What kind of maps would you like to see in Halo Infinite and how many would you want at launch?
I personally do not like many open area maps since sightlines are hit or miss. Halo 2 had the perfect variety when it came to their multiplayer maps. Ivory Tower, Ascension, and Headlong are probably my favorite maps when it comes to Halo. They both had the verticality, and it felt natural. I think launching with 4 small maps, 6 intermediate maps, and 3 large maps would be a good number. I am worried the new maps will look too much like training facilities like in the screenshot that was shown.
I expect we will see some remasters for maps as well however I hope these come later. I wouldn’t mind some spiritual successors of maps like in Halo 5. Headlong, Terminal, and The Pit would be interesting to revisit.
I do hope that the maps in Infinite are really good. One thing I hope they focus on is giving each map a really good aesthetic that is unique. While I generally think most maps in Halo 5 were pretty good, most of them had a very samey look to them. From some rumors I have heard it seems like The Pit might be coming back in a reimagined fashion. I would like to see Haven/Mercy back as I think that is still one of the best maps that 343 has made.
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> I do hope that the maps in Infinite are really good. One thing I hope they focus on is giving each map a really good aesthetic that is unique. While I generally think most maps in Halo 5 were pretty good, most of them had a very samey look to them. From some rumors I have heard it seems like The Pit might be coming back in a reimagined fashion. I would like to see Haven/Mercy back as I think that is still one of the best maps that 343 has made.
Great maps. I agree with your statement about Halo 5. That is why I am worried with the screenshot they shared because I saw that same theme. The Pit coming back would be amazing. It is one of the most balanced maps in Halo 3 IMO.
Need around 8 maps for variety… but not too many to start with.
A good range of sizes. Need some for getting our hands dirty in close… and a few for more mid-range / open game play. And at least one for the snipers out there (curse them to the core of their souls) who get a bit upset if they don’t have some room to stretch out.
Verticality will be important with the new grapple.
Need to mix up the aesthetics. Halo 5 maps played pretty well - but I agree they suffered from being too samey. We need some alien vistas. And dynamic centre-pieces - putting all that effort into stuff moving in the background is just wasted when the starter’s gun goes off.
I hope they don’t remaster anything at the start. It’s just going to upset people when it doesn’t play exactly the way it did 15 years ago
When it comes to maps I would rather see something new that works with the current sandbox. Spiritual successors are always welcome in Halo. In H5, Truth was a good example of a spiritual successor. While Truth was a remake of Midship, it was built to accomodate H5’s gameplay. For those that disagree, consider how Truth and Midship play in their respective games and you will quickly realize that they are two very different maps that share a lot of DNA.
For Halo Infinite, I would like to see more spiritual successors. A couple of my all time favorite maps are Narrows, and Standoff. So naturally I would like to see something similar.
As for BTB I’m hoping that 343 can reinvent Valhalla/Blood Gulch. A new two base canyon map would be preferred over the two that have been recycled for the last 20 years.
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> When it comes to maps I would rather see something new that works with the current sandbox. Spiritual successors are always welcome in Halo. In H5, Truth was a good example of a spiritual successor. While Truth was a remake of Midship, it was built to accomodate H5’s gameplay. For those that disagree, consider how Truth and Midship play in their respective games and you will quickly realize that they are two very different maps that share a lot of DNA.
>
> For Halo Infinite, I would like to see more spiritual successors. A couple of my all time favorite maps are Narrows, and Standoff. So naturally I would like to see something similar.
>
> As for BTB I’m hoping that 343 can reinvent Valhalla/Blood Gulch. A new two base canyon map would be preferred over the two that have been recycled for the last 20 years.
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> Need around 8 maps for variety… but not too many to start with.
>
> A good range of sizes. Need some for getting our hands dirty in close… and a few for more mid-range / open game play. And at least one for the snipers out there (curse them to the core of their souls) who get a bit upset if they don’t have some room to stretch out.
>
> Verticality will be important with the new grapple.
>
> Need to mix up the aesthetics. Halo 5 maps played pretty well - but I agree they suffered from being too samey. We need some alien vistas. And dynamic centre-pieces - putting all that effort into stuff moving in the background is just wasted when the starter’s gun goes off.
>
> I hope they don’t remaster anything at the start. It’s just going to upset people when it doesn’t play exactly the way it did 15 years ago
I agree with pretty much everything you said. I hope for a good combo of large and small maps
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> > 2585548714655118;4:
> > Need around 8 maps for variety… but not too many to start with.
> >
> > A good range of sizes. Need some for getting our hands dirty in close… and a few for more mid-range / open game play. And at least one for the snipers out there (curse them to the core of their souls) who get a bit upset if they don’t have some room to stretch out.
> >
> > Verticality will be important with the new grapple.
> >
> > Need to mix up the aesthetics. Halo 5 maps played pretty well - but I agree they suffered from being too samey. We need some alien vistas. And dynamic centre-pieces - putting all that effort into stuff moving in the background is just wasted when the starter’s gun goes off.
