Multi Team Big Battle, no it's not halo BR I swear

I personally wouldn’t want a true halo battle royale and it seems not only do most fans agree but, 343 does as well. However, while being a hardcore halo fan, spending a majority of my gaming sessions grinding in ranked multiplayer, I do enjoy taking a break to play BRs (apex mostly). There’s something about winning a single life, muti squad, game type, that is very satisfying. Often, a story develops over the course of the match with memorable arcs through it’s progression. However, certain BR mechanic can start out fun but over time become frustrating, like; bad drops, unlucky weapon/gear at starts, constant looting, knocking enemies from a distance and having them revived repeatedly. A hybrid version of multi team taking the best parts of BRs (and a minor gears influence) fused together with mechanics from H3/4, could be a fun refreshing mix for vets and possibly bring in BR/new players.
I do understand the possibility of this becoming an actual playlist is 0% but, hopefully with Infinite’s sandbox, a (much) simpler custom game version could be built around this idea. I’m open to any feedback, it’s just a pipe dream.
Warning! the ideas here after were mostly compiled with the help from cognitive “powerups”!

Halo Infinite MTBB:

  • 60 total players - 3 player teams - All teams drop from orbit at the same time after a countdown. Teams will land relatively at the same time, varying only slightly due to elevation. This gives all teams an equal start for a more halo feel. - Teams in 3 person pods land in a majority marked location on large map. Last player to mark a location most choose from the first two or the landing location will go to the first marked. - Map size will shrink due to random “flood zones” sprouting up and merging together. Flood zones become increasingly more dangerous as various flood forms emerge over time as well as a fog that thickens. - Damage is only taken by flood, being infected prevents respawning, visibility is increasingly limited in flood zone and, no care packages can be called into flood zone. This allows players to fight through the fringe of infected areas with low risk but keeps teams from avoiding enemies later into the match. - All players are equipped with a pistol, assault rifle and, extra ammo. This keeps equal starts, promotes hot landings and, eliminates unfair advantages at the beginning of matches. - Power weapons will spawn 30 seconds after match begins in rotating predetermined areas. This gives purpose to landing location, time to plan/fight and, a reason to engage enemy teams. - Mid/low tier weapons and H3 style equipment will spawn at start in guaranteed locations relative to their purpose. - Vehicles will spawn in rotating predetermined locations 30s after match begins. - Powerups will spawn in guaranteed locations as pickups to be used at will (not auto activated). - Points are used as currency to purchase care packages H4 style, awarded per enemy team member killed(1)/assist(.5), teammates service tags recovered (.5). - Cost: Low level weapons/ammo =1 point. Mid level weapons/equipment/powerups =2 points. Power weapons/respawn teammate =3 points. - Teammates can only be respawned if their service tag has been recovered. Recovering an enemy team member’s service tag prevents them from coming back. A respawning teammate enters from orbit without a pod, crash landing breaking their shield and stunning them for 10 seconds before recovering/recharging shields. Respawning teammates during a fight will be risky and give opposing teams a chance to counter. - Knocked player’s armor lock up preventing them from moving and recharging shields. - Taking lethal head damage from a precision weapon will result in death without a chance of revival. This keeps with a more halo feel to the knock system. Players fighting at a distance with precision weapons are rewarded for well placed shots, making ranged engagements less frustrating by limiting enemies ability to continually revive each other. - Explosive damage can bleed through into knocked health and result in death if sufficient. - Vehicle damage can bleed through into knocked health causing death with enough momentum.With all these mechanic coming together there are bond to be obvious flaws that would need tweaking. Also there are things to consider like the weapon variants from warzone. It was just nice to think about and escape for awhile at work. Thanks to anyone who made it this far!

Your thread title says it’s not a Halo BR thread, but you literally just described a Halo BR with 3 man fireteams. That was confirmation enough with your Flood Shrink Zones and respawning being determined based on teammates recovering your tags.

> 2533274800168045;2:
> Your thread title says it’s not a Halo BR thread, but you literally just described a Halo BR with 3 man fireteams. That was confirmation enough with your Flood Shrink Zones and respawning being determined based on teammates recovering your tags.

