Multiplayer is too easy.

I land almost all my shots unless the netcode is messing up (which is often), or the guy facing me is super MLG man. Enemies almost always fall into my traps, my ordnance almost always rolls good items, and overrall I just seem to wreck people. Admitedly, most of the time I’m camping hardcore in a game, but is it really that hard to overcome? I at least get 3 kills per camp. The enemy spams their Promethean Vision, I stay hidden with Stealth, I give them a facefull of shotgun, or SAW, or AR, and we do it all over again.

I never go negative, NEVER, unless I’m not trying. (and don’t call BS on that, I’d go to social for fun, but we don’t have that)

And, I don’t even know how I feel about it, ya know? In past games, it was harder. I’d get 4shotted by a BR all the time, or get embarrased with the sniper. Now? I don’t think I got that much better, I think the player base is just generally worse. They lean on Pro Vision like a crutch so bad if you kicked it out from under them, they fall and have a heart attack. And that’s what Stealth does. Or god forbid you use an automatic weapon, or the BR folks will rage you out. Heck, don’t even think about using the Boltshot, despite that everyone can use it, they’ll never use it and try to kill you in CQC anyway.

They say there is a hidden TruSkill rating system, but I guess it doesn’t take into account HOW you play. I guess everyone my skill level sprints infinitely around the map with a DMR with dexterity going pro, while I assassinate them from behind a corner.

So that brings us to our question, how are you faring in multiplayer? Do you do great, good, bad, terrible? How do you play? And, do you think the general playerbase just kind of sucks now?

Can I get your autograph?

I’m pretty decent.

I usually rush the enemy. Even if I’m badlt outnumbered, I’ll still rush and try to bring as many as I can down with me. If I get a good vehicle like the tank, I’ll even rush the enemy with it.

A bit.

Lets put it this way, I’m an above average swat player to begin with.

But Halo 4, that’s ridiculous.

Today I played my first game in Matchmaking, and it was SWAT on complex. I joined half way throuh the game with less than twenty kills to go. Keep in mind, I hadn’t played swat, complex, matchmaking, or singlescreen (I play split with my brother) at all until that game.

By the end of the match (which was about two minutes) I pulled 10/3.

The other matches I’ve played, I’ve done ridiculously well in. Including my first game, infinity slayer on Haven, 4 player splitscreen FFA against two people who’d played the game before, and I won, by a landslide.

The powerweapons such as needler and sticky D are incredibly easy to use, beam rifle is like a no scope magnet, magnums too easy in swat.

After playing my third match (2 player splitscreen) ever on Halo 4, I beat out a very, very good sniper in 1v1 snipers.

It’s too easy in my opinion, but ranks should fix that.

playing ctf earlier thought I was doing bad because I was going objective game ends I look at the kills

30 kills

my guest has like 17

team mates

5
5
6

yes we won but seriously game is so easy, I am going for the flag all game still drop 30 and my guest it was his first time playing halo 4 today and he hates halo reach so he got on to see if halo 4 was any better and he in the 5 or 6 games we played he went negative like once i think and only in a btb guest default ar loadout

and jesus the framerate splitscreen is the worst i have ever played in any video game, its like playing underwater with extra lag

> Lets put it this way, I’m an above average swat player to begin with.
>
> But Halo 4, that’s ridiculous.
>
> Today I played my first game in Matchmaking, and it was SWAT on complex. I joined half way throuh the game with less than twenty kills to go. Keep in mind, I hadn’t played swat, complex, matchmaking, or singlescreen (I play split with my brother) at all until that game.
>
> By the end of the match (which was about two minutes) I pulled 10/3.
>
> The other matches I’ve played, I’ve done ridiculously well in. Including my first game, infinity slayer on Haven, 4 player splitscreen FFA against two people who’d played the game before, and I won, by a landslide.
>
> The powerweapons such as needler and sticky D are incredibly easy to use, beam rifle is like a no scope magnet, magnums too easy in swat.
>
> After playing my third match (2 player splitscreen) ever on Halo 4, I beat out a very, very good sniper in 1v1 snipers.
>
> It’s too easy in my opinion, but ranks should fix that.

There is, hypothetically, ranks already. Just invisible.

A big part of the reason you can do so good in this game, is because it holds your hand. Needler, sticky det, magnum, beam rifle…easy stuff there. I really just want a challenge. I want the game to make me have to actually land shots instead of curve my bullets, and match me up with people that have at least half a brain.

Guy above me: Yeah, I notice games where I think I do god awful and slap myself over and over, and then I actually get to the post game report. On games like that I still go at least +7 or something. It’s silly.

OP, a quick glance at your stats suggests that on paper, you’re not that good. If you’re regularly dominating, then you’re being matched with weaker players on a consistent basis.

