Much ado about the Plasma Pistol

Now I know what you may be thinking. Oh boy, here we go with another one of those “nerf/buff” posts, and believe me, you may be correct in thinking that. But this is one part of the Halo 5 sandbox I really believe needs to be addressed. For quite some time now, I’ve been quite frustrated with how the Plasma Pistol functions in Halo 5. The weapon’s primary semi-automatic firing mode is thankfully, more effective than it’s previous Halo 4 counterpart. However, the weapon’s secondary “overcharge” firing mode is seemingly more advanced than it has ever been. And that leads us to the root of the problem.

It would appear that all too often, players forget that the Plasma Pistol is exactly that; a pistol. Focusing instead quite heavily on the aforementioned “overcharge” function. Using it to disable vehicles, and many times energy shielding, leaving opponents vulnerable to precision headshots. And while this primary function certainly is capable of killing, (in a good 9 shots if I may add) the weapon is never used in this way. Why? Why if the weapon is perfectly capable without the use of its EMP effect? The reason is because any weapon in the Halo 5 sandbox is in every way, a more viable and effective solution to defeating an opposing Spartan than attempting to use a Plasma Pistol’s primary firing function. And that wherein is where my frustrations originate.

Let’s take a look at the other two “pistols” Halo 5 has to offer, the Magnum, and the Boltshot. Both weapons are quite effective at dispatching enemy Spartans, both weapons are essentially, classified as pistols, and yet, their Covenant-crafted sister fails to accomplish what they can. Consistent kills. Now that I’ve outlined the issues plaguing the Halo 5 Plasma Pistol, what solutions, exactly would fix this lackluster weapon? The answer, of which I have two, is simple.

Increase rate of fire, decrease heat generated per shot. Time to kill remains the same (Preferred)
Increase damage per shot. (Effectively 6-7 bolts to kill)
Additionally, if need be, the overcharge range and tracking may need to be toned down to ensure the primary function receives a fair bit of use. It is however not a necessity.

In conclusion, if plasma based weapons such as the Storm Rifle are so effective at eliminating the opposition, then why is the Plasma Pistol any different? If Tier 2 weapons such as the Lightrifle are so effective at killing, then why is a Tier 2 weapon like the Plasma Pistol any different? If both the Boltshot and Magnum pistols are consistent killers, why is the Plasma Pistol any different? I believe either of the above options will truly cement this Plasma Pistol as a powerful and useful weapon in the Halo 5 sandbox, not only because of its secondary “overcharge” firing mode but also because of it’s primary semi-auto firing mode.

Thank you.

TL;DR The Plasma Pistol needs a buff to it’s semi-auto fire because the weapon can’t compete with any of the weapons in Halo 5’s sandbox.

Basically the only point of the weapon is the over charge, it’s for noob combos and hijackings only.

Comparisons are odorous.

It takes 2 shots + 1 melee for a kill in CQB. About 300ms.
It takes 3 shots to break shields. About 400ms.
The unscoped red reticle range is 32m.
The scoped range is 90m.
Overcharged shots have heavy tracking ability, and disable vehicles as well as shields. 1 second to charge.
edit in: The overcharged shot is about 250km/hr, the regular shots are about 630km/hr.

… It’s a very beautiful thing at the moment. The Warzone variants are even better! Thanks to the scoped range, there really isn’t a need to buff it. It pwns at short and long range as a force multiplier that can create seemingly near instant kills if timed properly.

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> Basically the only point of the weapon is the over charge, it’s for noob combos and hijackings only.

I disagree. I believe the weapon should be capable of killing as is. Hearken back to Halo Reach if only for a moment. Remember that games Plasma Pistol? It was incredibly versatile, featuring a well-to-do overcharge, but also a greatly potent standard firing mode. It fired fast, dissipated heat more efficiently, and had a good TTK. A good Plasma Pistol should be like it’s Reach counterpart. It should be powerful. It should be capable of killing. If all the Plasma Pistol was meant for was noob-combos and vehicle disabling, the weapon wouldn’t have a primary firing option.

> 2603643534597848;4:
> It takes 2 shots + 1 melee for a kill in CQB. About 300ms.
> It takes 3 shots to break shields. About 400ms.
> The unscoped red reticle range is 37m.
> The scoped range is 90m.
> Overcharged shots have heavy tracking ability, and disable vehicles as well as shields. 1 second to charge.
>
> … It’s a very beautiful thing at the moment. The Warzone variants are even better! Thanks to the scoped range, there really isn’t a need to buff it. It pwns at short and long range as a force multiplier that can create seemingly near instant kills if timed properly.

