Seriously…
This is quite possibly the most important thing that anyone at 343 could read while Halo 4 is in the works. Multiplayer, is far and away the most important aspect of Halo. Multiplayer is what made Halo into the phenomenon that it is today. Undoubtably, Halo 4 will sell millions of copies, but the legacy of Halo 4 will be decided by Multiplayer. Multiplayer will determine the longevity of the game, which is practically synonymous with map pack sales. Multiplayer will determine if Halo 4 reaches the critical mass needed to become the “it” game again. The game that people play because their friends are also playing it.
Now i’m not going to get into the details of multiplayer, that isn’t what this is about. Every person here has an opinion on what Halo 4 multiplayer needs. So why did I make this topic? Clearly, you would think that most people understand how important multiplayer is to Halo, especially 343. However, that’s exactly what this is about… The importance of multiplayer.
Specifically, Halo Reach is what concerns me. Before the Halo Reach fans come and bash me, let me say that I’m not trying to imply that Halo Reach multiplayer is bad. What I am saying, is that it isn’t robust. I know theoretically, Forge World provided endless map variants. In reality, these variants always have an all to familiar look and feel. They lack the natural feel and detail of a Bungie created map.
That being said, we got a total of 8 maps at launch. This is a HUGE issue for Halo and I’m going to break down the reasons why.
The Beta allowed us to play several maps for months prior to launch (sword base, powerhouse, and boneyard). With only 3 maps on repeat I had played these maps to death before the game had even come out. Not to mention that one of the other 5 maps was Reflection. While new and refreshed, I had played it to death years prior in the form of Ivory Tower. This isn’t to say that I don’t like remakes (Halo Anniversary looks awesome) it just further illustrates the lack of new material on launch day. In addition, every multiplayer map was an area pulled from the campaign.
Also, Halo maps are typically designed with game types and player count in mind. Maps are specifically suited for Big Team Battle, Double Team, One Flag CTF, etc. Personally, I tend to play more 2v2 and 4v4 competitive style games. The only maps really suited for this at launch were Zealot and Countdown (and there still isn’t exactly a large selection compared to previous Halo titles). I rarely ever played the larger maps like Spire and Boneyard. The overall point here is that no matter what style you like to play, the few maps get diluted among them.
Now don’t get me wrong, I love campaign, I love the story of Halo, and I love the universe. I’ve beaten every game in the series multiple times, and they are truly epic games. That being said, even with several play throughs on every game, I have spent 99.99999 percent of my time in multiplayer. I logged countless hours on XBC with Halo:CE, I played over 20,000 games of Halo 2, over 10,000 games of Halo 3, and I’m still logging games on Reach. Now think about that… If I spend 99 percent of my time in multiplayer shouldn’t the developers spend a majority of their time working on multiplayer? This is the point I’m really getting at.
Im not trying to say to ditch campaign, or cut forge, or leave theatre out. What I am saying is that the development team needs to focus on multiplayer first. They need to spend the vast majority of their time where I am going to spend the vast majority of my time. While I’m going to play the campaign and beat it, I’m going to spend night after night for the next 3 years playing multiplayer. Just think about that before the game launches with 8 maps.