I do, however, find the Trueskill system is a great deal more strict than it used to be - the mean k/dr of all players in the average game I join must be 1.75+. In Reach’s Rumble Pit, despite having had a Trueskill of 50, I would regularly be the only player with a positive kd/r of a total eight players (you can imagine that was not a hard 50 to obtain).

> OP, a quick glance at your stats suggests that on paper, you’re not that good. If you’re regularly dominating, then you’re being matched with weaker players on a consistent basis.
>
> I do, however, find the Trueskill system is a great deal more strict than it used to be - the mean k/dr of all players in the average game I join must be 1.75+. In Reach’s Rumble Pit, despite having had a Trueskill of 50, I would regularly be the only player with a positive kd/r of a total eight players (you can imagine that was not a hard 50 to obtain).

how do you know your trueskill on halo reach?

> > Lets put it this way, I’m an above average swat player to begin with.
> >
> > But Halo 4, that’s ridiculous.
> >
> > Today I played my first game in Matchmaking, and it was SWAT on complex. I joined half way throuh the game with less than twenty kills to go. Keep in mind, I hadn’t played swat, complex, matchmaking, or singlescreen (I play split with my brother) at all until that game.
> >
> > By the end of the match (which was about two minutes) I pulled 10/3.
> >
> > The other matches I’ve played, I’ve done ridiculously well in. Including my first game, infinity slayer on Haven, 4 player splitscreen FFA against two people who’d played the game before, and I won, by a landslide.
> >
> > The powerweapons such as needler and sticky D are incredibly easy to use, beam rifle is like a no scope magnet, magnums too easy in swat.
> >
> > After playing my third match (2 player splitscreen) ever on Halo 4, I beat out a very, very good sniper in 1v1 snipers.
> >
> > It’s too easy in my opinion, but ranks should fix that.
>
> There is, hypothetically, ranks already. Just invisible.
>
>
> A big part of the reason you can do so good in this game, is because it holds your hand. Needler, sticky det, magnum, beam rifle…easy stuff there. I really just want a challenge. I want the game to make me have to actually land shots instead of curve my bullets, and match me up with people that have at least half a brain.

I’m the same. It’s too easy, and that’s anoying for me. It’s like reach, the only playlist that gives me a hard time in reach is MLG, which it should because it’s more skill based.

You’re very correct, the game does hold your hand, and I hate that. To tell the truth though, I’ve done my tests. The Halo 3 BR and sniper were just as bad as the Halo 4 iterations (H4 sniper maybe a tad worse in the regard of it has a lot of auto aim).

But still, I’d like to have a challenging playlist. Hopefully, MLG will be a good match, and Slayer Pro when it is finally re released.

SWATs alright, but they need to tune down the aim assist… A lot.

> OP, a quick glance at your stats suggests that on paper, you’re not that good. If you’re regularly dominating, then you’re being matched with weaker players on a consistent basis.
>
> I do, however, find the Trueskill system is a great deal more strict than it used to be - the mean k/dr of all players in the average game I join must be 1.75+. In Reach’s Rumble Pit, despite having had a Trueskill of 50, I would regularly be the only player with a positive kd/r of a total eight players (you can imagine that was not a hard 50 to obtain).

Like my OP said, when I’m not out for keeps, I play for fun. On paper, you can’t differentiate when I play for fun or when I play for keeps because of no social playlists.

I find that the quality of the playerbase is proportional to the quality of the game.

> > > Lets put it this way, I’m an above average swat player to begin with.
> > >
> > > But Halo 4, that’s ridiculous.
> > >
> > > Today I played my first game in Matchmaking, and it was SWAT on complex. I joined half way throuh the game with less than twenty kills to go. Keep in mind, I hadn’t played swat, complex, matchmaking, or singlescreen (I play split with my brother) at all until that game.
> > >
> > > By the end of the match (which was about two minutes) I pulled 10/3.
> > >
> > > The other matches I’ve played, I’ve done ridiculously well in. Including my first game, infinity slayer on Haven, 4 player splitscreen FFA against two people who’d played the game before, and I won, by a landslide.
> > >
> > > The powerweapons such as needler and sticky D are incredibly easy to use, beam rifle is like a no scope magnet, magnums too easy in swat.
> > >
> > > After playing my third match (2 player splitscreen) ever on Halo 4, I beat out a very, very good sniper in 1v1 snipers.
> > >
> > > It’s too easy in my opinion, but ranks should fix that.
> >
> > There is, hypothetically, ranks already. Just invisible.
> >
> >
> > A big part of the reason you can do so good in this game, is because it holds your hand. Needler, sticky det, magnum, beam rifle…easy stuff there. I really just want a challenge. I want the game to make me have to actually land shots instead of curve my bullets, and match me up with people that have at least half a brain.
>
> I’m the same. It’s too easy, and that’s anoying for me. It’s like reach, the only playlist that gives me a hard time in reach is MLG, which it should because it’s more skill based.
>
> You’re very correct, the game does hold your hand, and I hate that. To tell the truth though, I’ve done my tests. The Halo 3 BR and sniper were just as bad as the Halo 4 iterations (H4 sniper maybe a tad worse in the regard of it has a lot of auto aim).
>
> But still, I’d like to have a challenging playlist. Hopefully, MLG will be a good match, and Slayer Pro when it is finally re released.
>
> SWATs alright, but they need to tune down the aim assist… A lot.

