Pressing the Left Trigger when viewing the Command Tree toggles the menu very quickly to the point in which you can not read it
I would love to play the game instead of it freezing and kicking me out of the game at random incriminates. I do hope they extend the beta when/if they ever fix the servers. It does kind of defeat the purpose of a beta if all it does is leave a negative reaction.
I’m about to win and all of a sudden defeat when I was clearly about to win fix your -Yoink- wtf
I can’t play the game. It freezes up before the tutorial starts
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> I would love to play the game instead of it freezing and kicking me out of the game at random incriminates. I do hope they extend the beta when/if they ever fix the servers. It does kind of defeat the purpose of a beta if all it does is leave a negative reaction.
My thoughts exactly
I downloaded this shortly after it released. Uninstalled and reinstalled 2 times and it will not go past the thanks for participating screen. What’s the deal only got one more day to try this and you still haven’t fixed this cause I’ve seen multiple people having the same issue.
GameKillerFT: Halo Wars 2 Beta: Gliches and/or Missing Additions
- No Attack Indicator or Audiable - Add option to select AI Voice Over in Settings - Population Complaints, Marines-3, Warthog-5, Suggestive action, Reference Halo War1 Game (I have a copy if you need to Borrow one) - Diffuculty seeing Units on Mini Map - Command Flare needs Tweaked with Colour Distiction, and Audio (Teamate Request your Attetintion Here) - Flare Command Options, Flare your own Supply Structure (I need Supplies) - Flare your own Units/Troops (I need Healing) - Flare your own Base (I need Support) - Flaring Enemy Base (Attack/ing here) - Flaring Allied Base (Do you need anything) - Flaring Neutral Base, Empty Zone, Garrison Structure (Occupy Base, Move/Send Units Here, Secure/Capture) - Points 5-11 Could be Used to Commuicate to Allies Online or Command AI Offline,Campaign, Skrimish. Listed details could be posted in Settings. - Imperfect Projectile Imaging, Common with Hornets, Deployed Blisster Backs and Warlord Hammer Pull Ability - Abilities (Y) need Distiction with Ability Timers Full/Empty and Color Clarity, Actvation Animation tuned with Projectile Abilities (Vulture) - Income Generation Rate Indicators - In-active auto removal system - No Rush game option (5-20 minutes)
This list is composed from both Domination and Deathmatch gameplay. Some Suggestive Details have been carried over from Halo Wars 1. This Suggestive List is meant to get the Ball Rolling and is no way a Final Copy, simalar Listings can be found in UNSC/BANISHED Threads also. Not Delivered in a Proffesional format. Thank You for Reading, GameKillerFT
the game randomly crashes during matches for me
Command menus do not load at a consistent rate. (Latency?) When opening a menu there is a loading time to highlight your upgrade. This delays command decisions. There is no indication that a new command or upgrade have been queued. This includes setting waypoints for units.
When I open a menu in the base, then try to use a command power it uses the icons from the last base building I opened.
Keeps crashing
Currently playing, however friend is able to run and gather supplies while I am stuck on waiting for players and cannot move around. Don’t know if the other team is experiencing the same issue however its a major bug that needs to be remedied. Is there a fix I an do locally for this?
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> Leader powers did not seem to work for me. Each time they were used and executed nothing seems to happen. Perhaps the animation was not obvious.
Same for me sometimes inthinknit was there but indidntvsaw an animation
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> I’m about to win and all of a sudden defeat when I was clearly about to win fix your -Yoink- wtf
Yes
had the same problem abut it dont happens often to me
Had a match today in which a player used a massive horde of jet pack equipped brutes, an anti-building unit, that overwhelmed my 20 elites, an anti-infantry type, and my brute warlord, a hero unit, along with my teammate’s coordinated assault with a banshee squadron of something like 22 units. We had both of our population limits maxed out and not a single unit not in the fight. This player micro managed the battle as did myself and my teammate. With our combined leader powers and forces we couldn’t make a dent against the brute army. The brute units would be given the Y attack command and the whole horde would bounce into our units in unison like a school of fish or maybe the lekgolo worms from the halo nightfall. The problem with that is the unit specifically says cannot attack air and yet it obliterated the banshee squadron almost instantly. The other problem is idk why that guy’s population limit didn’t stop him from having a horde that size. It was a bit excessive. Also, the elites, that are anti-infantry, did almost no harm to these brutes, that are supposedly a building destroyer unit. They managed this despite our combined use of trip mines, cleansing beams, regeneration fields and the eradication beams. We also each had max tech and max upgrades on every unit. This guy’s teammate didn’t even bother with attacking after a few rounds. We did finally defeat him by staggering our attacks and I let my elite army die and burned my leader powers while he flew around and destroyed the guys raid camp with his leader powers and banshees, then he and his partner rage quit the game. What I mean here is that there are some balancing issues that need to be worked out. It just seems wrong the way an army of brutes uses the Y attack. Also, why no cloaked covenant or beam rifle use. I’d also mention the mongoose/gungoose, ghosts, drones, and jackals absence but that seems to be intended. Also a spectators mode as in halo 5 would be cool along with an npc taking over for disconnected players.
Covenant are weak as hell dont paly them T_T
Since I feel that I’m doing so much complaining, I might as well go ahead and complain about the scarab not coming back. Also, the blister back cannot resume flying after landing. Maybe that’s on purpose. It does seem a bit unfair. I launched a blister back army that maxed out my population. I deployed the group near an enemy base. They destroyed that base. The problem I had, unexpectedly, was that my other opponent could reach my base by a route that went nowhere near them. He intentionally did not destroy them, leaving me no way to defend myself because my population was maxed out by an army trapped far from home. It’s a pretty useless unit without the ability to get back in the air. Balance issues are pretty glaring in team deathmatch. In domination there was no risk of deploying them anywhere remote, strategically, if placed by a capture point, they’re very efficient.
Also, can we get a spectator mode like halo 5 has? As in, we can watch with all team’s bases and units visible, but watch it without communication. A free for all game type and a 3v3 would be nice.too.
Oh and playable prometheans and flood are still high on my wish list.
When I try to tell my teammate where I want his army or where I’m about to get attacked at it gets confusing. Halo Reach, Halo 4, and Halo 5 have all named certain areas of the map and even displayed the name above the radar. Coordination, teamwork, and calling for assistance would be much easier if Halo Wars 2 would also do this. Seems like a great idea to me. The tutorial was another problem I had. It should be a playable tutorial with step by step instructions from starting a new base all the way up to max tech level, and through every upgrade.