Something small I noticed is that the window for multi-kills is incredibly short. Like within 1-2 seconds short. Traditionally multi-kill windows used to be within 5-6 seconds of a successive kill. But with the flight it feels as if the window was shortened for whatever reason.
Actually it’s the longest it’s ever been. The original was 4. Since then it’s been upped to 5. Now it starts at 5 and they add more time as you get more kills.
A reason it might seem harder to get multikills is that the sidekick requires a reload for each kill. So unless you get a BR or Sniper it’s very unlikely that you’ll get very many kills in a short time. This is one of the weakest loadouts–from a potential kills without reloading perspective–that halo has ever had.
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> Something small I noticed is that the window for multi-kills is incredibly short. Like within 1-2 seconds short. Traditionally multi-kill windows used to be within 5-6 seconds of a successive kill. But with the flight it feels as if the window was shortened for whatever reason.
Not sure where you’re seeing this, but it appears to be bugged in training. It’s a lot longer in actual matches online, for some reason in training its significantly shorter.
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> > Something small I noticed is that the window for multi-kills is incredibly short. Like within 1-2 seconds short. Traditionally multi-kill windows used to be within 5-6 seconds of a successive kill. But with the flight it feels as if the window was shortened for whatever reason.
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> Not sure where you’re seeing this, but it appears to be bugged in training. It’s a lot longer in actual matches online, for some reason in training its significantly shorter.
That might be the reason why then. I’ve only seen it IN training.