Multiplayer needs Classic mode & Infinity Mode

I have thought about this for years now after Halo 5. The fanbase is kind of divided. One says Sprint and armor abilities are good for Halo the other group says otherwise. I came up with this idea to please both parties. It seems ambitious but man do I wish 343 could read this it will be a dream. So here goes:

Why not have a Classic mode and a “modern mode” in Halo Infinite? Think about it. The “modern mode” where you will find all of Halo 5’s armor abilities (with tweaks obviously to make it more refined) are in this “Infinity mode”. In it you have all the playlists like Infinity Slayer, Strongholds, CTF, SWAT, Snipers, BTB, infection and maybe other ones like Shotty Snipers, Action Sack and so on. Make all new maps that are fun and Halo-esque and also appropriate for the abilities. You have all that in the Multiplayer section “Infinity”. Then there is “Classic”, where all armor abilities are turned off. You have classic remade maps from the ground up for this slipspace engine (imagine Guardians or Vallhala with this engine). You’ll have some of the classic playlists like Classic Slayer, Oddball, Race, Invasion, Territories, Crazy King, VIP, Juggernaut, etc. And then obviously you will have Warzone as seperate as well.

In my opinion I always thought this would be the best of both worlds. It can potentially bring so many new and old players into the franchise. This is what I call ambition, but also an ambition that could be turned into reality. I hope 343 reads this or any of you are interested since I’ve been having this idea since Halo 5. What are your thoughts?

One Word: Resources.

You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?

It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.

No matter what 343 does the game won’t please everyone. I respect everyone’s opinions of 343’s Halo games, but personally, I like their games. I do hope this game will bring the “divided״ community together though.

Remember, 343 wants to bring in new fans but also please the current ones. I don’t think armour abilities will be removed, but maybe they’ll be toned down, just to please most fans.

> 2533274900668879;2:
> One Word: Resources.
>
> You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?
>
> It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.

I don’t think a company like Microsoft, one of the biggest companies in the world with their flagship studios and game who have been working on it for 3 years now and will work on it for at least an extra year if not two more will have a problem with recources. The mechanics and core gameplay, graphics are all there still. Abilities are the only thing that are toggled off which you can easily do even in custom games in Halo 5. We don’t have that sadly in competitive multiplayer however. This is why I feel it actually is legit. Maps that are made could be like about 7 or so at launch for the modern mode and 4 or so BTB, and for the classic say 6 maps. That really isn’t that much considering Halo 2 had like 15 maps at least back in 2004. Warzone could launch with 3 maps as well as they did with Halo 5. I mean even 343 said that this game will be “their most ambitious game yet”. So if it’s the most ambitious, why not go guns blazing and give it all this time. That’s what I think…
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> 2533274921570205;4:
> Remember, 343 wants to bring in new fans but also please the current ones. I don’t think armour abilities will be removed, but maybe they’ll be toned down, just to please most fans.

Also remember , the biggest selling FPS franchise CoD faltered when introducing advanced mobility, and only returned to previous sales by going back to basics. Maybe 343 saw the same and are actually learning from history instead of repeating it?

> 2533274921570205;4:
> Remember, 343 wants to bring in new fans but also please the current ones. I don’t think armour abilities will be removed, but maybe they’ll be toned down, just to please most fans.

I actually like the new games too, not as much as the older ones, but I think they are pretty solid FPS’s. I wished that they were just two options or at least a classic playlist if not a whole mode. Just something that adds to the formula. For 343 titles are great shooters but lost a little of the magic that made halo more halo. They know themselves that Halo is gone in a different path with so many drastic changes they’ve made frim one game to another. I just hope we have a Halo game that not only looks like Halo but plays like Halo, and nit just jump in the modern time for sake if modernizing. I think sprint could be for example in Halo, just naybe some tweaks to nerf it or so would be better. But yeah…

> 2533274900668879;2:
> One Word: Resources.
>
> You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?
>
> It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.

Right on. You can’t possibly expect a game studio to create two distinct gameplay systems for one title. All with their associated weapon balancing, map design (can’t have maps that work well with both modes, it just doesn’t work like that), spawning system etc. And yeah people will still complain. Classic style fans will complain that there are too few classic maps and the inverse will happen with New style fans.

Pick one style and stay with it. Otherwise you will be left with a jack-of-all-trades-master-of-none situation. Either that, or the game won’t ever release because of development issues.

The problem with having two mobility styles in one game is vision division. You have to make two sets of maps, modes, weapons, vehicle changes, hitboxes, etc. Mobility changes everything so you’d have to make two of everything and that just isn’t realistic.

