> 2533274884108738;24:
> > 2535415876049274;22:
> > Maps I do NOT wish to see again due to them being constantly remade include: [The more versions = The less I want to see them again] Spiritual successors are fineBattle Creek (3 versions), Blood Gulch (4 versions), Chill Out (2 versions), Damnation (2 versions), Derelict (2 versions), Hang 'Em High (3 versions), Longest (2 versions), Prisoner (2 versions), Timberland (2 versions), Wizard (3 versions), Ascension (3 versions), Headlong (2 versions), Ivory Tower (2 versions), Lockout (3 versions), Midship (3 versions), Relic (2 versions), Sanctuary (3 versions), Zanzibar (3 versions), The Pit (2 versions), Valhalla (2 versions), Haven (2 versions)
>
> I wouldn’t say that one remake counts as the maps being “constantly” remade.
True. That’s why I said “The more versions = The less I want to see them again” and highlighted the ones that had three or four versions. That said, if they already have one remake, I’d prefer not to see it again just yet if it appeared in any recent Halo titles (H4, H2A or H5). There are so many other maps they could choose from to remake. There’s also many more original themes and layouts they could come up with and still keep it Halo.
i love to see some remake’s multiplayer maps again but so long there are not make with forge like in halo 5 then i not care what for type remake’s there are coming back in multiplayer.
None of them. Let the community do that, I’d rather them put resources to novel maps.
> 2533274794673883;28:
> None of them. Let the community do that, I’d rather them put resources to novel maps.
You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
Not to mention, Forge maps have never matched developer quality visually.
Im a big fan off btb, I really have to say, visually the forge maps seriously look like sh**t for a Xbox one game! I play halo 4 for the older btb maps that never made it into halo 5, exile been my favourite, and the maps that were recreation using forge in halo 5 look so bad! Halo 4 propper company made maps look way better! I hope the company propper make all the btb maps from halo 4 & 5 & some fresh ones or pray that the forge pieces actually look real and half descent this time round with out stupid designs on the pieces!
> 2533274884108738;29:
> > 2533274794673883;28:
> > None of them. Let the community do that, I’d rather them put resources to novel maps.
>
> You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
>
> Not to mention, Forge maps have never matched developer quality visually.
look halo 5 remake’s with force how worse the remasters look like.
thats the work from the community and its looks worse.
for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
Guillotine remake off Headlong halo 2
Basin remake off Valhalla halo 3
Recurve remake off Longbow halo 4
Mercy is remake off Haven halo 4
Altar is remake off Sandtrap halo 3
Viking is also remake off Valhalla halo 3
Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
on off the only best remake’s what the developers have make as a good remake maps is
Truth is the remake from Midship halo 2
now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
i go for the developers versions off all then
My small list (by no means all that should come) Hang em’ High, Burial Grounds, Guardian, Haven, Torque
The 2 maps I want to see return the most are The Pit and High Ground both from Halo 3.
I’d like rats nest and guardian from h3.
> 2533274884108738;1:
> A simple topic- what maps would you like to see return for Halo Infinite?
>
> Here’s a few of my own ideas. Please note any remakes of previously existing maps won’t be listed twice; if I list a remake, it’s because I prefer the remake to the original. I’m not saying ALL of these need to return, this is just a pool of my favorites I want to see back.
>
> HALO CEDeath IslandBattle CreekGephyrophobia*Boarding Action
> Timberland
> Infinity (I mean, duh)
> Wizard
> Danger Canyon
> Damnation
> Prisoner
>
> HALO 2 (not going to put Lockout or Midship, too easy)Ivory TowerBurial MoundsTurf
> Backwash
> Elongation
> Gemini
> Terminal (PLEASE!!!)
> District
> Uplift
> Containment
> Headlong
> HALO 3ConstructEpitaphHigh GroundLast RssortNarrowsSandtrapFoundryAvalancheGhost Town (please)Cold StorageSandbox (without the* guardian lasers)CitadelHALO REACHSpire (NEED IT BACK NOW!)Anchor 9BoneyardCondemnedForge World (WANT)HighlandsPowerhouseTempestHALO 4AdriftExileHavenRagnarokSolaceHarvest
> Daybreak
> Vertigo
> HALO 5 GUARDIANSMost of the Forge canvasesOvergrowthMoltenPlazaRiptide*The Rig*What maps would you want to see make their return in Halo Infinite?
Spire and Forge World 


> 2533274823394867;31:
> > 2533274884108738;29:
> > > 2533274794673883;28:
> > > None of them. Let the community do that, I’d rather them put resources to novel maps.
> >
> > You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
> >
> > Not to mention, Forge maps have never matched developer quality visually.
>
> look halo 5 remake’s with force how worse the remasters look like.
