Now that we have seen some decent multiplayer footage, where does everyone stand on Halo 4’s multiplayer? Im most interested to see if anyones opinions changed and why.
EDIT: I’ve been watching this thread and for the most part people, on the forums at least, are pretty excited for this game. The votes have been fluctuating a little bit but people who selected the top choice has been about 72-75% of the vote most of the time. I for one, am amount the 75%. I am also extremely ready for Halo 4.
It does look beautiful. I had my doubts but it looks genuinely fun and says halo to me. The players commented how they hadn’t had this much fun with Halo in years. I think it is going to be awesome.
Although I can’t wait to play the MP a few concerns have arisen such as AR looks horribly under-powered compared to BR and DMR and the BR still looks like it will be the most favored gun out of the starting load out
I’m not gonna lie, I’m still a bit skeptical (at least of Infinity Slayer). The game’s core elements: The weapons, the movement, etc. are all looking fine to me. They may all take 5 or more shots, but their RoF seems to be much faster almost to the point where they’ve got the same kill times as a 4sk weapon from previous games. Power weapon drops are fine to me as well b/c everyone has a shot at them once they drop and they will still drop in a pattern that can be taken advantage of.
It’s things like these tactical packages, support upgrades, and personal ordinance that still have me worried. It’s one thing to have people start of w/ different weapons or abilities b/c those can be kept somewhat balanced and be countered, but it’s another thing to have some players w/ larger motion trackers than others or multiple primary weapons b/c there isn’t exactly a way to counter someone w/ a scoped-in motion tracker or faster-recharging shield. Personal ordinance is different question, but I still don’t really like it. It basically just throws an extra power weapon onto the battlefield right next to the player that called it and doesn’t really give another player a chance at getting them (at least if the caller is smart about where they call it in), but I guess technically everyone has a fair chance at earning them if they get the kills.
I’m not entirely sold on Halo 4’s multiplayer setup yet, but I’m definitely looking forward to the game and will be finding which style suits me best. As soon as more info comes out on other gametypes, I’ll be all over it b/c I don’t think Infinity Slayer is something I’m going to be spending the majority of my time in.
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Can’t wait to spot out those CoD players who will try to jump on the bandwagon with Promethean Vision
Me: Time to kick some butt:
Ex-CoD player: Oh this always worked in CoD
Me: Promethean vision on. Oh look a noob!
Me Turns, off promethean vision kills noob with a AR
Ex CoD player: TRY HARD GOML GARB BK RANDY SCRUB JEW friggin hardscoper!!
Me: Theres no AR scope.
The only other shooters I like is BF3, theres no campers.
> I’m not gonna lie, I’m still a bit skeptical (at least of Infinity Slayer). The game’s core elements: The weapons, the movement, etc. are all looking fine to me. They may all take 5 or more shots, but their RoF seems to be much faster almost to the point where they’ve got the same kill times as a 4sk weapon from previous games. Power weapon drops are fine to me as well b/c everyone has a shot at them once they drop and they will still drop in a pattern that can be taken advantage of.
>
> It’s things like these tactical packages, support upgrades, and personal ordinance that still have me worried. It’s one thing to have people start of w/ different weapons or abilities b/c those can be kept somewhat balanced and be countered, but it’s another thing to have some players w/ larger motion trackers than others or multiple primary weapons b/c there isn’t exactly a way to counter someone w/ a scoped-in motion tracker or faster-recharging shield. Personal ordinance is different question, but I still don’t really like it. It basically just throws an extra power weapon onto the battlefield right next to the player that called it and doesn’t really give another player a chance at getting them (at least if the caller is smart about where they call it in), but I guess technically everyone has a fair chance at earning them if they get the kills.
>
> I’m not entirely sold on Halo 4’s multiplayer setup yet, but I’m definitely looking forward to the game and will be finding which style suits me best. As soon as more info comes out on other gametypes, I’ll be all over it b/c I don’t think Infinity Slayer is something I’m going to be spending the majority of my time in.
