If you could only choose between the multiplayer or singleplayer for Halo 5 which would you choose? 343i is running out of time and budget and they can only make ‘half’ of Halo 5, but the multiplayer side takes the exact same time and budget to make as does the singleplayer, so instead of deciding which side to make internally they have a big poll for everyone to vote in.
You can either have multiplayer; containing matchmaking, custom games, forge and theater
Or Singleplayer; containing campaign, firefight, more original soundtracks and theater.
If you choose Multiplayer you will get hours more content from replay value, but everything new is unexplained and makes no sense. the Halo story basically gets cut between Halo 4 and Halo 6.
If you choose Singleplayer you will get to experience all the story, but you cannot ever verse your friends (or enemies) in multiplayer and the main replay value only comes from firefight.
Personally I know this is kind of cheating, but I honestly couldn’t pick one over the other. I like them both just as much and I think my brain would explode if I tried to pick one.
So, if you could only have one or the other which would it be? I’m interested to see the results.
Singleplayer.
I feel the Multiplayer is bound to disappoint, while the Campaign still has potential.
If you were to ask me if I could have the perfect-in-my-eyes multiplayer experience or the perfect-in-my-eyes campaign experience, I’d go with Multiplayer.
Singleplayer.
I didn’t start playing halo for the multiplayer. For me halo is halo because of the story, not the online games.
Multiplayer. Playing with friends and meeting new friends. The halo campaigns are generally good but most fun is to be had in the chaos of the online battlefield.
Campaign. Especially since it comes with Fire fight as well. Would these have co-op though?
If 343 were to release a game that in no way added to the story I might for the first time find myself asking if the game is worth buying.
And another thing is that I can’t stand even small things like the art work errors in Escalation so missing a chunk of the story this big would have me banging my head against the wall.
It might actually be nice to have one core game that doesn’t have multiplayer. Imagine it, a three year period without people complaining about patches or weapon balance or Halo loosing it’s roots or Halo becoming dated and blah, blah, blah. People will of course be complaining about the lack of multiplayer instead, but that will be just be one big complaint instead of hundreds of small ones and everyone will be simply agreeing that there should have been a multiplayer instead of arguing among themselves over the different ways a problem can be fixed like they do with things like map design and weapon balance. And even then how long would that small amount of arguing last? If it’s just single player the replay value will go down and the players will just move on after a few months instead of sticking around and festering.
Now that I think about it there’s actually a part of me that wants 343 to really do this. Just a small part though.
Campaign, every time. It’s rare that I buy games with only multiplayer, but I have never seen one that kept be occupied for long. I love both multiplayer and campaign, but I am a lore buff, first and foremost. I don’t know that I’d pay $60 for a multiplayer-only Halo title. Then again, if this hypothetical Halo campaign were like previous Halo campaigns, I probably wouldn’t spend $60 on it, either.
I hate to say it, but Multiplayer. The last two Halo Campaigns (Reach and Halo 4) disappointed me terribly, and Halo 3’s fantastic multiplayer provided me a lot more replay value than the fun Campaign. Halo 4 and Reach’s Multiplayers overall really weren’t that great, but Forge, Custom Games, and Matchmaking to an extent made up for that in Reach.
In Halo 5, I’d assume that Forge and Custom Games would receive heavy upgrades taking all the fan input into account, especially due to the lack of Campaign, which might even signal a sort of map editor (minimal amount of work using the Project Spark engine, as they’re both owned by Microsoft) and even a Custom Games Browser (again, it would take a minimal amount of work to implement).
Matchmaking would most likely be much improved as well, with better search parameters, and if there were actually enjoyable gameplay, unlike in Halo 4, or at least some classic playlists, as well as new weapons and vehicles, it’d probably have a lot more replay value than even a great Campaign would.
PS. To nitpick, no Multiplayer would technically mean no Co-Op Campaign either, so it’d just be a long Single-player Campaign that you’d play over and over again. 
Personally, I’m hoping for fantastic Multiplayer and an amazing Campaign, but we’ll see. I don’t have my hopes up. The best case scenario in my opinion would be a H2A release this year (yay!) and Halo 5 in 2015, making for an extra year of development time to release the best Halo game possible. 