> thats the work from the community and its looks worse.
>
> for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
> Guillotine remake off Headlong halo 2
> Basin remake off Valhalla halo 3
> Recurve remake off Longbow halo 4
> Mercy is remake off Haven halo 4
> Altar is remake off Sandtrap halo 3
> Viking is also remake off Valhalla halo 3
> Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
>
> on off the only best remake’s what the developers have make as a good remake maps is
> Truth is the remake from Midship halo 2
>
> now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
> i go for the developers versions off all then
The developer remakes may be photogenic, but they function nearly the exact same way the originals do and offer nothing by means of new mechanics/flows to old maps. There is nothing wrong playing homage to classics- but there is no reason to put resources into recycling the same maps over and over again. I don’t like to pay for a game I already have, I like new stuff I haven’t experienced yet.
The community is more than capable of using forge assets to remake old maps, even if they don’t look as pretty as the new maps we are given for the next Halo game.
> 2533274794673883;36:
> > 2533274823394867;31:
> > > 2533274884108738;29:
> > > > 2533274794673883;28:
> > > > None of them. Let the community do that, I’d rather them put resources to novel maps.
> > >
> > > You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
> > >
> > > Not to mention, Forge maps have never matched developer quality visually.
> >
> > look halo 5 remake’s with force how worse the remasters look like.
> > thats the work from the community and its looks worse.
> >
> > for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
> > Guillotine remake off Headlong halo 2
> > Basin remake off Valhalla halo 3
> > Recurve remake off Longbow halo 4
> > Mercy is remake off Haven halo 4
> > Altar is remake off Sandtrap halo 3
> > Viking is also remake off Valhalla halo 3
> > Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
> >
> > on off the only best remake’s what the developers have make as a good remake maps is
> > Truth is the remake from Midship halo 2
> >
> > now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
> > i go for the developers versions off all then
>
> The developer remakes may be photogenic, but they function nearly the exact same way the originals do and offer nothing by means of new mechanics/flows to old maps. There is nothing wrong playing homage to classics- but there is no reason to put resources into recycling the same maps over and over again. I don’t like to pay for a game I already have, I like new stuff I haven’t experienced yet.
>
> The community is more than capable of using forge assets to remake old maps, even if they don’t look as pretty as the new maps we are given for the next Halo game.
i know new maps are needed in each new halo to make it fun thats one thing for sure.
but the problem is more if you let the comunnety remake some maps with forge then its looking more gray and black.
and if the developers make the remake’s off some old multiplayer maps from other halo’s then you have a remake with the same elements like the original multiplayer maps from older halo titels then you have a good remake that almost looks 100% the same like the original map.
i have notting against the comunnety making some off the maps with forge but then are maps like Forge wold good for then to make something big and new for a multiplayer map like a slayer game on few UNSC Ships there make thats something a developer not can do easy and thats something better what the communety think is more happy then a bad remake from then from some maps.
I wouldnt mind seeing guardian from halo 3
Honestly if they give us enough Forge assets we can recreate the maps ourselves.
I wouldn’t mind some semi-official 343i-created Forge recreations, though. Something we could maybe see in playlists?
> 2533274794673883;36:
> > 2533274823394867;31:
> > > 2533274884108738;29:
> > > > 2533274794673883;28:
> > > > None of them. Let the community do that, I’d rather them put resources to novel maps.
> > >
> > > You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
> > >
> > > Not to mention, Forge maps have never matched developer quality visually.
> >
> > look halo 5 remake’s with force how worse the remasters look like.
> > thats the work from the community and its looks worse.
> >
> > for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
> > Guillotine remake off Headlong halo 2
> > Basin remake off Valhalla halo 3
> > Recurve remake off Longbow halo 4
> > Mercy is remake off Haven halo 4
> > Altar is remake off Sandtrap halo 3
> > Viking is also remake off Valhalla halo 3
> > Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
> >
> > on off the only best remake’s what the developers have make as a good remake maps is
> > Truth is the remake from Midship halo 2
> >
> > now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
> > i go for the developers versions off all then
>
> The developer remakes may be photogenic, but they function nearly the exact same way the originals do and offer nothing by means of new mechanics/flows to old maps. There is nothing wrong playing homage to classics- but there is no reason to put resources into recycling the same maps over and over again. I don’t like to pay for a game I already have, I like new stuff I haven’t experienced yet.
>
> The community is more than capable of using forge assets to remake old maps, even if they don’t look as pretty as the new maps we are given for the next Halo game.
Okay, but you still won’t get the same feel from a forge map mechanically. And remakes don’t make up the majority of maps. The majority of the maps need to be new, but to shove aside remakes in the process is short-sighted and ultimately pushes people away that like them.