Hmmm, sarcasm is often not translated well through text. Perhaps a … for a pause would have conveyed it better, I figured the multi team big battle and the no I swear would have been enough. It is in fact a BR hybrid to make it more in line the feel of Halo. Thought the first paragraph explained this as well.

Why not continue to play the BR games that are already out there instead of trying to force something into Halo it was never intended to have? Apex, Fortnite, and BlOps4 are great BR games from what I can tell and the devs of those games continue to add content. BR in Halo just doesn’t belong.

> 2533274824050480;4:
> Why not continue to play the BR games that are already out there instead of trying to force something into Halo it was never intended to have? Apex, Fortnite, and BlOps4 are great BR games from what I can tell and the devs of those games continue to add content. BR in Halo just doesn’t belong.

Not sure if you bothered reading it through, MTBB would be much different than BRs. It’s really just a large scale one life muti team arena, with mechanic to encourage teams to fight. There are already versions of one life playlist in halo, it wouldn’t be that crazy of a playlist. Some would say; equipment wasn’t “halo” in 3, bloom and AA wasn’t “halo” in reach, loadouts and care packages (don’t remember the actual term) wasn’t “halo” in 4, and I’d argue warzone isn’t “halo” in 5. I’ve played halo since day 7(it was hard to know things would be good back then), played at a friend’s house bought an xbox and halo ce the next day. I came from mostly playing Unreal Tournament on PC at the time and what drew me to halo was the equal starts, shield system, simplicity of weapons, lack of kick, lack of flinch, lack of a need for ADS, all creating an emphasis on moving and shooting with good aim. These core mechanic are what I’d like to see in a BR type game because wiping out squads to be the final team left is fun. Random weapon spawns, random character powers, the need to constantly get to the body of enemies to loot, enemies getting revived from a sniper shot to the head repeatedly… these things are not fun. Sorry for having an idea, perhaps the Unreal game that’s been in the works for the last 5 years will have something that scratches my itch.

> 2533274797766564;5:
> > 2533274824050480;4:
> > Why not continue to play the BR games that are already out there instead of trying to force something into Halo it was never intended to have? Apex, Fortnite, and BlOps4 are great BR games from what I can tell and the devs of those games continue to add content. BR in Halo just doesn’t belong.
>
> Not sure if you bothered reading it through, MTBB would be much different than BRs. It’s really just a large scale one life muti team arena, with mechanic to encourage teams to fight. There are already versions of one life playlist in halo, it wouldn’t be that crazy of a playlist. Some would say; equipment wasn’t “halo” in 3, bloom and AA wasn’t “halo” in reach, loadouts and care packages (don’t remember the actual term) wasn’t “halo” in 4, and I’d argue warzone isn’t “halo” in 5. I’ve played halo since day 7(it was hard to know things would be good back then), played at a friend’s house bought an xbox and halo ce the next day. I came from mostly playing Unreal Tournament on PC at the time and what drew me to halo was the equal starts, shield system, simplicity of weapons, lack of kick, lack of flinch, lack of a need for ADS, all creating an emphasis on moving and shooting with good aim. These core mechanic are what I’d like to see in a BR type game because wiping out squads to be the final team left is fun. Random weapon spawns, random character powers, the need to constantly get to the body of enemies to loot, enemies getting revived from a sniper shot to the head repeatedly… these things are not fun. Sorry for having an idea, perhaps the Unreal game that’s been in the works for the last 5 years will have something that scratches my itch.

I read it through, but it’s still a BR at its core and that’s what I don’t think makes sense in Halo. The only one-life mode I can think of that’s been in matchmaking is Infection and even that is not truly so. No shame in having an idea, but my point is that stuff like this doesn’t belong in Halo and would be better suited as an alternate mode in one of the established BR games. I’ll stick to hoping 343i abides by their commitment to having the Battle Rifle being the only BR they care about. All power to you if it becomes a thing though.

> 2533274824050480;4:
> BR in Halo just doesn’t belong.

