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> I have thought about this for years now after Halo 5. The fanbase is kind of divided. One says Sprint and armor abilities are good for Halo the other group says otherwise. I came up with this idea to please both parties. It seems ambitious but man do I wish 343 could read this it will be a dream. So here goes:
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> Why not have a Classic mode and a “modern mode” in Halo Infinite? Think about it. The “modern mode” where you will find all of Halo 5’s armor abilities (with tweaks obviously to make it more refined) are in this “Infinity mode”. In it you have all the playlists like Infinity Slayer, Strongholds, CTF, SWAT, Snipers, BTB, infection and maybe other ones like Shotty Snipers, Action Sack and so on. Make all new maps that are fun and Halo-esque and also appropriate for the abilities. You have all that in the Multiplayer section “Infinity”. Then there is “Classic”, where all armor abilities are turned off. You have classic remade maps from the ground up for this slipspace engine (imagine Guardians or Vallhala with this engine). You’ll have some of the classic playlists like Classic Slayer, Oddball, Race, Invasion, Territories, Crazy King, VIP, Juggernaut, etc. And then obviously you will have Warzone as seperate as well.
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> In my opinion I always thought this would be the best of both worlds. It can potentially bring so many new and old players into the franchise. This is what I call ambition, but also an ambition that could be turned into reality. I hope 343 reads this or any of you are interested since I’ve been having this idea since Halo 5. What are your thoughts
Whether or not it’s feasible or possible, I don’t think they should go this route. I appreciate your suggestion though and, in theory, it seems like it could satisfy both camps, but I don’t think there’s really any way to satisfy both camps at this point. Heels are dug in, no one is budging, and the only way to jog people out of their ways is to give them something so undeniably good they stop worrying about what they’re not getting and focus on what they are getting.
It’s better just to make one great game that everyone experiences, and those who don’t like it because it doesn’t fit their specific view of what Halo should be will just leave. But if the game is great, regardless of what style it represents, people will come.
It’s important to keep in mind that the design team has a vision for what the game should & could be. Some of that involves fan feedback and servicing Halo’s “divided fanbase” while some of that involves delivering on their particular vision for this new game. It’s best when a designer/artist’s vision is singular and focused. It’s best, for an MP game like Halo if that vision delivers a shared, common experience for everythone playing the game (it’s also not good for matchmaking if the population is divided between what is essentially two different games in the same game). Trying to find this elusive middle-ground that caters to everyone is just going to alienate everyone; the focus should just be on delivering a single, great multiplayer mode that represents the best their new engine and their new particular vision has to offer.
Personally, I enjoy both the old and the new. I just love Halo so I’ll be happy with pretty much anything so long as it works. I’d like to see Sprint and Thruster stay. I could take or leave everything else.