So alot of talk regarding the success of Halo 5 is centered around the multi-player and it’s population. But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
Much has been written about Halo 4’s multi-player and what 343i got wrong but the campaign has had more positive feedback and is generally (note I didn’t say universally) regarded as one of the best of the series yet the game is considered a failure because of its MP.
So how is the success of Halo 5 to be measured? Should it be split between the 2?
Split between the two in my opinion, since once you’ve played the campaign a few times, generally the multiplayer is what keeps you coming back quite often.
For me, I loved Halo 4’s story, but the Campaign itself for whatever reason I couldn’t replay more than a few times. Halo 2, 3, and ODST I constantly replayed their campaigns a great deal. Halo 4’s multiplayer - for all its flaws and shortcomings - I enjoyed coming back to far more. Not as much as with Halo 3 and Reach, but still.
So I’d definitely say that one specific area of the game shouldn’t be used as the sole way of judging the entire game, but that area shouldn’t be left out when evaluating it either.
> 2533274906745123;1:
> But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> 2533274801176260;3:
> > 2533274906745123;1:
> > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
>
>
> Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
>
> Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
>
> On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
A quality campain is important ! I’ve always completed Halo campains before going in the multiplayer and the campain I appreciated least, Halo 4’s, is the game I’ve also least enjoyed in matchmaking. Maybye it’s just a coincidence though.
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> > 2533274801176260;3:
> > > 2533274906745123;1:
> > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> >
> >
> > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> >
> > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> >
> > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
>
>
> This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
> 2533274795233660;6:
> > 2535468636219845;4:
> > > 2533274801176260;3:
> > > > 2533274906745123;1:
> > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > >
> > >
> > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > >
> > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > >
> > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> >
> >
> > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
>
>
> Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
>
> As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
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> > 2533274795233660;6:
> > > 2535468636219845;4:
> > > > 2533274801176260;3:
> > > > > 2533274906745123;1:
> > > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > > >
> > > >
> > > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > > >
> > > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > > >
> > > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> > >
> > >
> > > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
> >
> >
> > Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
> >
> > As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
>
>
> All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
It was the act of boarding it that made it better.
> 2535468636219845;7:
> > 2533274795233660;6:
> > > 2535468636219845;4:
> > > > 2533274801176260;3:
> > > > > 2533274906745123;1:
> > > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > > >
> > > >
> > > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > > >
> > > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > > >
> > > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> > >
> > >
> > > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
> >
> >
> > Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
> >
> > As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
>
>
> All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
Even if the Lich part itself wasn’t exciting (which it still was), that whole sequence with the Mammoth is awesome. I love the second half of Infinity where you take a Scorpion tank up into Infinity and swap it out for Mantis. Oh, and the ghost run at the end of Forerunner. I also replay Midnight a lot just for the Broadsword flight at the beginning. There were some really cool sequences in Halo 4 that I still replay to this day.
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> > 2535468636219845;7:
> > > 2533274795233660;6:
> > > > 2535468636219845;4:
> > > > > 2533274801176260;3:
> > > > > > 2533274906745123;1:
> > > > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > > > >
> > > > >
> > > > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > > > >
> > > > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > > > >
> > > > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> > > >
> > > >
> > > > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
> > >
> > >
> > > Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
> > >
> > > As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
> >
> >
> > All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
>
>
> Even if the Lich part itself wasn’t exciting (which it still was), that whole sequence with the Mammoth is awesome. I love the second half of Infinity where you take a Scorpion tank up into Infinity and swap it out for Mantis. Oh, and the ghost run at the end of Forerunner. I also replay Midnight a lot just for the Broadsword flight at the beginning. There were some really cool sequences in Halo 4 that I still replay to this day.
Trench run anyone? That run was a lot of fun, brings the Star Wars out
Longevity/player retention, is really the only benchmark of success outside of sales. Doesn’t matter if it’s for campaign or MP, as long as the title can retain a decent number of players for an extended period of time, it is a success.
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> > 2533274795233660;6:
> > > 2535468636219845;4:
> > > > 2533274801176260;3:
> > > > > 2533274906745123;1:
> > > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > > >
> > > >
> > > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > > >
> > > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > > >
> > > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> > >
> > >
> > > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
> >
> >
> > Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
> >
> > As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
>
>
> All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
All you did was board the scarab and destroy something. Actually in Halo 2 all you did was board the scarab and killed everyone.
See? I can make sweeping generalizations too.
But if we really wanted to analyze the lich fight, we could see that you have to storm up a hill, up the grav lift, killed everyone and destroyed the Lich generator, then flew out of there with your jetpack. Sounds like fun to me! Just like any scarab fight in Halo 2 or Halo 3. Halo is what you make of it.
Well multiplayer is something you play over and over and over x1000
FPS campaigns do not have much replay value because once youve played through the story obviously all the surpirses that made the first play thorugh good are now gone.
Sales are the only objectively important benchmark for success. If not the sales for the game in question, then definitely the sales for its sequel, more specifically, the initial sales of the sequel. If a game is truly a horrid, rotten, abomination, people would have to be mad to purchase the sequel. With Halo 5 already at a pretty large number of preorders, I’d say Halo 4 was plenty successful by that measure.