Magnetism and aim assist have always been in past games, but something about them were just harder. I can’t place my finger on why, I have good guesses but I can’t figure it out exactly.

Above me: This may be true. It’s not secret Halo has shamelessly became unoriginal now, and unoriginality leads to lack of quality. Or maybe it’s just the CoD kids who want to play marine-guy-in-space who play now.

If Matchmaking is so easy why did you lose most of your games?

Yes, yes it is….

> If Matchmaking is so easy why did you lose most of your games?

Because unfortunately the skill matching system also applies to your team.

> And, do you think the general playerbase just kind of sucks now?

yes. most of them are too stupid to even put in a mic

> > If Matchmaking is so easy why did you lose most of your games?
>
> Because unfortunately the skill matching system also applies to your team.

Go in with a team?

It all really depends on the people you are playing against.

Even on H3 or Reach I find the occasional terrible players. Just because you do good in your games doesn’t mean multiplayer is too easy.

> If Matchmaking is so easy why did you lose most of your games?

GG OP

> > > > Lets put it this way, I’m an above average swat player to begin with.
> > > >
> > > > But Halo 4, that’s ridiculous.
> > > >
> > > > Today I played my first game in Matchmaking, and it was SWAT on complex. I joined half way throuh the game with less than twenty kills to go. Keep in mind, I hadn’t played swat, complex, matchmaking, or singlescreen (I play split with my brother) at all until that game.
> > > >
> > > > By the end of the match (which was about two minutes) I pulled 10/3.
> > > >
> > > > The other matches I’ve played, I’ve done ridiculously well in. Including my first game, infinity slayer on Haven, 4 player splitscreen FFA against two people who’d played the game before, and I won, by a landslide.
> > > >
> > > > The powerweapons such as needler and sticky D are incredibly easy to use, beam rifle is like a no scope magnet, magnums too easy in swat.
> > > >
> > > > After playing my third match (2 player splitscreen) ever on Halo 4, I beat out a very, very good sniper in 1v1 snipers.
> > > >
> > > > It’s too easy in my opinion, but ranks should fix that.
> > >
> > > There is, hypothetically, ranks already. Just invisible.
> > >
> > >
> > > A big part of the reason you can do so good in this game, is because it holds your hand. Needler, sticky det, magnum, beam rifle…easy stuff there. I really just want a challenge. I want the game to make me have to actually land shots instead of curve my bullets, and match me up with people that have at least half a brain.
> >
> > I’m the same. It’s too easy, and that’s anoying for me. It’s like reach, the only playlist that gives me a hard time in reach is MLG, which it should because it’s more skill based.
> >
> > You’re very correct, the game does hold your hand, and I hate that. To tell the truth though, I’ve done my tests. The Halo 3 BR and sniper were just as bad as the Halo 4 iterations (H4 sniper maybe a tad worse in the regard of it has a lot of auto aim).
> >
> > But still, I’d like to have a challenging playlist. Hopefully, MLG will be a good match, and Slayer Pro when it is finally re released.
> >
> > SWATs alright, but they need to tune down the aim assist… A lot.
>
> Magnetism and aim assist have always been in past games, but something about them were just harder. I can’t place my finger on why, I have good guesses but I can’t figure it out exactly.
>
>
> Above me: This may be true. It’s not secret Halo has shamelessly became unoriginal now, and unoriginality leads to lack of quality. Or maybe it’s just the CoD kids who want to play marine-guy-in-space who play now.

The reticle doesn’t stick as much in previous games. Despite having the same amount of magnetism, I consitantly no scope better in Halo 4, than I do in Halo 3. That’s the aim assist.

Halo 2 for example, has very little aim assist, however the magnetism is overpowered (slide scoping anyone?) Halo 4 has Halo 2 and Halo 3 combined. It’s got really bad magnetism and aim assist.

I’m honestly fine with some of the new additions. Then again, I stick with thruster and barely glance at the other stuff, but that works.

> > > If Matchmaking is so easy why did you lose most of your games?
> >
> > Because unfortunately the skill matching system also applies to your team.
>
> Go in with a team?

Okay, get me a team and I will, sir.

But let’s get off the topic of winning and losing. Your general K/D spread and performance is what counts the most, trying to backpack your team or going to negative to rush the King and wins is second.

I asked questions in the OP, don’t try to put me down if you think this is a bragging thread, it ain’t.