Fair enough. Also thank you for presenting your argument without blind hate or blind following. I have similar concerns, not as many as you do, but the modifications have me a little worried but not as much as they did before. After watching all the MLG multiplayer games, they didn’t seem to have too much of an affect on actual gameplay. I’ll reserve my final judgment on the matter once I’ve played the final version of the game for myself.
Thing I’m excited for are surprisingly a new weapon - the grenade pistol (can’t remember its official name.) It looks like there will be a lot of fun and creative possibilities with it. Such as sticking a teammates warthog or banshee and send him over to the enemy base as a distraction or a suicide hog/banshee. Im curious if you can stick people with it to…?
The actual gameplay looks really fun and personally the game looks, sounds, and so it seems, plays better than reach. We will have to wait and see if that is true or not, but I have a gut feeling it is.
I picked the top option. The multiplayer speed looks perfect, down to the -Yoinking!- T. 343 nailed that. The weapons are great, can’t see how they could be any better.
But whoever thought to put perks into this game should be smacked. Not hard enough to make them cry, but pretty damn hard. Perks are looking/sounding even more stupid than I ever thought they would.
Armor abilities look like they’re getting butchered. Using the Thruster Pack in Halo 4 reminds me of using the Whirlwind Sprint shout in Skyrim. Promethean Vision has an obvious upside and seemingly no downside.
They got around 5 months to go. We’ll see what they can do.
> Fair enough. Also thank you for presenting your argument without blind hate or blind following. I have similar concerns, not as many as you do, but the modifications have me a little worried but not as much as they did before. After watching all the MLG multiplayer games, they didn’t seem to have too much of an affect on actual gameplay. I’ll reserve my final judgment on the matter once I’ve played the final version of the game for myself.
>
> Thing I’m excited for are surprisingly a new weapon - the grenade pistol (can’t remember its official name.) It looks like there will be a lot of fun and creative possibilities with it. Such as sticking a teammates warthog or banshee and send him over to the enemy base as a distraction or a suicide hog/banshee. Im curious if you can stick people with it to…?
>
> The actual gameplay looks really fun and personally the game looks, sounds, and so it seems, plays better than reach. We will have to wait and see if that is true or not, but I have a gut feeling it is.
>
> It looked really fun.
Yeah the game is definitely better than Reach, I can tell that already. I don’t quite think it will be able to top Halo 2 or 3 though unless they do a great job at offering a variety of play styles in matchmaking. I really don’t want to see things like just one Slayer playlist where we vote between Infinity, Regular, and Classic gameplay b/c I know I would have to deal w/ a bunch of games I don’t want to play before I finally get the game I want.
I’m thinking 3 hoppers: Infinity, Regular, and Classic. All 3 could have the main playlists like Slayer, Obj, FFA, and BTB as well as many some hopper-specific playlists that fit that style. Infinity will take full advantage of all of Halo 4’s gameplay features, Regular will be more like Reach where there will be set loadouts to choose from instead of your own (hopefully no specializations or ordinance as well), and then Classic which is just Halo 4 w/ all of the additions removed (no loadouts, no weapon drops, etc.) I feel like if all 3 styles are offered right from the beginning, then it will not only keep more players around to populate them (unlike Reach), but also give the game some more longevity by allowing a larger variety of playstyles for each player to try out.
I’ve been a halo fan since Combat Evolved, and I have to say, this will either be the best multiplayer or the worst. No in between. From what I have seen, they have done an amazing job tying in the story to the combat, and the combat looks pretty good too. However, I have a major concern…
If the load-out system and upgrade system is too customizable, it will be more like the Modern Warfare franchise as opposed to the Call of Duty franchise. (CoD 1,2 vs MW1,2,3) I for one, do NOT want another laggy killy death arena that isn’t fun because people only play with cheap settings.
Halo is about strategy, not equipment. 343 says that the Mjolnir Gen-1 had armor abilities… I say it didn’t. Spartan III’s (not the reach fake spartans, the real 18 y/o suicide spartans) had SPI armor, not Mjolnir. Halo 3 had items, not abilities. Reach had abilities, and every halo fan I have spoken to hates abilities and wants items back.
