This weekend, I got my Xbone. I spent half an hour playing with the Kinect before I actually played any games, then decided to play AC4 whilst I waited for my download code for Titanfall to install.
But now I’m playing it, and it’s a blast. Please note, by the way, that this is not a request for a mechanic from Titanfall to be implemented in Halo, only a conceptual way of design.
The thing that struck me most about Titanfall, (other than the fist of a big stompy robot,) was that despite its lack of realism intrinsic to anything sci-fi, it was unbelievably immersive. I’m not sure what it was that caused this, but I love it. Here are some non-gameplay-affecting ideas to increase immersion (and therefore fun) in Halo MP.
Battle damage: This has been talked about as being an aesthetic option before matches, and I’d be fine with that, but another option would be to simply apply a set 2d image of a gunshot scratch, plasma burn or hole caused by a sniper round onto the armour model of your character when hit. This wouldn’t be hard, and would take up minimal memory, whilst giving you the impression that that teammate running past you with huge scores on his gauntlets from sword blocking might have just had a good idea in running the other way.
One of the cool things that Titanfall does is give you battle updates in a selectable AI voice, such as that your Auto-Titan is currently being besieged by two enemy pilots and you better help it soon. Obviously this wouldn’t work in Halo, but seeing that we’ve got all these dynamic map elements now, how about if an AI voice (Perhaps purchasable a la firefight voices in Reach? (Roland. Gimme Roland. Or BB.)) gives you a heads-up if a player collapses a roof, blocking off a key bridge or corridor. That would go a long way to making you feel as if you’re part of a real military operation.
More realistic objectives: This is just a minor one: How does competing on who can hold a glowing skull for the longest time help us to train for fighting the Covvies, Fluddies and Promies? This is a minor one, but I’d love to see some more Invasion-esque objective games, such as a Generator Defence gametype, or something like that. Basically a meld of Invasion and Dominion.
Map design: Much as I love them, maps like Haven and Ragnarok are a little bit saccharine. We’re fighting a war, not having a picnic, the battlefield should reflect that. I don’t want every map like this though, god, don’t make the same mistake CoD made with its maps. Just a few darker, more desolate ones, possibly set in an Insurrectionist shanty town or ODST-style New Mombasa.
Spartan Personality: We’ve seen first-hand that S-IVs are a lot more gung-ho and loud than previous Spartan generations. Why not exploit this? In some sort of matchmaking setting, you could alter your Spartan’s personality to give them different responses in battle. A crazy one might whoop with joy when he does a warthog jump, or a serious one might mutter: “Tango down.” after a headshot. Obviously you could pick “strong and silent” to disable it entirely.
Gestures: This is me running out of ideas; throw the non-talkative guys a bone, will ya? I don’t want to have my fun or immersion ruined by some guy calling me a Yoink yoink yoinkety yoink yoink every time I get a headshot, or a noob when I place last in a match, but I still want to do some helpful communication. A couple of simple Kinect voice commands to perform gestures in-game would be great for this. Just things like “Go, go, go!” or “Heavy target inbound!” would be good.
Finally, a more interactive end-of match UI. Roland giving you combat analysis, quips and soforth. I just finished a fight, not a game.
Anyway, just a few ideas. Hope you like 'em, because not a lot of my ideas are liked. Discuss!