I’m so glad everyone is responding, thanks! My message to guys who are saying it’s not feasible and not realistic to have two gameplay styles is this:

This has been done on numerous occasions by 343 themselves in Halo 5 (Halo Ce playlist, Halo 3 playlist) this isn’t anything new. It is just expanding on that idea. This idea I had was before they added those playlists and I remember being stoked about those playlists caus it felt like they read my mind. It is realistic because it already happened. It needs to be refined and tweaked to make it more polished and better and it can easily work. MCC didn’t work because it had 4 games in one disc. This one is just a toggle on/off situation. The maps I added aren’t hard to make as again they were made for the playlistbI mentioned earlier in Halo 5. That was even made by the community. How can the Halo community make these maps where a Triple AAA first party company can’t

> 2533274952236199;10:
> I’m so glad everyone is responding, thanks! My message to guys who are saying it’s not feasible and not realistic to have two gameplay styles is this:
>
> This has been done on numerous occasions by 343 themselves in Halo 5 (Halo Ce playlist, Halo 3 playlist) this isn’t anything new. It is just expanding on that idea. This idea I had was before they added those playlists and I remember being stoked about those playlists caus it felt like they read my mind. It is realistic because it already happened. It needs to be refined and tweaked to make it more polished and better and it can easily work. MCC didn’t work because it had 4 games in one disc. This one is just a toggle on/off situation. The maps I added aren’t hard to make as again they were made for the playlistbI mentioned earlier in Halo 5. That was even made by the community. How can the Halo community make these maps where a Triple AAA first party company can’t

Adding ‘Classic’ gameplay playlists is pretty simple. It can absolutely take the place of Breakout, (if it doesn’t already get placed in Team Slayer in Halo Infinite) or take place entirely on Forge maps if launch maps don’t work. In fact, it would be one of Halo Infinite’s strongest outlets for true casual play if the gameplay will be anything like Halo 5. In my opinion classic gameplay is perfect for Social, relaxing the nerves. 2 playlists, a 3rd one which is ranked and in rotation:

  • Rumble Pit - Team Classic (Slayer and Objective) - Double Team/Team Hardcore/Ranked SlayerAll classic fans need is their bread and butter. Rumble Pit with tried and true FFA modes like Slayer, Oddball, Hill, and Swords. You got Team Classic with a good blend of casual Slayer and objective. CTF, Hill, Bomb, and the occasional Snipers. Ranked is self-explanatory, people will instantly remember those first two names when they see them.

> 2533274952236199;10:
> I’m so glad everyone is responding, thanks! My message to guys who are saying it’s not feasible and not realistic to have two gameplay styles is this:
>
> This has been done on numerous occasions by 343 themselves in Halo 5 (Halo Ce playlist, Halo 3 playlist) this isn’t anything new. It is just expanding on that idea. This idea I had was before they added those playlists and I remember being stoked about those playlists caus it felt like they read my mind. It is realistic because it already happened. It needs to be refined and tweaked to make it more polished and better and it can easily work. MCC didn’t work because it had 4 games in one disc. This one is just a toggle on/off situation. The maps I added aren’t hard to make as again they were made for the playlistbI mentioned earlier in Halo 5. That was even made by the community. How can the Halo community make these maps where a Triple AAA first party company can’t

First of all, you must understand that the CE and Halo 3 playlist, love em or hate em, did not actually play quite like their namesakes. That’s because, when all is said and done, they still work off Halo 5’s game engine. You might recall some people complaining when the CE playlist first arrived, that the pistol does not handle like it did in CE. Similarly, the Halo 3 playlist, while a great homage to it, did not quite play like its namesake. To do what you describe in this topic you would need to create two tailor made gameplay systems.

As for maps, you must understand that the creation pipeline for community made Forge maps and in-house handmade maps is completely different. For one, with Forge you use already created assets. If they were comparable processes, BTB in Halo 5 wouldn’t be populated by only Forge maps. That is not to downplay what the Forge community has created in terms of maps and modes in Forge over the years: they have been amazing and are one of the best parts of the Halo community as a whole

Your idea is pretty cool but I just don’t think it’s reasonable to expect the developers to attempt something like that.

> 2533275031939856;9:
> The problem with having two mobility styles in one game is vision division. You have to make two sets of maps, modes, weapons, vehicle changes, hitboxes, etc. Mobility changes everything so you’d have to make two of everything and that just isn’t realistic.

They did most of this for Breakout already. Worked just fine. Might as well put those resources into something people will actually play.

> 2533274870884222;8:
> > 2533274900668879;2:
> > One Word: Resources.
> >
> > You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?
> >
> > It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.
>
> Right on. You can’t possibly expect a game studio to create two distinct gameplay systems for one title.

