Mission brief: Alright spartains, times for some escort training. Team A is to escort an m312 Elephant across the map, this vehicle will act as their resupply point and armory. Where as team B has to destroy said vehicle.
gameplay: One team spawns at one side of the map with an elephant, all spartains spawn in it, the vehicle has 2 weapon racks that contain human weapons and a rocket hog in its bay. The other team spawns on the other side of the map their objective destroy the vehicle before it crosses the map.
Elephant
seats: 5
driver, 3x point defense gunners, 1x cannon gunner.
HP: a lot able to take heavy bombardment from land and air targets though it will eventually go down. The miniguns on the sides are easily disabled by a single tank shot, where as the heavy cannon can take several salvos.
Team one objective: escort the elephant, should be easy. A side objective to collect “intel” is spread across the map so they don’t just hug the vehicle. Once it gets to its drop off point they win.
Team two objective: destroy the elephant, they spawn at the drop off point, and get better and better equipment as the map goes on, they also have a side objective to activate anti vehicle gauss turrets through out the map which can be manned to fire upon the vehicle.
team type: big team battle 12v12.
EDIT: map control idea: base from
CheezYaj7
power weapons: pelican drops will come by and drop in supplies generally power weapons at random locations on the map. These are highly valuable as they will allow the attackign team to more effectively damage the vehicle or the defending team to counter the attackers vehicles and turrets. Map control is key for grabing these.
Battery packs: these are found through out the map and will randomly become active. Both teams can grab them but only the defending team can really use them. If brought to the elephant they have one of four effects which can be told by the color
- speed boost: doubles max speed for 30 seconds.
- Repair: repairs 10% vehicle damage, replaces lost turrets.
- Shields charge: gives a shield layer to the vehicle, though once it is down it is down.
- armory boost: spawns light power weapons in the elephants armory.
for the attackers these have the following abilities when placed in a Gauss turret.
- Fire rate boost: 25% faster fire rate for 30 seconds.
- turret repair: allows you to bring a destroyed Gauss turret back into play.
- Bubble shield: allows a one way shield, those inside can fire out. this lasts until 50% of its panels are destroyed.
- 25% damage increase until destroyed