PPS. I didn’t miss the Campaign in Halo 3: Mythic, and I had some of the best experiences in my entire history of Halo with that disc. 
Single player, the last two have not been that good for multi player, especially Halo 4, it has to be campaign.
Honestly I’d be happy if they released a long single player game only. I don’t get hyped for multiplayer.
Singleplayer. A properly done campaign has all the replay value you will ever need.
I would want neither. I wouldn’t want the game at all at that point. Without one or the other the game would be ruined for me and I wouldn’t buy half of a game.
Oh no! This is what has been said in my nightmares! Having to actually chose between the two! AAAAAAAAGGHH!!!
After heavy consideration (a minute), I had to with multiplayer. I really want the new campaign to arrive, but in the end, MP has more of a wider variety of outcomes than just a few levels that are the same. IMO, multiplayer is different every time you play it, from game types, to playlists, to the different kinds of players you’re with. Plus, I’m also thinking that MP will include those side options like Firefight and Spartan Ops, depending on which returns.
If half of Halo 5 comes out this year, and the rest of the next, I honestly don’t want to spend a year on a single campaign. Multiplayer has always been more interesting in my eyes. 
Oh man! I agree…NIGHTMARE! Since I had to pick, I said campaign/single player because it’s the story that got me hooked and I need my fix. Multiplayer rocks but is not stand alone. Without the story continuing It’s THE END…No more Halo! NOOOOOO! Chief! Oh…just a terrible nightmare…
> If you could only choose between the multiplayer or singleplayer for Halo 5 which would you choose? 343i is running out of time and budget and they can only make ‘half’ of Halo 5, but the multiplayer side takes the exact same time and budget to make as does the singleplayer, so instead of deciding which side to make internally they have a big poll for everyone to vote in.
>
> You can either have multiplayer; containing matchmaking, custom games, forge and theater
>
> Or Singleplayer; containing campaign, firefight, more original soundtracks and theater.
>
> If you choose Multiplayer you will get hours more content from replay value, but everything new is unexplained and makes no sense. the Halo story basically gets cut between Halo 4 and Halo 6.
>
> If you choose Singleplayer you will get to experience all the story, but you cannot ever verse your friends (or enemies) in multiplayer and the main replay value only comes from firefight.
>
> Personally I know this is kind of cheating, but I honestly couldn’t pick one over the other. I like them both just as much and I think my brain would explode if I tried to pick one.
>
> So, if you could only have one or the other which would it be? I’m interested to see the results.
I still like multiplayer, and campaign is not always singleplayer because everyone now has opportunity to invite their friends online with Xbox Live, and the number of people that can play campaign is four people. You don’t have to have modes in separate, their all together in one game. If the game didn’t have multiplayer then people wouldn’t have the opportunity to do matchmaking and they would be bored.
My mentality for games, specifically Halo, is “Come for the campaign, stay for the multiplayer.”
With that in mind, it’ll be campaign/singleplayer for me.
Singleplayer definitely. I assume the campaign would be longer and more in depth due to it being essentially the main focus of the game, at least I hope.
Hmmmm lets see.
Campaign games completed: 21
Campaign playtime: 00D 19H 49M
Multiplayer games completed: 4913
Multiplayer playtime: 29D 21H 26M
Multiplayer for sure, no contest.
> Singleplayer. A properly done campaign has all the replay value you will ever need.
This. I still play Halo 2 whenever I get the chance. Delta Halo/Regret anybody?
> Multiplayer. Playing with friends and meeting new friends. The halo campaigns are generally good but most fun is to be had in the chaos of the online battlefield.
This. I play almost all my games for the multiplayer.
Single Player for sure
I play Halo for it’s Sci Fi universe , story and characters . not for bunch of people shooting each other and trying to steal flags 
I do enjoy Multiplayer and playing it with friends . but I never cared for it as much as the campaign .
and overall most games that I play and love so much are Single player focused . like Deus Ex , Mass effect , skyrim ,The witcher , Bioshock , Half Life …
that said , Starwars Battlefront 2 was the best Multiplayer i ever played .