This. Has. Happened. Since. Halo 3.

It’s. Fine.

> 2535460843083983;14:
> > 2533275031939856;9:
> > The problem with having two mobility styles in one game is vision division. You have to make two sets of maps, modes, weapons, vehicle changes, hitboxes, etc. Mobility changes everything so you’d have to make two of everything and that just isn’t realistic.
>
> They did most of this for Breakout already. Worked just fine. Might as well put those resources into something people will actually play.
>
>
>
>
> > 2533274870884222;8:
> > > 2533274900668879;2:
> > > One Word: Resources.
> > >
> > > You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?
> > >
> > > It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.
> >
> > Right on. You can’t possibly expect a game studio to create two distinct gameplay systems for one title.
>
> This. Has. Happened. Since. Halo. 3.
>
> It’s fine.

It’s not the same. Having extra game modes that tweak the core game system is not the same as having Classic Halo and New Halo properly introduced in one package. Infection wasn’t a new game. It was still Halo 3. The Halo 3 playlist wasn’t Halo 3 Remastered. It was Halo 5 with some tweaks that make it “feel” (sorta) like Halo 3. Could you do something like that in Infinite? Absolutely, but it wouldn’t be what the OP is suggesting: a game that satisfies fans of both styles completely.

> 2533274952236199;1:
> I have thought about this for years now after Halo 5. The fanbase is kind of divided. One says Sprint and armor abilities are good for Halo the other group says otherwise. I came up with this idea to please both parties. It seems ambitious but man do I wish 343 could read this it will be a dream. So here goes:
>
> Why not have a Classic mode and a “modern mode” in Halo Infinite? Think about it. The “modern mode” where you will find all of Halo 5’s armor abilities (with tweaks obviously to make it more refined) are in this “Infinity mode”. In it you have all the playlists like Infinity Slayer, Strongholds, CTF, SWAT, Snipers, BTB, infection and maybe other ones like Shotty Snipers, Action Sack and so on. Make all new maps that are fun and Halo-esque and also appropriate for the abilities. You have all that in the Multiplayer section “Infinity”. Then there is “Classic”, where all armor abilities are turned off. You have classic remade maps from the ground up for this slipspace engine (imagine Guardians or Vallhala with this engine). You’ll have some of the classic playlists like Classic Slayer, Oddball, Race, Invasion, Territories, Crazy King, VIP, Juggernaut, etc. And then obviously you will have Warzone as seperate as well.
>
> In my opinion I always thought this would be the best of both worlds. It can potentially bring so many new and old players into the franchise. This is what I call ambition, but also an ambition that could be turned into reality. I hope 343 reads this or any of you are interested since I’ve been having this idea since Halo 5. What are your thoughts?

Going to be honest here. Halo has had enough of a split and rift for itself. What halo needs is to become halo agian. I myself for one am sick of the new halo. The way halo evolved made it to much a COD type game. And drifted from what the core of halo was. 343 Now has a chance to correct that mistake. To return to the core and roots of what made halo. I for one want to see a Return to Classic halo gameplay. As im tired of the enhanced mobility. Im tired of the spartan abilities. I may have enjoyed them for there time. But overall the mess it made halo was absurd. If there is ever a chance of halo “Evolving” Id prefer to see that happen after Halo infinite. Cause honestly I want to see halo infinite finish chiefs story. I want to see halo return to its classic gameplay. As for it evolving if after halo infinite and when and if it finishes Chiefs story. And there is a chance halo infinite dosent close the book entirely but allows for more story within the halo universe itself after Infinite.

> 2533274952236199;10:
> I’m so glad everyone is responding, thanks! My message to guys who are saying it’s not feasible and not realistic to have two gameplay styles is this:
>
> This has been done on numerous occasions by 343 themselves in Halo 5 (Halo Ce playlist, Halo 3 playlist) this isn’t anything new. It is just expanding on that idea. This idea I had was before they added those playlists and I remember being stoked about those playlists caus it felt like they read my mind. It is realistic because it already happened. It needs to be refined and tweaked to make it more polished and better and it can easily work. MCC didn’t work because it had 4 games in one disc. This one is just a toggle on/off situation. The maps I added aren’t hard to make as again they were made for the playlistbI mentioned earlier in Halo 5. That was even made by the community. How can the Halo community make these maps where a Triple AAA first party company can’t

I agree with this completely. I’d love for this to be in the game. It’s just that Halo Infinite is far in development at this moment, and as much as I appreciate the creative ideas the community comes up with, I don’t believe 343 will change their initial development ideas. It would delay the release of the game a bit, but I’d be willing to let that happen for the implementation of both classic and modern playlists.