Why not? There’s a huge market for it and Halo needs new life breathed into it and its not like it has to come from the devs, just give the community the ability to create something like this in forge. 343 already leans on the community to make content for Halo 5 so why not continue that? Just because its different doesn’t mean its, “not Halo”. Look at Halo Wars… An RTS Halo game?! Are they crazy?! RTS on a console! That’s not going to work!.. Yet it did, Halo Wars was fun and had a pretty good following.

> 2533274832870992;7:
> > 2533274824050480;4:
> > BR in Halo just doesn’t belong.
>
> Why not? There’s a huge market for it and Halo needs new life breathed into it and its not like it has to come from the devs, just give the community the ability to create something like this in forge. 343 already leans on the community to make content for Halo 5 so why not continue that? Just because its different doesn’t mean its, “not Halo”. Look at Halo Wars… An RTS Halo game?! Are they crazy?! RTS on a console! That’s not going to work!.. Yet it did, Halo Wars was fun and had a pretty good following.

RTS was never a fad and there wasn’t a popular and easy-to-learn RTS on console when Halo Wars came out. It was original at the time and executed very well.

There are tons of BR games and it’s the new trend for every game to have. How do you think Halo is going to fare amongst all the other BR games such as the juggernaut that is Fortnite?

Following fads and trends has never been the thing that made Halo popular. Halo was always the trendsetter and other games sought to be the next Halo killer.

So yes, BR continues to be an unnecessary mode for Halo. Forge? Sure, more tools are always welcome. In the end, I’m banking on 343i sticking to their commitment of only caring about the one BR that matters in Halo - the Battle Rifle. Sounds like their focus is finally in the right place with their “spiritual reboot” and I wouldn’t want them to detract from that.

> 2533274797766564;1:
> - Map size will shrink due to random “flood zones” sprouting up and merging together. Flood zones become increasingly more dangerous as various flood forms emerge over time as well as a fog that thickens.

Sounds like Battle Royale…how about instead of awful BR game-types…add something unique like just add ‘zones’ where areas on the map become more dangerous and areas that could be ‘suppressed’ like GTA gang wars but in this case flood clear-outs could only be temporary, will spawn quicker if any are left unattended. Might be better to take inspiration from Halo Reach’s ending and keep throwing enemy’s at us instead of just forcing another meh BR game-mode.

If if it wasn’t already a BR which it definitely is, you can’t just stuff 60 players into a map with standard Halo mechanics and expect things to work out. Halo just isn’t equipped to deal with maps large enough to accommodate 60 players comfortably or really anything over 16 for that matter.

The changes required to do so would inevitably affect the core games design and even if you like the new style of gameplay, the fact is that Halo will be changed to a degree some folks just are not going to like.

The core Halo titles do not need to be all things to all people. I’m all for spin-offs going wild, but there is only so much time and resources a dev can put into one game.

> 2533274824050480;8:
> > 2533274832870992;7:
> > > 2533274824050480;4:
> > > BR in Halo just doesn’t belong.
> >
> > Why not? There’s a huge market for it and Halo needs new life breathed into it and its not like it has to come from the devs, just give the community the ability to create something like this in forge. 343 already leans on the community to make content for Halo 5 so why not continue that? Just because its different doesn’t mean its, “not Halo”. Look at Halo Wars… An RTS Halo game?! Are they crazy?! RTS on a console! That’s not going to work!.. Yet it did, Halo Wars was fun and had a pretty good following.
>
> RTS was never a fad and there wasn’t a popular and easy-to-learn RTS on console when Halo Wars came out. It was original at the time and executed very well.
>
> There are tons of BR games and it’s the new trend for every game to have. How do you think Halo is going to fare amongst all the other BR games such as the juggernaut that is Fortnite?
>
> Following fads and trends has never been the thing that made Halo popular. Halo was always the trendsetter and other games sought to be the next Halo killer.
>
> So yes, BR continues to be an unnecessary mode for Halo. Forge? Sure, more tools are always welcome. In the end, I’m banking on 343i sticking to their commitment of only caring about the one BR that matters in Halo - the Battle Rifle. Sounds like their focus is finally in the right place with their “spiritual reboot” and I wouldn’t want them to detract from that.

They tried to follow the “loadout” trend along with others through time and most players didn’t like it. That’s why I’m saying if anything they should just leave those options open in forge and let the community make it.

