Previous Halo titles have never been designed with esports as the core design element for multiplayer. Games such as Starcraft 2 and Street Fighter, have been games where the core design element is esports or competitive play. When a game is designed from the core as a competitive title, the game becomes balanced out of the box without alienating and splitting the community of the game, Halo 4 needs this.
Look at Street Fighter 4. There are advanced combos where even the best professional SF players can’t always pull off every single time, they are constantly practicing and practicing to perfect their game. Whereas on the flip side, a casual player in SF isn’t going to NEED to know the advanced combos to still enjoy the game. In other words, a match between two casual players versus a match between to pros will play entirely different, but not a single thing was done to the core settings of the game.
Same goes for Starcraft 2. The difference between a pro starcraft player and a casual player are simply the speed and strategy the players employ. The game itself isn’t tweaked or changed to fit either player.
Halo 4’s multiplayer needs to have this core concept. It will allow the entire community of Halo 4 to play the same game, but with a solid ranking system, it will split the players into their respective tiers (as they should) so that pros are playing pros and casuals are playing casuals, in other words, it will take care of itself without changing the core game.
Casual players can have fun playing a competitive game, but competitive players generally don’t like to play a game that, at its core, is casual. Halo CE, Starcraft and, to a lesser extent, Halo 2 are prime examples of this.
One of the things I like about Halo and make it unique is that everyone starts out even. If I wanted things like sprint, custom loadouts, or “perks” I would play any other modern console shooter.
> Do you know what e-sports are? Yoink! like the MLG playlists in the halo games aren’t e-sports.
?? MLG is an example of esports Halo. There are other various Halo professional esports leagues around the world, but MLG I believe is the largest Halo esports league.
> An e-sport has to be a game that takes skill, Halo is fun but its all auto-aim, there is no challenge to it.
With respect to your opinion on what an esports game needs to be, Halo esports is pretty popular with Major League Gaming, so, there is a solid esports following despite your opinion on the “skill” of the game.
At OP. I must say i love the direction that this thread is going in as i would love to see Halo once again pushed to its limits and made for the gamer. But i feel that a point in your opener could have been better put in respect to SF4. im not sure how much you have played of that game or where you have been for it. but SF4 is a watered down game and it was made for casual gamers. now the game you should have pointed out was SF3rd strike. the game never reach it potential as a game should and pros pushed it each and every yr. and thats what i miss from halo. the maps use to take more brain power to navigate not everything is dumbed down. but this is the way halo has been going for yrs. Trying to make things easy for everyone else. to me this is a insult to our community as a whole and everyone needs to be pushing for a rank system and better game play.
Your attempt at stirring the pot was well noted and reported.
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I don’t mean to make any waves (eh. Actually, I do.), but E-Sports is a pretty pretentious title, don’t you think? Video-games started as toys, and to this day I’m pretty hesitant to refer to them as otherwise. They’re hobbies.
Competitive spirit is certainly expected, and I applaud it, but E-Sports? The moment you start to build something that was made for fun into serious business is the moment it begins to lose its soul.
I’d prefer a game, not a product, and I hope 343i is making Halo 4 out of visionary love (I have no doubt Frankie is doing so), rather than to fit the niche of the MLG or E-Sports community.
Burnie Burns of Roosterteeth was actually interviewed about E-Sports, and when he addressed it on his podcast, he openly mocked it. Not only is he someone who works with Machinima as a career in entertainment, and has consulted the makers of Halo, but he helped invent friggin’ Grifball. I’m inclined to think I’m not the only one who “stirs the pot”.
> > >
> >
> > Your attempt at stirring the pot was well noted and reported.
>
> I don’t mean to make any waves (eh. Actually, I do.), but E-Sports is a pretty pretentious title, don’t you think? Video-games started as toys, and to this day I’m pretty hesitant to refer to them as otherwise. They’re hobbies.
>
> Competitive spirit is certainly expected, and I applaud it, but E-Sports? The moment you start to build something that was made for fun into serious business is the moment it begins to lose its soul.
>
> I’d prefer a game, not a product, and I hope 343i is making Halo 4 out of visionary love (I have no doubt Frankie is doing so), rather than to fit the niche of the MLG or E-Sports community.
>
> Burnie Burns of Roosterteeth was actually interviewed about E-Sports, and when he addressed it on his podcast, he openly mocked it. Not only is he someone who works with Machinima as a career in entertainment, and has consulted the makers of Halo, but he helped invent friggin’ Grifball. I’m inclined to think I’m not the only one who “stirs the pot”.
I’m at work and don’t have time to comment on all your points (as much as I would like to), but I’ll say this, designing the core element of a pvp (player versus player) multiplayer game, no matter the game, with esports and/or competitive play in mind, allows everyone of any age, skill, etc to enjoy the game. It’s the truest form of balance from the very start.
Just like in reality with the health of the human body, you always want a strong core. It keeps you in shape, it keeps you healthy, and keeps you alive.
> > > > E-Sports.
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> > > > Jesus Christ.
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> > > Your attempt at stirring the pot was well noted and reported.
> >
> > I don’t mean to make any waves (eh. Actually, I do.), but E-Sports is a pretty pretentious title, don’t you think? Video-games started as toys, and to this day I’m pretty hesitant to refer to them as otherwise. They’re hobbies.
> >
> > Competitive spirit is certainly expected, and I applaud it, but E-Sports? The moment you start to build something that was made for fun into serious business is the moment it begins to lose its soul.
> >
> > I’d prefer a game, not a product, and I hope 343i is making Halo 4 out of visionary love (I have no doubt Frankie is doing so), rather than to fit the niche of the MLG or E-Sports community.
> >
> > Burnie Burns of Roosterteeth was actually interviewed about E-Sports, and when he addressed it on his podcast, he openly mocked it. Not only is he someone who works with Machinima as a career in entertainment, and has consulted the makers of Halo, but he helped invent friggin’ Grifball. I’m inclined to think I’m not the only one who “stirs the pot”.
>
> I’m at work and don’t have time to comment on all your points (as much as I would like to), but I’ll say this, designing the core element of a pvp (player versus player) multiplayer game, no matter the game, with esports and/or competitive play in mind, allows everyone of any age, skill, etc to enjoy the game. It’s the truest form of balance from the very start.
>
> Just like in reality with the health of the human body, you always want a strong core. It keeps you in shape, it keeps you healthy, and keeps you alive.
Halo 2 wasn’t designed solely with competitive play in mind, and look how that turned out.
And if someone has great abs and a bland personality, they might as well be on Jersey Shore. And yes, that metaphor DID make sense.
> Halo 2 wasn’t designed solely with competitive play in mind, and look how that turned out.
Halo 2 was saved by button glitches that inadvertently created a skill gap in the game. For a game to be as competitive as possible there needs to be balance and a medium (skill gap) for player A to outplay player B. Button glitching in H2 created a way for a more talented player to outplay a less talented player.