Multiplayer games play like a unique campaign

Game start. Captain NiceVan324 of the UNSC ship Vanguard is ordered by lead Captain xRickeyDiezalx to take control of planet Reach, prioritizing upon Sword Base for harnessing it will be a valuable asset to the war against the covenant. Captain Nicevan324 jumps into slipspace with a destination near Reach. Aboard The Vanguard is Sargent SirSteve024, commander of the firebase that is yet to be deployed, Spartan Field marshals RIOT X SOMTHIG, Dawn Darklight, TheBigCheese617 and DRG Colum Kelly each commanding two squads of ODST units, and the captain’s own Noble team, consisting of Spartans Smoke23, xClutchxEskimo, xSourdiesal420, Xx1Kruz1xX, Daalek and led by Spartan mikhelm001. Upon arrival, Vanguard’s AI, Jane, designates an optimal location for a firebase outside of Sword base to which Captain NiceVan324 places a waypoint for Sargent sirsteve024, whom dispatches his four field marshals to clear the landing zone and he himself departs, piloting his firebase into atmosphere. Captain NiceVan324 assigns his Noble team to infiltrate Sword base and await reinforcements from Sargent Sirsteve024. Because they were given an objective, the Spartans of Noble Team will be given a significant credit boost for every kill they get while infiltrating Sword base. Moments later, Covenant ships Pledge, led by Captain C0PP3RRATT, and Spearhead, led by Captain DSS DoctorTimmy, appear through slipspace and Captain NiceVan324 immediately engages. The covenant ships dispatch phantoms and firebases unto Reach around Sword base and Captain NiceVan324 , via voice command, gives a primary objective of defending his firebase to Sargent sirsteve024 and a secondary objective of reinforcing Noble Team at Sword Base. He gives noble Team the objective of defending Sword base at all costs and issues them an ordinance drop at his expense. Noble team relocates to the courtyard of Sword base to claim their ordinance as phantoms descend upon them, one of which contains Captain COPP3RRATT’s own Zealot squad, consisting of uncleyuggles, USSR for life, vittavitamins, XVJARHEADVX, YJUG and zAsthenia. Sargent sirsteve024 receives word that the covenant are surrounding his newly established firebase so he fastens his helmet and arms himself with his battle-rifle and pilots a battle-pelican he queued up ninety seconds earlier. He will fight beside his troops in defending his firebase while macro managing his units and production with his forearm module and voice commands.
The previous scenario was created to define the essential mechanics and functionality of the game I wish to be created; I hope it was a comprehensible example.
This is one way that I think the game may function best and I understand that it may have many flaws and the finished product may be greatly different than this, but there is one crucial truth to this game that must remain it’s heart and soul from the very first to the very last day of production; to instill in every player a sense of purpose greater than themselves. For example, examine the single player and multiplayer modes of any Halo game. you will find that the campaign of these game does a great job of instilling a sensation of heroism and purpose because your actions are for the sake of all humanity or the victory over the war or even a battle but, on the other hand the most heroic thing someone can do in multiplayer is save a teammate or score a point for their team or win the game for their team, which does not come close to contending with the potential great actions of the campaign. Now, as previously stated, this sense of greatness may be acquired by playing the campaign of a game but the campaign is the same every time, so the experience usually depreciates after the first completion of the game. I believe the answer to this dilemma is to create a campaign-like template or universe and put players in the positions of the characters that shape the events usually seen in the campaign. If the Covenant attack planet Reach, it should be because a player, not a fictional character, thought that would be most necessary to win the war.

V R H A L O W A R S B O Y Z

I can’t read through that… Too much text with no spacing. It honestly hurts my eyes trying to read that mess of text.

Break it up into paragraphs.

That’s way to much work, plus this is Halo we are talking about, they used to take canon seriously.

That would be so cool if it is.

> 2533274963677753;5:
> That would be so cool if it is.

I know right. I think this would be the greatest game ever made. i dont think they would actually make this game because it would be much too daring and audacious and a TON of work but i can still hope that Halo Wars 2 will be this or at the very least I can hope that someday some game design studio will take up the challenge.

> 2533274809541057;3:
> I can’t read through that… Too much text with no spacing. It honestly hurts my eyes trying to read that mess of text.
>
> Break it up into paragraphs.

It is actually two paragraphs. I am hesitant to break it up too much, especially the first paragraph lest it confuses the reading in thinking the creation of a new paragraph is the introduction of a new idea which it isn’t. However, it is quite busy to look at. Maybe ill experiment with paragraph format to try to make it alittle easier on the eyes. Thanks! :smiley:

> 2535412198452857;4:
> That’s way to much work, plus this is Halo we are talking about, they used to take canon seriously.

Yeah I know it would be a ton of work- and that’s putting it lightly- which is why I honestly do not expect Halo Wars 2 to be like this even if the game director of Halo Wars 2 saw this and was inspired but i can still hope. Another thing that gives me hope is examining the nature of all human innovation and invention. All inventions and innovations in human history have been seemed impossible and unreachable at their time and before but are now commonplace and regarded as simple. Examples of this are the airplane, the cell phone, as well as many structures of the ancient and medieval times like the castles of Germany and the pyramids. Referring to innovations in videogames specifically, I think most games today are examples of things that would have seemed impossible just a decade earlier. MMO’s and many open world games are among the few genres that would have seemed most impossible, especially when comparing them to thee games-of-old. I remember when all games were made to be really foggy just as a way to not have to make graphics for far off terrain and now we have games like God Of War or Assassin’s Creed that can clearly show panarama’s of highly detailed scenery.

hello guys