Going to be honest: I only skim-read through your post. But from that, I just see Apex Legends: Halo.

Halo Infinite doesn’t need to, nor should it try to, do everything for everyone. The resources to develop a mode like this for Halo would cripple the rest of the game. As you said, it’s completely unrealistic. Fortunately, 343 have said the only BR they’re interested in is the Battle Rifle, which indicates they aren’t planning on just following trends. However, a smaller scale mode could likely be created in Halo 5’s Forge and Custom Games already. If not, perhaps it will be possible in Halo 6’s. You’d have to ask a better Forger than I.

> 2533274829873463;9:
> > 2533274797766564;1:
> > - Map size will shrink due to random “flood zones” sprouting up and merging together. Flood zones become increasingly more dangerous as various flood forms emerge over time as well as a fog that thickens.
>
> Sounds like Battle Royale…how about instead of awful BR game-types…add something unique like just add ‘zones’ where areas on the map become more dangerous and areas that could be ‘suppressed’ like GTA gang wars but in this case flood clear-outs could only be temporary, will spawn quicker if any are left unattended. Might be better to take inspiration from Halo Reach’s ending and keep throwing enemy’s at us instead of just forcing another meh BR game-mode.

> 2535419441797248;12:
> Going to be honest: I only skim-read through your post. But from that, I just see Apex Legends: Halo.
>
> Halo Infinite doesn’t need to, nor should it try to, do everything for everyone. The resources to develop a mode like this for Halo would cripple the rest of the game. As you said, it’s completely unrealistic. Fortunately, 343 have said the only BR they’re interested in is the Battle Rifle, which indicates they aren’t planning on just following trends. However, a smaller scale mode could likely be created in Halo 5’s Forge and Custom Games already. If not, perhaps it will be possible in Halo 6’s. You’d have to ask a better Forger than I.

An apex/halo hybrid BR with the instant kill (skipping knock phase) from power weapons like gears and the removal of a looting system, to sum it up. Yeah, 343 isn’t going to add a drop starts, knock mechanics or, shrinking zones to forge These are just the easiest way for a massive muti team map to work. I haven’t messed around with forge since H3 days but this is really where I’d like some input. Perhaps I’ll try posting in that forum. I thought constructive criticism would have naturally taken the conversation into that realm here. I forgot how the internet works, people read a small part, jump to a conclusion and voice an useless opinion instead of thinking out the original idea and curving it with their own.
It’s the concept of 20 teams/60 players (or the max teams/players), with one life per member (or sharing a pool of lives), battling it out to the end, that I’m most focused on. Having multiple teams creates interesting and complex conflicts. Having one life (shared lives) creates value and importance to using it (them) wisely. Both together make teamwork a high priority.
I’ll be looking into forge this weekend to see what the max team/player numbers are. I’m guessing 16 total players so, maybe 8 teams of 2 or 5 teams of 3 is the best H5 can offer. The problem comes from giving teams a reason to engage and not camp until the very end. Zones push players into action but are flawed. I (and others) mostly “ride the wave” in BRs, keeping just ahead of the zone. A flag rally, stronghold or, (roaming) hill could be an answer. Spawns on the edge with power weapons/ups, a flag or, something else enticing in the middle could work. Most options available that I know in forge limit freedom of how and when a team attacks/moves. I’d be grateful for someone with knowledge about forge options input.

8v8v8v8? Please… count me in.

> 2533274819446242;10:
> If if it wasn’t already a BR which it definitely is, you can’t just stuff 60 players into a map with standard Halo mechanics and expect things to work out. Halo just isn’t equipped to deal with maps large enough to accommodate 60 players comfortably or really anything over 16 for that matter.
>
> The changes required to do so would inevitably affect the core games design and even if you like the new style of gameplay, the fact is that Halo will be changed to a degree some folks just are not going to like.
>
> The core Halo titles do not need to be all things to all people. I’m all for spin-offs going wild, but there is only so much time and resources a dev can put into one game.

Warzone?

