Multiplayer ban

so, I was experiencing alot of lag so I quit a couple games. Get on to a btb game, enter a warthog and my teamate jumps infront of me. oops. Splattered. I was booted and now banned temporarily from matchmaking. lol wtf?

wtf, indeed.

This is known as a quit ban.

It was bungie’s poor attempt to prevent players from quitting games. Instead of designing a competent matchmaking system to encourage players to stay, it simply punishes them if they leave. For any reason. Lag. Black screen. Host migration. Phone call. Ragequit. The system is not smart enough to tell.

Best you can do is dashboard in the pre-game lobby if you know you won’t be able to finish that game, or if you don’t want to play it for whatever reason.

It has been known for some time that Reach is flawed in areas like temp bans, as well as the flawed betrayal booting system. I’ve has debates on both of these, but I think I have exhausted myself on the matter. Nothing will be done, and since Halo 4 is 'round the corner they won’t bother to either. Reach was flawed right off the bat in more areas than one.

The ban wont last long. The big downside is now that you got one you will get one almost %100 of the time leaving from any match for any reason from here on.

> so, I was experiencing alot of lag so I quit a couple games. Get on to a btb game, enter a warthog and my teamate jumps infront of me. oops. Splattered. <mark>I was booted and now banned temporarily from matchmaking. lol wtf?</mark>

Thats a quit ban, thats first. Secondly, you probably had newcomers playing. Had that one time in Griffball and it was a disaster, and when i mean disaster, it was a disaster.

> I quit a couple games

That’s your problem.

> It was bungie’s poor attempt to prevent players from quitting games.

Poor? Your logic is flawed, the system works just fine.

> Lag. Black screen. Host migration. Ragequit. Phone call.

Lets see, if you are Lagging out consistently enough to get the ban, (Black Screen being the same thing), obviously your internet connection drags the system down and you can’t complete games. You shouldn’t even be PLAYING on your connection to begin with, and you should be calling your ISP and fixing the problem with your spare 15 minutes, not sitting and whining about the ban system “Unfairly” fairly banning you, and preventing you from playing another game you’re just going to disconnect from 5 kills in.

If you get so many Phone Calls that you can’t complete enough games and invoke the Ban, you are obviously far too busy a person to waste your time playing Halo. And you’ll likely just get another phone call 3 minutes into your 15 minute ban.

If you are a Rage-Quitter, you help ruin the game experience for your team, and should be punished. 15 minutes sounds about right for that.

In the event you just quit because you have to GO, and you get hit with the Ban, you won’t even notice it because, guess what, you’re GONE.

> Best you can do is dashboard in the pre-game lobby if you know you won’t be able to finish that game, or if you don’t want to play it for whatever reason.

That doesn’t do anything, it still counts as leaving the game before it ends.

> Poor? Your logic is flawed, the system works just fine.

Seriously? If the existence of this thread (and countless others) isn’t proof enough, how come quitting continues to rampantly plague Reach MM?

> Lets see, if you are Lagging out consistently […]
>
> If you get so many Phone Calls […]
>
> If you are a Rage-Quitter, […]
>
> In the event you just quit because you have to GO, […]

You clearly missed the point. I was just talking about how the system can’t discern the reason that you quit.

Is it so outrageous to imagine that, over the course of an entire hour, you might lag out, get a call, and have to just take a piss? You make it sound like there are no legitimate reasons to ever leave a game.

> That doesn’t do anything, it still counts as leaving the game before it ends.

You are mislead. Dashboarding will count as a DNF, but you will never actually get a ban from dashboarding.