In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.

No. It’s a unique weapon with a very specific purpose. It doesn’t need to be lethal on the same level as other weapons. It does things that other weapons can’t. Specifically stun vehicles will tracking.

> 2533274809541057;7:
> No. It’s a unique weapon with a very specific purpose. It doesn’t need to be lethal on the same level as other weapons. It does things that other weapons can’t. Specifically stun vehicles will tracking.

While I agree the Plasma Pistol is a very unique weapon, (hence my attraction towards it) I have to disagree that the weapon only has a singular specific purpose. If that were true, the Plasma Pistol would lack it’s primary firing mode. I would argue that it is instead a multipurpose weapon. capable of things such as suppression, and support while, if necessary, able to function as a formidable and lethal ray-gun.

The plasma pistol will never be a “pistol” as long as it has the emp. It will only ever be used for anti vehicle or the noob combo

> 2533274881491558;9:
> The plasma pistol will never be a “pistol” as long as it has the emp. It will only ever be used for anti vehicle or the noob combo

Oh? And why not? Why is it that this weapon, which has two functions, should only ever have one of the two even remotely useful? If a player wants to use the primary firing mode on a Plasma Pistol, why should they be punished for doing so?

It does seem redundant to have a semi-automatic firing mode that nobody ever uses. I agree with OP. It should do more damage or be disabled.

> 2603643534597848;4:
> It takes 2 shots + 1 melee for a kill in CQB. About 300ms.
> It takes 3 shots to break shields. About 400ms.
> The unscoped red reticle range is 37m.
> The scoped range is 90m.
> Overcharged shots have heavy tracking ability, and disable vehicles as well as shields. 1 second to charge.
>
> … It’s a very beautiful thing at the moment. The Warzone variants are even better! Thanks to the scoped range, there really isn’t a need to buff it. It pwns at short and long range as a force multiplier that can create seemingly near instant kills if timed properly.

Would it hurt to make the plasma bolts do more damage towards player health?

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>
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> In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.

You have every other weapon for that. Can’t do this with any weapon but the PP.

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> >
> >
> > In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.
>
>
> You have every other weapon for that. Can’t do this with any weapon but the PP.

That’s great, and it’s perfectly fine that it does what it does. But that overcharge is only half the story. The Plasma Pistol actually has another firing mode believe it or not. The only problem is it’s terrible at doing little more then tickling your opponent. My question to you is this; just because one firing mode is good, why does that mean the other has to be near useless? The H4 Boltshot suffered the same problem. Nobody used the gun for it’s primary function as a pistol. They used it for a pocket shotgun and nothing more. How ridiculous. Why give a weapon two distinct functions if only one of them will ever see use or be useful?

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> > >
> > > In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.
> >
> >
> > You have every other weapon for that. Can’t do this with any weapon but the PP.
>
>
> That’s great, and it’s perfectly fine that it does what it does. But that overcharge is only half the story. The Plasma Pistol actually has another firing mode believe it or not. The only problem is it’s terrible at doing little more then tickling your opponent. My question to you is this; just because one firing mode is good, why does that mean the other has to be near useless? The H4 Boltshot suffered the same problem. Nobody used the gun for it’s primary function as a pistol. They used it for a pocket shotgun and nothing more. How ridiculous. Why give a weapon two distinct functions if only one of them will ever see use or be useful?

**You are clearly ignoring my first post which stated how the non-charged shot can be used.**You are correct that a weapon that is so good against shields and vehicles SHOULD NOT have a quick-to-kill time.
You are incorrect speaking of the H5PP being as tickley as an H2-H3PP. At 9 shots and 1.7sec to kill, the H5PP will kill if you can stay alive.

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> > > > >
> > > >
> > > >
> > > > In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.
> > >
> > >
> > > You have every other weapon for that. Can’t do this with any weapon but the PP.
> >
> >
> > That’s great, and it’s perfectly fine that it does what it does. But that overcharge is only half the story. The Plasma Pistol actually has another firing mode believe it or not. The only problem is it’s terrible at doing little more then tickling your opponent. My question to you is this; just because one firing mode is good, why does that mean the other has to be near useless? The H4 Boltshot suffered the same problem. Nobody used the gun for it’s primary function as a pistol. They used it for a pocket shotgun and nothing more. How ridiculous. Why give a weapon two distinct functions if only one of them will ever see use or be useful?
>
>
> **You are clearly ignoring my first post which stated how the non-charged shot can be used.**You are correct that a weapon that is so good against shields and vehicles SHOULD NOT have a quick-to-kill time.
> You are incorrect speaking of the H5PP being as tickley as an H2-H3PP. At 9 shots and 1.7sec to kill, the H5PP will kill if you can stay alive.