> >
> > I hope they don’t remaster anything at the start. It’s just going to upset people when it doesn’t play exactly the way it did 15 years ago
>
> I agree with pretty much everything you said. I hope for a good combo of large and small maps
I feel like intermediate maps are the best IMO. I also prefer only 1 level of verticality for intermediate maps.
The amazing thing about halo is that we only need a small pool of excellent maps at launch and the community can build the rest between each DLC
I would like to say though that since infinite is launching during the 20th anniversary of Halo, I would appreciate some classic remastered maps or maps inspired by the original halo. Doesnt have to be PVP maps either, could be a firefight map or forge canvas.
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> What kind of maps would you like to see in Halo Infinite and how many would you want at launch?
>
> I personally do not like many open area maps since sightlines are hit or miss. Halo 2 had the perfect variety when it came to their multiplayer maps. Ivory Tower, Ascension, and Headlong are probably my favorite maps when it comes to Halo. They both had the verticality, and it felt natural. I think launching with 4 small maps, 6 intermediate maps, and 3 large maps would be a good number. I am worried the new maps will look too much like training facilities like in the screenshot that was shown.
>
> I expect we will see some remasters for maps as well however I hope these come later. I wouldn’t mind some spiritual successors of maps like in Halo 5. Headlong, Terminal, and The Pit would be interesting to revisit.
One map that comes to mind when I think of the epitome of old-school map design is Foundation in H2. Of course there are many others. But the strange paintball maps 343i have designed are really off-putting to me. Even if they were the same layout, the barriers and cover are just so obviously there for no other reason it doesn’t feel organic.
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> > 2533274792737987;1:
> > What kind of maps would you like to see in Halo Infinite and how many would you want at launch?
> >
> > I personally do not like many open area maps since sightlines are hit or miss. Halo 2 had the perfect variety when it came to their multiplayer maps. Ivory Tower, Ascension, and Headlong are probably my favorite maps when it comes to Halo. They both had the verticality, and it felt natural. I think launching with 4 small maps, 6 intermediate maps, and 3 large maps would be a good number. I am worried the new maps will look too much like training facilities like in the screenshot that was shown.
> >
> > I expect we will see some remasters for maps as well however I hope these come later. I wouldn’t mind some spiritual successors of maps like in Halo 5. Headlong, Terminal, and The Pit would be interesting to revisit.
>
> One map that comes to mind when I think of the epitome of old-school map design is Foundation in H2. Of course there are many others. But the strange paintball maps 343i have designed are really off-putting to me. Even if they were the same layout, the barriers and cover are just so obviously there for no other reason it doesn’t feel organic.
I almost stated Foundation however if there is going to be a sprint mechanic the map design might not work. OG Zombies and custom lobby FFA sniper games were amazing on that map. Can’t forget about the super bounce to get on top as well. The maps for Halo 5 were well designed to a point however it felt like a training hall than anything else.
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> > I just hope that in the multiplayer of Halo Infinite it has many more maps made by 343 and not by the community
>
> Community maps should have it’s own playlist all together. I enjoy them for a change of pace however I absolutely hate playing on them in ranked.
No doubt that the first up maps have to be good. They are the gateway to building and keeping the population. They need to be professionally produced.
But Forge should be a big step up in Infinite. The new Slipspace engine will have been built to work alongside it (as opposed to be tacked on top of it) - so I think the community made maps will be so much better. I mean they were already good - but now they will be able to make them look just like a developer made map. The options, textures, lighting, etc will all be a step up from the old Forge / Blam engine.
I wouldn’t be surprised if the new Forge is essentially co-built with the same tools that 343 will actually use themselves to make maps.
Give the talented Forgers out there the tools and they will build it.
> 2585548714655118;14:
> > 2533274792737987;13:
> > > 2535457124021288;12:
> > > I just hope that in the multiplayer of Halo Infinite it has many more maps made by 343 and not by the community
> >
> > Community maps should have it’s own playlist all together. I enjoy them for a change of pace however I absolutely hate playing on them in ranked.
>
> No doubt that the first up maps have to be good. They are the gateway to building and keeping the population. They need to be professionally produced.
>
> But Forge should be a big step up in Infinite. The new Slipspace engine will have been built to work alongside it (as opposed to be tacked on top of it) - so I think the community made maps will be so much better. I mean they were already good - but now they will be able to make them look just like a developer made map. The options, textures, lighting, etc will all be a step up from the old Forge / Blam engine.
>
> I wouldn’t be surprised if the new Forge is essentially co-built with the same tools that 343 will actually use themselves to make maps.
>
> Give the talented Forgers out there the tools and they will build it.
You do make some good points. Forge improvements are hard to comprehend because of how excellent they already are. Hopefully mass forming controls exist so these maps feel less manufactured. I just hate the map design and the billion rotation paths.