Multi-Player Bots?

I’ve searched, and I have found.
But it’s not here. It’s here

All that resume talks about is AI used to stress test the game for debugging purposes.
It has nothing to do with Multiplayer bots.

> All that resume talks about is AI used to stress test the game for debugging purposes.
> It has nothing to do with Multiplayer bots.

Resume? It says as the title, Multi-player bots, and it has many C++ things in there, appearently you didn’t read the whole thing…

I really feel bots would be a step in the wrong direction for Halo 4. A big part of Reach was the abibity to impliment community made maps into MM. An AI that could manage custome maps would take WAY to much time to develop, and would take up way too much memory.

> > All that resume talks about is AI used to stress test the game for debugging purposes.
> > It has nothing to do with Multiplayer bots.
>
> Resume? It says as the title, Multi-player bots, and it has many C++ things in there, appearently you didn’t read the whole thing…

Apparently you didn’t look at the image, from which all those assumptions were made.

It is the resume for Mr. Brandon Layton.
Under the experience section of his resume, it says he worked on Halo 4 as a Software Engineer in the Test department for Halo 4.
He designed applications to “stress multiplayer” and “bots to systematically test campaign/multiplayer”.

I really hope they include bots, at least for the default maps.