Indeed. The Halo 5 Plasma Pistol does have a faster TTK when compared to its H2/H3 iteration, but that isn’t the issue here. The issue is attempting to go toe-to-toe with weapons like the Magnum and the Boltshot, and losing because of the Plasma Pistol’s lackluster semi-auto firing mode. And I didn’t ignore your first post. I addressed it clearly above, and I will reiterate my point from before. You stated how the semi-auto fire can be used to help kill a Spartan. And as I have continued to argue, the Plasma Pistol should be capable of more than just helping. The weapon, via primary firing mode, should have the ability to consistently kill in the same fashion a Magnum or a Boltshot would.

I only use the plasma pistol to EMP vehicles and noob combo enemies

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> > > > > >
> > > > >
> > > > >
> > > > > In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.
> > > >
> > > >
> > > > You have every other weapon for that. Can’t do this with any weapon but the PP.
>
>
> Indeed. The Halo 5 Plasma Pistol does have a faster TTK when compared to its H2/H3 iteration, but that isn’t the issue here. The issue is attempting to go toe-to-toe with weapons like the Magnum and the Boltshot, and losing because of the Plasma Pistol’s lackluster semi-auto firing mode. And I didn’t ignore your first post. I addressed it clearly above, and I will reiterate my point from before. You stated how the semi-auto fire can be used to help kill a Spartan. And as I have continued to argue, the Plasma Pistol should be capable of more than just helping. The weapon, via primary firing mode, should have the ability to consistently kill in the same fashion a Magnum or a Boltshot would.

You shouldn’t be using it for that anyway. You don’t expect an AR and a Sniper to work the same do you?

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> > > > > > >
> > > > > >
> > > > > >
> > > > > > In all of the above mentioned cases, does the Plasma Pistol itself make the kill? No. Sadly, it does not. It only helps. Assists. Contributes. What I want is a weapon that can kill of it’s own accord.
> > > > >
> > > > >
> > > > > You have every other weapon for that. Can’t do this with any weapon but the PP.
> >
> >
> > Indeed. The Halo 5 Plasma Pistol does have a faster TTK when compared to its H2/H3 iteration, but that isn’t the issue here. The issue is attempting to go toe-to-toe with weapons like the Magnum and the Boltshot, and losing because of the Plasma Pistol’s lackluster semi-auto firing mode. And I didn’t ignore your first post. I addressed it clearly above, and I will reiterate my point from before. You stated how the semi-auto fire can be used to help kill a Spartan. And as I have continued to argue, the Plasma Pistol should be capable of more than just helping. The weapon, via primary firing mode, should have the ability to consistently kill in the same fashion a Magnum or a Boltshot would.
>
>
> You shouldn’t be using it for that anyway. You don’t expect an AR and a Sniper to work the same do you?

And why shouldn’t I? The semi-auto firing mode is there isn’t it? I could argue that the way you’re using the Plasma Pistol is wrong, and my way is right couldn’t I? Just because currently the weapon’s overcharge function gains more use than its semi-auto function doesn’t mean I’m using the weapon the wrong way. It does have two firing modes after all.

> 2533274875324729;16:
> Indeed. The Halo 5 Plasma Pistol does have a faster TTK when compared to its H2/H3 iteration, but that isn’t the issue here. The issue is attempting to go toe-to-toe with weapons like the Magnum and the Boltshot, and losing because of the Plasma Pistol’s lackluster semi-auto firing mode. And I didn’t ignore your first post. I addressed it clearly above, and I will reiterate my point from before. You stated how the semi-auto fire can be used to help kill a Spartan. And as I have continued to argue, the Plasma Pistol should be capable of more than just helping. The weapon, via primary firing mode, should have the ability to consistently kill in the same fashion a Magnum or a Boltshot would.

While also stunning vehicles, stripping up to 3 layers of shielding with a single overcharged shot and allowing for 300ms assisted 1-shots?

> 2533274875324729;19:
> And why shouldn’t I? The semi-auto firing mode is there isn’t it? I could argue that the way you’re using the Plasma Pistol is wrong, and my way is right couldn’t I? Just because currently the weapon’s overcharge function gains more use than its semi-auto function doesn’t mean I’m using the weapon the wrong way. It does have two firing modes after all.

Already been stated. You are ignoring those posts which state how overcharged and semi-auto shots are used. Yes, you are using the PP wrong if you want to use it like a weapon or few that already exist.