> 2533274810150284;14:
> Sales are the only objectively important benchmark for success. If not the sales for the game in question, then definitely the sales for its sequel, more specifically, the initial sales of the sequel. If a game is truly a horrid, rotten, abomination, people would have to be mad to purchase the sequel. With Halo 5 already at a pretty large number of preorders, I’d say Halo 4 was plenty successful by that measure.
Well then explain the abomination of the Halo 4 population? Halo 5 cou8ldm have a large number of preorders because people liked the halo 5 beta.
Its pretty much universally accpeted that Halo 4 at least in terms of multiplayer was a fail.
Also for the preorders how hard would it be for Microsoft to preorder their own game ten thousand times and then go “Look at how many preorders we have!!!”
**Halo is one of those games that will sell no matter what. Even with the failures of Halo 4 and the horrible launch of Halo MCC it will still sell.**I HATED Halo 4 yet Im contemplating buying Halo 5 simply because its Halo and I will always yearn for the old days
After the first week or two the campaign doesn’t make a difference. Campaign is for sales, not longevity. While some people may love slaughtering the redundant AI over and over again, after I’ve beat it once or twice for achievements and a run-through of the story I’m basically done with it and on to MP. The MP determines if I play the game for 2-3 more years or quit in a month.
> 2535420505824206;15:
> > 2533274810150284;14:
> > Sales are the only objectively important benchmark for success. If not the sales for the game in question, then definitely the sales for its sequel, more specifically, the initial sales of the sequel. If a game is truly a horrid, rotten, abomination, people would have to be mad to purchase the sequel. With Halo 5 already at a pretty large number of preorders, I’d say Halo 4 was plenty successful by that measure.
>
>
> Well then explain the abomination of the Halo 4 population? Halo 5 cou8ldm have a large number of preorders because people liked the halo 5 beta.
> Its pretty much universally accpeted that Halo 4 at least in terms of multiplayer was a fail.
> Also for the preorders how hard would it be for Microsoft to preorder their own game ten thousand times and then go “Look at how many preorders we have!!!”
>
> **Halo is one of those games that will sell no matter what. Even with the failures of Halo 4 and the horrible launch of Halo MCC it will still sell.**I HATED Halo 4 yet Im contemplating buying Halo 5 simply because its Halo and I will always yearn for the old days
Not everyone buys a game for multiplayer.
> 2533274913936758;17:
> After the first week or two the campaign doesn’t make a difference. Campaign is for sales, not longevity. While some people may love slaughtering the redundant AI over and over again, after I’ve beat it once or twice for achievements and a run-through of the story I’m basically done with it and on to MP. The MP determines if I play the game for 2-3 more years or quit in a month.
Maybe for PC games but I don’t think console games are built to keep players playing past a year if that. So many games start out strong and settle down after a few months and then a new game comes around.
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> > > 2533274795233660;6:
> > > > 2535468636219845;4:
> > > > > 2533274801176260;3:
> > > > > > 2533274906745123;1:
> > > > > > But what about the campaign? Online population numbers don’t take into account the number of people playing campaign and there are many who don’t play MP much if at all.
> > > > >
> > > > >
> > > > > Yes and no. The numbers that are released (or not coughMCCcough) are not exclusively “People who play Wargames” but “Accounts logging into the title”, which can easily include campaign, especially ever since daily and weekly challenges have been introduced, and people try to complete them for Credits/EXP.
> > > > >
> > > > > Still, I would really like to see some statistic how the two of them relate. Perhaps one can extrapolate the dark number of offline players from that.
> > > > >
> > > > > On a side note, gameplay is the same across campaign an multiplayer, so I really don’t think that much more people are enjoying the campaign than the multiplayer side. I was actually somewhat satisfied by Halo 4’s story, but the gameplay was equally as bad in campaign as it was in Spartan Ops or in War Games. If story were all I cared about, I wouldn’t complain about Halo 5, I’d just stop caring and watch a Let’s Play instead as soon as the game is out. Saves me 80+ bucks that I can invest somewhere else.
> > > >
> > > >
> > > > This. The Halo 4 campaign was so repetitive an had almost no humor. It also lacked anything fun like a scarab.
> > >
> > >
> > > Not sure about that. I found the Mammoth ride and boarding the Lich was pretty fun. Also the Mantis defense missions were good as were the longsword mission at the end.
> > >
> > > As for “the benchmark for success” it should be and always will be based on sales when it comes to businesses. People outside the business (the fans) will always curtail the benchmark for success to the # of people playing competitive multiplayer. I don’t understand why since Halo also offers custom games, campaign mode (single player and co-op) and an extensive forge mode. There are so many fans of Halo and so many of them are fans for different reasons, it makes no sense to judge the success of a Halo game on just competitive multiplayer alone.
> >
> >
> > All you did for destroying the Lich was going up some grav lift and pressing a button. It was the same thing everytime.
>
>
> All you did was board the scarab and destroy something. Actually in Halo 2 all you did was board the scarab and killed everyone.
>
> See? I can make sweeping generalizations too.
>
> But if we really wanted to analyze the lich fight, we could see that you have to storm up a hill, up the grav lift, killed everyone and destroyed the Lich generator, then flew out of there with your jetpack. Sounds like fun to me! Just like any scarab fight in Halo 2 or Halo 3. Halo is what you make of it.
Or Jetpack off the mammoth’s turret. It’s kinda awesome, because the lower deck doesn’t react to you until you start shooting them. They’re like “Wtf, he’s not supposed to be on board!” Haha