> 2535460843083983;14:
> > 2533275031939856;9:
> > The problem with having two mobility styles in one game is vision division. You have to make two sets of maps, modes, weapons, vehicle changes, hitboxes, etc. Mobility changes everything so you’d have to make two of everything and that just isn’t realistic.
>
> They did most of this for Breakout already. Worked just fine. Might as well put those resources into something people will actually play.
>
>
>
>
> > 2533274870884222;8:
> > > 2533274900668879;2:
> > > One Word: Resources.
> > >
> > > You’re asking 343 to essentially develop two games with the same number of resources that would normally be dedicated to one, meaning that, assuming both titles receive equal attention, both will be half the experience that they could be, and this extends to more than just Multiplayer. Are you going to have two versions of Campaign? What about the tertiary mode like Firefight or Warzone?
> > >
> > > It wont work. You can’t please everyone in this case because the two styles of gameplay are patently incompatible.
> >
> > Right on. You can’t possibly expect a game studio to create two distinct gameplay systems for one title.
>
> This. Has. Happened. Since. Halo 3.
>
> It’s. Fine.

Breakout still has H5 mobility system, that’s very different from what I’m saying. If you want a game to be the best it can be you need to focus on one vision or you’ll just end up with multiple half -Yoinked!- ideas.

I don’t think having both is going to work due to the immense resources which would be needed to accomplish this. Personaly I don’t think advanced mobility should stay, especially sprint, ground-pound, spartan charge and ADS (like why do I need a scope for the needler and shotgun???, all the other games didn’t have them and they worked perfectly). I hope they bring back classic movement. And I don’t understand why advanced mobility would “appeal to new players”, why would adding 7 new abilities bring in more people if it goes agains what all (apart from reach and 4) other Halo games did, which need I remind you worked very well and still holds up today.

> 2533274952236199;1:
> I have thought about this for years now after Halo 5. The fanbase is kind of divided. One says Sprint and armor abilities are good for Halo the other group says otherwise. I came up with this idea to please both parties. It seems ambitious but man do I wish 343 could read this it will be a dream. So here goes:
>
> Why not have a Classic mode and a “modern mode” in Halo Infinite? Think about it. The “modern mode” where you will find all of Halo 5’s armor abilities (with tweaks obviously to make it more refined) are in this “Infinity mode”. In it you have all the playlists like Infinity Slayer, Strongholds, CTF, SWAT, Snipers, BTB, infection and maybe other ones like Shotty Snipers, Action Sack and so on. Make all new maps that are fun and Halo-esque and also appropriate for the abilities. You have all that in the Multiplayer section “Infinity”. Then there is “Classic”, where all armor abilities are turned off. You have classic remade maps from the ground up for this slipspace engine (imagine Guardians or Vallhala with this engine). You’ll have some of the classic playlists like Classic Slayer, Oddball, Race, Invasion, Territories, Crazy King, VIP, Juggernaut, etc. And then obviously you will have Warzone as seperate as well.
>
> In my opinion I always thought this would be the best of both worlds. It can potentially bring so many new and old players into the franchise. This is what I call ambition, but also an ambition that could be turned into reality. I hope 343 reads this or any of you are interested since I’ve been having this idea since Halo 5. What are your thoughts

Whether or not it’s feasible or possible, I don’t think they should go this route. I appreciate your suggestion though and, in theory, it seems like it could satisfy both camps, but I don’t think there’s really any way to satisfy both camps at this point. Heels are dug in, no one is budging, and the only way to jog people out of their ways is to give them something so undeniably good they stop worrying about what they’re not getting and focus on what they are getting.

It’s better just to make one great game that everyone experiences, and those who don’t like it because it doesn’t fit their specific view of what Halo should be will just leave. But if the game is great, regardless of what style it represents, people will come.

It’s important to keep in mind that the design team has a vision for what the game should & could be. Some of that involves fan feedback and servicing Halo’s “divided fanbase” while some of that involves delivering on their particular vision for this new game. It’s best when a designer/artist’s vision is singular and focused. It’s best, for an MP game like Halo if that vision delivers a shared, common experience for everythone playing the game (it’s also not good for matchmaking if the population is divided between what is essentially two different games in the same game). Trying to find this elusive middle-ground that caters to everyone is just going to alienate everyone; the focus should just be on delivering a single, great multiplayer mode that represents the best their new engine and their new particular vision has to offer.

Personally, I enjoy both the old and the new. I just love Halo so I’ll be happy with pretty much anything so long as it works. I’d like to see Sprint and Thruster stay. I could take or leave everything else.