> 2533274884108738;41:
> > 2533274794673883;36:
> > > 2533274823394867;31:
> > > > 2533274884108738;29:
> > > > > 2533274794673883;28:
> > > > > None of them. Let the community do that, I’d rather them put resources to novel maps.
> > > >
> > > > You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
> > > >
> > > > Not to mention, Forge maps have never matched developer quality visually.
> > >
> > > look halo 5 remake’s with force how worse the remasters look like.
> > > thats the work from the community and its looks worse.
> > >
> > > for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
> > > Guillotine remake off Headlong halo 2
> > > Basin remake off Valhalla halo 3
> > > Recurve remake off Longbow halo 4
> > > Mercy is remake off Haven halo 4
> > > Altar is remake off Sandtrap halo 3
> > > Viking is also remake off Valhalla halo 3
> > > Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
> > >
> > > on off the only best remake’s what the developers have make as a good remake maps is
> > > Truth is the remake from Midship halo 2
> > >
> > > now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
> > > i go for the developers versions off all then
> >
> > The developer remakes may be photogenic, but they function nearly the exact same way the originals do and offer nothing by means of new mechanics/flows to old maps. There is nothing wrong playing homage to classics- but there is no reason to put resources into recycling the same maps over and over again. I don’t like to pay for a game I already have, I like new stuff I haven’t experienced yet.
> >
> > The community is more than capable of using forge assets to remake old maps, even if they don’t look as pretty as the new maps we are given for the next Halo game.
>
> Okay, but you still won’t get the same feel from a forge map mechanically. And remakes don’t make up the majority of maps. The majority of the maps need to be new, but to shove aside remakes in the process is short-sighted and ultimately pushes people away that like them.
what more about this.
let the comunnety off good forge builders make multiplayer maps for infection game type by using the main maps that the developers make.
and the developers can make the main maps for the other game type’s in multiplayer then its for both side’s fair.
and if there is a fileshare system in Halo infinite that at some point after few month’s off release you can sent in your own creation off map to a link and the developers choose from then 20 maps and there will make a poll on the this forum that the first 10 end up on the end off the poll in the game in multiplayer.
> 2533274884108738;41:
> > 2533274794673883;36:
> > > 2533274823394867;31:
> > > > 2533274884108738;29:
> > > > > 2533274794673883;28:
> > > > > None of them. Let the community do that, I’d rather them put resources to novel maps.
> > > >
> > > > You can be novel when remaking old maps. For example, Guardian to Lockout, or Valhalla to Blood Gulch.
> > > >
> > > > Not to mention, Forge maps have never matched developer quality visually.
> > >
> > > look halo 5 remake’s with force how worse the remasters look like.
> > > thats the work from the community and its looks worse.
> > >
> > > for exemple: Deadlock is remake off Standoff tell me Vicex EMS what looks better from the 2 deadlock or standoff
> > > Guillotine remake off Headlong halo 2
> > > Basin remake off Valhalla halo 3
> > > Recurve remake off Longbow halo 4
> > > Mercy is remake off Haven halo 4
> > > Altar is remake off Sandtrap halo 3
> > > Viking is also remake off Valhalla halo 3
> > > Antifreeze a remake mix off Sidewinder and Avalanche halo 1 and halo 3 mix
> > >
> > > on off the only best remake’s what the developers have make as a good remake maps is
> > > Truth is the remake from Midship halo 2
> > >
> > > now Vicex EMS what looks better the remake’s that the comunmenty have make or the original versions that the developers have make
> > > i go for the developers versions off all then
> >
> > The developer remakes may be photogenic, but they function nearly the exact same way the originals do and offer nothing by means of new mechanics/flows to old maps. There is nothing wrong playing homage to classics- but there is no reason to put resources into recycling the same maps over and over again. I don’t like to pay for a game I already have, I like new stuff I haven’t experienced yet.
> >
> > The community is more than capable of using forge assets to remake old maps, even if they don’t look as pretty as the new maps we are given for the next Halo game.
>
> Okay, but you still won’t get the same feel from a forge map mechanically. And remakes don’t make up the majority of maps. The majority of the maps need to be new, but to shove aside remakes in the process is short-sighted and ultimately pushes people away that like them.
You have absolutely zero evidence for that. Don’t fabricate problems that don’t exist.
Maps I like to have in Infinite are
Hang em high Halo CE
Battle Creek Halo 2
Spire Halo Reach
Exile Halo 4
Heaven Halo 4
Plaza Halo 5
Coliseum Halo 5
The Rig Halo 5
Midship / Truth Halo 2 Halo 5
Terminal Halo 2
Zanzibar Halo 2
well that’s it
Ice fields
Death Island
Battle Creek