> 2533274832870992;15:
> > 2533274819446242;10:
> > If if it wasn’t already a BR which it definitely is, you can’t just stuff 60 players into a map with standard Halo mechanics and expect things to work out. Halo just isn’t equipped to deal with maps large enough to accommodate 60 players comfortably or really anything over 16 for that matter.
> >
> > The changes required to do so would inevitably affect the core games design and even if you like the new style of gameplay, the fact is that Halo will be changed to a degree some folks just are not going to like.
> >
> > The core Halo titles do not need to be all things to all people. I’m all for spin-offs going wild, but there is only so much time and resources a dev can put into one game.
>
> Warzone?

Case in point. Warzone is terrible and its inclusion had a serious impact on the game overall.

> 2533274797766564;13:
> > 2533274829873463;9:
> > > 2533274797766564;1:
> > > - Map size will shrink due to random “flood zones” sprouting up and merging together. Flood zones become increasingly more dangerous as various flood forms emerge over time as well as a fog that thickens.
> >
> > Sounds like Battle Royale…how about instead of awful BR game-types…add something unique like just add ‘zones’ where areas on the map become more dangerous and areas that could be ‘suppressed’ like GTA gang wars but in this case flood clear-outs could only be temporary, will spawn quicker if any are left unattended. Might be better to take inspiration from Halo Reach’s ending and keep throwing enemy’s at us instead of just forcing another meh BR game-mode.
>
>
>
> > 2535419441797248;12:
> > Going to be honest: I only skim-read through your post. But from that, I just see Apex Legends: Halo.
> >
> > Halo Infinite doesn’t need to, nor should it try to, do everything for everyone. The resources to develop a mode like this for Halo would cripple the rest of the game. As you said, it’s completely unrealistic. Fortunately, 343 have said the only BR they’re interested in is the Battle Rifle, which indicates they aren’t planning on just following trends. However, a smaller scale mode could likely be created in Halo 5’s Forge and Custom Games already. If not, perhaps it will be possible in Halo 6’s. You’d have to ask a better Forger than I.
>
> I’ll be looking into forge this weekend to see what the max team/player numbers are. I’m guessing 16 total players so, maybe 8 teams of 2 or 5 teams of 3 is the best H5 can offer. The problem comes from giving teams a reason to engage and not camp until the very end. Zones push players into action but are flawed. I (and others) mostly “ride the wave” in BRs, keeping just ahead of the zone. A flag rally, stronghold or, (roaming) hill could be an answer. Spawns on the edge with power weapons/ups, a flag or, something else enticing in the middle could work. Most options available that I know in forge limit freedom of how and when a team attacks/moves. I’d be grateful for someone with knowledge about forge options input.

Hopefully you can figure out a way to make it work. Or, at least, find someone else that can help. The max. player size, and shrinking the map size as the game progresses do seem to be the biggest issues.

This is definitely just another BR. Like essentially word for word.

I think a halo BR would be neat but the market is saturated, 343 said no BR, and it’s not necessary and halo shouldn’t gum themselves down with BR modes. So you’re right in that it’s not going to happen at least.

This is a BR dude lol ^_^"

I do not support this thread.

> 2533274897551225;18:
> This is definitely just another BR. Like essentially word for word.
>
> I think a halo BR would be neat but the market is saturated, 343 said no BR, and it’s not necessary and halo shouldn’t gum themselves down with BR modes. So you’re right in that it’s not going to happen at least.

> 2535441330154481;19:
> This is a BR dude lol ^_^"
>
> I do not support this thread.

The title is meant to be ironic if you missed that. How do you define Battle Royale? Mine is, a Last-Man-Standing game type mixed with a Survival RPGish game type. Throwing out looting, scavenging, managing inventory and, gear, drastically takes away from the survival aspect of a traditional BR, making it more Last Man Standing dominant. It would be extremely fast. Players would be encouraged to fight non-stop rather than play slow/campy. Scrapping loot for weapons/gear at the start encourages hot drops but doesn’t punish those who choose wait for the fight to die out. Without inventory, everyone is up fighting (or dead), no one’s healing, manually recharging/exchanging armor/shield or, switching weapon attachments. The original post was an extreme example, like I’ve said before, I’d settle for single life mega multi team game mode.