I am majorly concerned for the well being of future halo multiplayer. The game looks amazing, but I may not be playing online much.
I certainly hope it’s not like I am imagining it and it really is fun. Good luck 343, don’t screw it up, cause if you do, I’m not buying any more. Same thing for any new Activision game. They screwed CoD up with 3, WaW, and onwards.
Spartan Ops is genius and I will love playing every second of it.
Also, Regicide sound amazingly fun too! Give the little guys a chance!!! I don’t want to be king though haha
Seeing more of the multiplayer gameplay from E3, most of my mixed feelings I had about Halo 4’s MP aren’t as much as a red flag for me when I first saw the Halo 4 Gameinformer cover article. Seeing the game in motion really made a difference to me. Now it’s just a matter of waiting to play it for myself.
I’m still pretty much so-so on the way the Spartan IV armor looks. I’m just not used to seeing helmets with so little visors. It just doesn’t look Halo to me.
I was worried when I first read the GameInformer article, but now that I’ve seen it in action…OHMAHGUDNESS!! It looks quite amazing! The gamestyle still screams Halo, but with new features that support it.
You said you wanted to know what changed are minds and why. Well:
The gameplay still looks like Halo, still takes skill to play. Strafing is effective again. Has great new features implimented such as customizable loadouts etc. I love the graphics and the artstyle, and that music that kicks in at the 1 min remaining mark is beautiful.
> I’m not gonna lie, I’m still a bit skeptical (at least of Infinity Slayer). The game’s core elements: The weapons, the movement, etc. are all looking fine to me. They may all take 5 or more shots, but their RoF seems to be much faster almost to the point where they’ve got the same kill times as a 4sk weapon from previous games. Power weapon drops are fine to me as well b/c everyone has a shot at them once they drop and they will still drop in a pattern that can be taken advantage of.
>
> It’s things like these tactical packages, support upgrades, and personal ordinance that still have me worried. It’s one thing to have people start of w/ different weapons or abilities b/c those can be kept somewhat balanced and be countered, but it’s another thing to have some players w/ larger motion trackers than others or multiple primary weapons b/c there isn’t exactly a way to counter someone w/ a scoped-in motion tracker or faster-recharging shield. Personal ordinance is different question, but I still don’t really like it. It basically just throws an extra power weapon onto the battlefield right next to the player that called it and doesn’t really give another player a chance at getting them (at least if the caller is smart about where they call it in), but I guess technically everyone has a fair chance at earning them if they get the kills.
>
> I’m not entirely sold on Halo 4’s multiplayer setup yet, but I’m definitely looking forward to the game and will be finding which style suits me best. As soon as more info comes out on other gametypes, I’ll be all over it b/c I don’t think Infinity Slayer is something I’m going to be spending the majority of my time in.
Whoa! Wait! What!? Someone is giving constructive feedback on Halo forums? Cookie for you. (:
On topic: MLG gameplay showed me what’s important to me in Halo. Strafing is effective, grenades seem to be okay and guns are amazing. But I am still waiting to see all AAs in action. I hope they are all balanced and usefull.
I’m skeptical about all the loadout features, but as long as each perk gives you just as good of an advantage as the next, then it won’t feel too bad.
Reach burned us with AA’s; the majority of the maps weren’t designed for Jet Packs and Sprint, and Camo just wasn’t a good thing to spawn with. Not to mention the disruption made by Armor Lock and the worthlessness of Holograms.
It looks like Halo 4’s AA’s, just with the first 3-4 shown, look like they’ve been designed better from the ground up. Plus, all maps are designed with Sprint as a basic ability from the ground up, so Sprint won’t be such an issue with map design anymore, I’m assuming.
The only AA I’m truly hoping doesn’t return is the Jet Pack, at least not something you can spawn with. Halo’s maps just aren’t designed to break verticality so flippantly.