency. I wanna know where I stay and why all the time. If that means limiting true-skill to the highest levels (between 40 to 55) for instance, so be it.
Also make it so that you can go back a few stages when you start losing, teamkilling and playing badly overall too much.
I would love to see a point system introduced were winning gives you a ton, but also by getting medals, being the MVP, doing assists etc. While losing, dying, TKS and not getting anything done will penalize you. Something like this would push the single player to do better imho, but at the same time it incentives teamwork. Not to mention in the case you do well, but still lose, you can progress a bit or at least diminishing your loses. Vice versa would be possible too though!
Ideally there would be a point system at the end of every match that shows your progress or regress by visualizing it in a bar meter. By doing so you could estimate how far away you’re to reach the next rank. …or losing and seeing your number going down!
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> Two things: first and foremost give me numbers! Don’t care if it’s 1-50 or beyond, but a numeric progression is just instantaneous and easy to read imho. Which brings me to the second point: transparency. I wanna know where I stay and why all the time. If that means limiting true-skill to the highest levels (between 40 to 55) for instance, so be it.
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> Also make it so that you can go back a few stages when you start losing, teamkilling and playing badly overall too much.
>
> I would love to see a point system introduced were winning gives you a ton, but also by getting medals, being the MVP, doing assists etc. While losing, dying, TKS and not getting anything done will penalize you. Something like this would push the single player to do better imho, but at the same time it incentives teamwork. Not to mention in the case you do well, but still lose, you can progress a bit or at least diminishing your loses. Vice versa would be possible too though!
>
> Ideally there would be a point system at the end of every match that shows your progress or regress by visualizing it in a bar meter. By doing so you could estimate how far away you’re to reach the next rank. …or losing and seeing your number going down!
What about raw CSR values like they do simply for Onyx.
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> What type of multiplayer progression system would you like for halo infinite?
something like Halo Reach but at the same time i do like H5’s ranking system so who knows aha
I prefer names honestly. My favorite being Halo Reach. I don’t mind how Halo 5 split them with SR and CSR I think that’s perfect. I would just like them with actual names, at least for the player social rank.
They could do both: a military inspired linear level-up system for a steady progression and a skill based numeric ranking system for the competitive aspect.
The first one is solely based on points accumulated by getting medals, winning firefights, doing missions, multiplayer play-time and such. It would be similar to Reach basically, where after every ranking you would access more cosmetic items and in the in-game marketplace while of course earning credits along the way (even though skill-based unlocks are the way to go imho, but that’s not the topic on hand
).
The second one would be a simpler CSR basically. Heavily tweaked compared to H3 of course or it wouldn’t work like I described it earlier. The philosophy of the system is actually really H4-esk, but transparency and immediacy is what makes the main difference imho. No division between game and waypoint, nor any hidden number in the background - your card shows you all the stats in the menu and you know exactly what’s up and why you got up or down, drowning the annoyances from the H2/3 era in the process!
Problem is, CSR is deeply woven in trueskill which also means the calculation is based on all the other players if I recall correctly. That means the immediate visualization part just can’t work like I intended it to. Trueskill however is much more precise and competitive and I don’t won’t to lose that either. Therefore limiting the trueskill ranking to the last 10 to 15 levels an keeping the simpler method could be a solution. You still get a skill based leveling system, but it’s more like a game and it also works like a beginners entry phase before getting to the even more competitive levels.
To recap: the tag-list during matchmaking would showcase your gamertag, than a logo showing your “Spartan Rank” (the linear progression) and at the end the number of your skill-level. I hope this clarifies what I meant earlier! 
I just hope named military ranking system known in Halo, otherwise the ranking could be dependant on medals, objective focus and such.
Though surely skill ranking could be different from military ranking which could be XP based steady progression while skill ranking could be number depending on objective score meaning basically kills & maybe kill/death ratio in slayer, flag defence, flag score, flag carrier kill etc in CTF & so forth.
Objective based skill ranking which I would prefer to be more individual given winning/losing has so much variation given quitters & afkers for example, a few seconds being down a player in team slayer can effect a tight match.
Individual score for individual skill rank. Winning/losing could have more focused effect when playing on a group like XBL party which could be it’s own team ranking, a club thing.
As for why military ranks, they are just so much more interesting with something to look ahead for. SR ranks are just so dull and while they can be divided to more ranks it doesn’t really matter for me since I don’t need to rank up every or every second day. Id much rather have some rarer ranking with some meaning to it rather than some conveyor belt ranking.
Some armor sets could also be tied to ranking up, not for every rank but just for some occasional ranks.
I don’t like placement matches. Some players get placed way too high up, and others too low. This causes a detriment to players who are placed on their teams when they are facing opponents they are not matched in skill against.
I think it would be better that, if the season model is to return, just restart every season and work your way up. That said, I know a lot of games today utilize the placement matches model so I don’t think a full restart will be implemented.
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> This: Halo Infinite | A fan's expectations, predictions and hopes
Did you make this list for 343i? Or did you find it somewhere? I completely agree with the desires though.
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> > 2535441330154481;9:
> > This: Halo Infinite | A fan's expectations, predictions and hopes
>
> Did you make this list for 343i? Or did you find it somewhere? I completely agree with the desires though.
> <p></p>
Found it on the Internet, I agree with most of the topics 
Bring back military ranks like Halo: Reach. I also like in Reach that you can unlock armor at your pace, save up CP points and purchase what you want when you want it.
Halo Reach’s multiplayer ranking system. Halo 5’s was not so bad either.