One feature I’d like to see tested, would be, as I like to call them, multigravitational map.
A normal map has only one direction of gravity, that is “down”. A multigravitational map on the other hand could have several different gravitational directions in the same map, not in the same place though. Think of a Halo for example, on the inner part of it, the gravity is always outwards. On one point on the ring, the gravitational pull is in another direction than say the opposite side, from your point of view of course. Same with a shield world.
What it means is that a player essentially could face one direction, run it and then end up in the same spot again. There are no borders on the map, if it’s a closed shape of course. You’d risk running off the edge on a Halo. Either way, It’d add a new dimension, almost literaly as player axises wouldn’t be aligned in one single direction.
It’s not only limited to the inside of a sphere either, in terms of shapes. You could basicly have any shape you want. A doughnut, a time glass, a cube, a pyramid and so on. While also being able to use the outside of the shapes. As long as it’s a usable shape of course.
It’d put a challenge on the players when they try to shoot someone who’s “on the wall” or “hanging from the roof”. As their character is differently aligned to you. Atleast I’d imagine it would.
So there’s one problem then with maps inside shapes, the center of the shape as the gravitational pull would most likely cause some sort of void in there. The solution I think would be to have a “roof” on the gravitation and make a part of the center a zero gravity zone. Now how would a player navigate in it? With the built in thrusters in the suit of course. Then as a player enters a new gravitational direction he/she realigns him/herself automatically with it so that he/she falls feet first and can continue on foot.
I even think Bungie tried to do something similair in reach forge. Skip to 4 minutes and 55 seconds.
What do you think?
Edit:
I played around with blender to make a makeshift version of the Halo CE and Halo 2 map Wizard/Warlock. Got one simple version and trying to make another one that’s more round.
Bear in mind, it’s not pretty, it’s just an illustration to show the general idea of how a map could look like.
I chose Warlock because it was one of the smaller and more simple maps, I have ideas for other “remakes” but those would require a lot more time, Warlock didn’t have much “detail” to it, as it’s more or less copy paste geometry. I also made some small changes to the map. More ramps and added ground to base entries so the bases are symmetrical. As well as two added teleporter rooms and two more entrances to the room under the central platform. Also changed the mancannons with different gravitational pull ground. I’ll show it in a picture what I mean.
This picture is from an overview of the map.
Blue are the bases, Yellow is the ground, purple are the platforms between the center platform and the bases. Red is center room and platform, Cyan is the roof and green are the teleporter rooms.
From here the screenshot is taken next to the red central platform looking up at a middle platform and a base.
Central platform
Central bottom room from outside, I do not have one from inside though.
Teleporter and two base entrances.
Base enrty vs “normal ground”. This picture shows what I meant regarding gaining entry to a base from the lower ground. Where a ladder was in Wizard, and man cannon in Warlock, I put in a strip going up to the base with altered gravitational pull. I think the picture explains it better than I can. It’s also made so it’s not a 90 degree turn so that the view of the player changes instantly but gradually.
Last picture showcasing several players in different places and showing how they’d be aligned to each other.
I might “remake” other maps as I do have some ideas, but it takes some time to get them done. And that’s if I do them.
Example of gameplay. Xonotic custom map video.

That’d be really cool if not mind-bogglingly confusing, and I’d love to see what the community and myself would do with it in Forge!