Key: red text represents a canceled idea, while blue text represents a modified idea.
Playlists: Gametypes are categorized into three, organized groups.
Ranked: Classic competitive Halo: No sprint, no loadouts, no ordnance.
Infinity: The complete casual, social package: All features are toggled on and Armor Abilities recharge.
Community: Specialized, unique gametypes find their home here, along with Community made maps and games.
Loadout: Allows the player to customize their weapons, equipment, and other features before entering a game. Only available for usage in the Infinity playlist.
Primary:
• Precision: Semi-Automatic/Burst, high power with smaller magazine capacities.
• Automatic: Fully-Automatic, medium power with medium sized magazine capacities.
• Compact: Fully-Automatic, low power with larger magazine capacities.
Secondary: A range of smaller arms that vary in performance.
Grenades: Small explosives that vary in performance.
Armor Abilities: Specialized equipment that recharge after usage.
Armor Modifications: Tactical Packages and Support Upgrades will allow players to improve certain aspects of their player traits.
Vehicular Modification: Upgrades whatever vehicle the player is in with one mod.
Ordnance Drops: Since all weapons and equipment will be provided on the map, Ordnance Drops will provide alternative assistance on both a personal and a team level.
Personal Ordnance: Points earned by the player will pool into a personal meter, which when filled will result in one of three boosts that can be chosen by the player.
• Damage Boost: Temporarily increases the damage of weapons and equipment.
• Speed Boost: Increased the players overall speed.
• Shield Boost: Provides an additional layer of shielding that deteriorates over time.
Team Ordnance: Depending on the map and gametype, points claimed by the player will also pool into a team meter, which when filled will provide team support with either an ammunition refill, a powerful vehicle, or temporarily improved traits in objective gametypes.
Player Species: Allows player to choose their preferred specie and provides player trait variety in some gametypes.
Human:
• Spartan-II: Bigger and faster than the Spartan-IV and equal to the Elites.
• Spartan-IV: Smaller and more agile, this species type will be available in gametypes that require species to vary in performance, such as Invasion. They could also be provided for Spartan Ops (if it is in the next Halo) as well.
Elite: Bigger and faster, this specie is on parallel with the abilities of the Spartan-II and will be available in all gametypes.
Pickups: Weapons and equipment that can be found on the map.
Weapons: Standard and power weapons, along with grenades will be provided in non-randomized positions on the map.
Equipment: Like Halo 3, these will be deployable equipment that when the player uses it, they lose it. Some armor abilities will be converted into equipment for all Ranked and some Community gametypes.
Armor Abilities: When not in the Infinity playlist, armor abilities will be found on the map. Their function, however, will differ. When picking up an armor ability, it will contain a charge. This charge, unlike Infinity armor abilities, will not recharge when it runs out. Like Infinity armor abilities, though, the player can delay the drain of its charge, pausing its depletion for later use. Some armor abilities that would normally be borderline useless if only used once, will have one use take up part of a charge. For example, a player could use Hologram three times before the charge has completely depleted. This will be available in all Ranked and some Community gametypes.
Thanks for all the feedback; I tried modifying Infinity gametypes to bring them closer to Ranked and also reevaluated the species.
