multiplayer improvements on HALO XBOX ONE (5)

  1. less lag. 2 how to vote on matchmaking has the option of “none of the above”, as it was in Reach. 3 do not have to balance and vehicle weapons, each weapon and in this well-balanced from the start. 4 maps to forge since launch. 5 ranking system like Reach, not only 130 levels. 6 maps not have hollow walls, as happened in halo 4 (complex).

> 1. less lag.

Dedicated servers have already been announced.
:smiley:

> 2 how to vote on matchmaking has the option of “none of the above”, as it was in Reach.

The veto method seen in Halo 3 was much better as it led to more variety in gameplay.

> 3 do not have to balance and vehicle weapons, each weapon and in this well-balanced from the start.

Difficult to understand.
Assuming you meant that the game should be balanced at launch, I’d agree.

> 4 maps to forge since launch.

Perhaps.
Wouldn’t argue against it.

> 5 ranking system like Reach, not only 130 levels.

If we’re talking about the social progressive rank, sure.
But for competitive rank, I’d like 1-50/1-100.

> 6 maps not have hollow walls, as happened in halo 4 (complex).

What?