MP: Team Snipers needs love too

Mmkay.

Big read, I know, I’m sorry!

The Succinct version:

  • Team snipers needs more maps
  • The spawn points are too predictable
  • Needs a no scope medal (*)
  • Maybe introduce a premium snipers gametype
    • shhh, I know that everyone complains about this, but read below for my idea on this. Like, way way down.

The “I hope you like scrolling” version:

So I play a fair bit of snipers, and it’s a fantastic gametype and offers some of the most exhilarating gameplay in Reach. It is a playlist which attracts a respectable number of players at any given time of the day, many of which I’m sure play it as their predominant form of multiplayer.

However, there are a few things I feel could use some attention:

1. Quantity of maps

Team Sniper Maps currently in action (excl. DLC)

  • Hemorrhage
  • Uncaged
  • Boardwalk
  • Powerhouse
  • Reflection

It’s pretty obvious that there’s a shortage of maps when you’re offered 2 choices rather than 3 at the start of each game. Typically, voting will put most game on Uncaged, or, more likely, Hemorrhage. It feels like maybe 1/6 of the games I play are on Boardwalk, 1/10 are on Reflection, and 1/15 on Powerhouse.

Pinnacle was taken out, due to (agreeably) problematic spawning. Atom lasted a fair while longer than Cliffhanger, but both have virtually disappeared from Reach altogether.

Solutions:

  • Surely there are some community maps that can be introduced?
  • Or, make DLC compulsory? I had the privilege of playing Snipers on Breakneck, and it was a fantastic map. Obviously this move could also receive a great player backlash.
  • In the same vein as the last suggestion, maybe make a premium snipers gametype?

2. Spawn Points

Play enough of team snipers, and you can virtually predict where the opposite team will spawn. I know map-control is the prime goal in any Halo game, but so is a little something called fun. I don’t see much more fun between being spawn-camped, and being the actual spawn-camper.
I understand it’s difficult to manage such a thing when every player is armed with a weapon that can fire from one side of Forge World to the other, but it all comes down to cover and general ‘smartness’ of the game. And let’s not forget luck.

3. Guests

I had to put this up. I know Halo’s meant to be fun for everyone, and I absolutely back that element of it, but seriously, sometimes they are the sole reason I leave Snipers. Not that I’m counting these stats, but 9 times out of 10 a player’s guest will have never played the game in their life. Sure, the subscribed player would like to show off their skill with the rifle, but it’s not like the SR is exclusive to this game type. And when a team has 3 guests in it, I die a little more inside.
I die again when I see guests crouch when they snipe, like they’re playing COD. It’s just…so… sad.

So by this point you’re probably thinking
‘Why would snipers need to be so pro?’

It honestly doesn’t. Everyone can play it. There will always be people new to snipers, or trying it out every so often. I don’t have a massive gripe against guests or lesser-skilled players, sometimes they’re a great competition/teammate. It’s just that now you practically can’t find a game of snipers where there’s one/multiple players who can really dominate the game. And weighing that up against a player new to the game, they may grow to hate it.
And guests also do supplement the player count, and makes for faster matchmaking, so they offer a great bonus there. There’s a lot of pros and cons going on.

4. No scope medal

This one’s been argued to death, I know. It wouldn’t make sense to add a new medal to Reach now, but maybe if something as crazy as premium snipers were to go forward, then it would kinda sorta maybe be fair to introduce it there? Sometime it’s nice to know who can no scope, and it would be even nicer to be rewarded for something that takes a fair bit of skill to pull off consistently.

Premium Snipers

I mentioned this a few times. I know it would be silly to divide the team snipers community, making one exclusive. As if sniper-players weren’t already up themselves enough (yes i’m singling you out IIxXxMa5T3rXsN1p3zz0r9151532xXxII), but I have a hunch that there’d be a significant migration toward it. That said, it’s not like the addition of a premium snipers is my ideal outcome, I really just want more maps. Realistically, a premium gametype would be going a little too far, but making DLC compulsory probably would not. And even if a premium gametype were to go forth, it’s not like it would mean the gametype becomes instantly filled with decent players.

Team Snipers just needs more maps. Regulars deserve it.

Aside from world hunger and SOPA, I think that just about covers everything.

Sounds good.

Here’s my wishlist for Team Snipers:

Make all DLC compulsory and add Breakneck, Ridgeline and Highlands to the map queue, along with a frequently-rotated selection of community maps.

Re-release Sidewinder as a free map! Seriously, we need more snow-themed maps in Reach.

Keep Snipers and Snipers Pro playlists, and potentially try out some new ones - Shotty Snipers, or Stealth Snipers, maybe?

New Medals:

“No-scope” - get a sniper headshot without zooming.
“Super Sniper” - medal for particularly long-range kills, similar to the Cross Mappin’ achievement.

There is too many playlists in Reach, Snipers should be removed altogether and given a weighting in Team Slayer.

> There is too many playlists in Reach, Snipers should be removed altogether and given a weighting in Team Slayer.

ROFL. Uh… NO.

> > There is too many playlists in Reach, Snipers should be removed altogether and given a weighting in Team Slayer.
>
> ROFL. Uh… NO.

Why not? Snipers does not keep up a good enough population to warrant having its own playlist.

Team Snipers has been around since H2. Same with Team Swat. They are their own playlist, and should stay that way. There are players that specifically want to snipe every game, and having to pray for that gametype to come up would be annoying. AND vice versa, the “team slayer” player, would be frustrated that “snipers” kept getting voted on. Lose-Lose situation.

> There is too many playlists in Reach, Snipers should be removed altogether and given a weighting in Team Slayer.

Although there are too many playlists in Halo: Reach, Snipers is not the one to go (maybe Squad Slayer and/or TU Beta, but that’s going off topic). I know there are people who would just stop playing Reach if this happened. I love Team Snipers.

I like the idea of a “No-scope” medal, but how would it work? Would you still get a regular Sniper headshot medal for the kill? Or would your headshots be split between two medals (scoped and non-scoped)? I’m just curious as to what your thoughts are on that. It sounds pretty cool.

> Team Snipers has been around since H2. Same with Team Swat. They are their own playlist, and should stay that way. There are players that specifically want to snipe every game, and having to pray for that gametype to come up would be annoying. AND vice versa, the “team slayer” player, would be frustrated that “snipers” kept getting voted on. Lose-Lose situation.

Precisely.

Off topic but still, remove the damn pistol. I know that Reach is a satire of a Halo game but having a pistol in 50% of the gametypes is ridiculous.

And no, we don’t need a no-scope medal. That is stupid. As if this game needs more joke medals.

Bring Atom back, and add tons of community maps to Team Snipers!

> Off topic but still, remove the damn pistol. I know that Reach is a satire of a Halo game but having a pistol in 50% of the gametypes is ridiculous.
>
> And no, we don’t need a no-scope medal. That is stupid. As if this game needs more joke medals.

the side arm is a very cheap way out for those that get the body shot, especially in snipers. but i will admit to using it if i’m in real trouble or at the end of my mag and a multi-kill is in the cards.
i too would like to see it simply appear less. grenades are annoying too, but i wouldn’t say they’re game-breaking… they just make infighting a little aggravating against spammers and snow the game down a wee bit. i honestly found the shotty-snipers gametype of h3 fifty times more annoying than sniper-pistols in reach.
needless to say, the SR/beam rifle combo made h3’s team snipers immensely better than reach’s.

i agree! there’s far too many medals in reach, but i would trade the no-scope for reload-this, revenge, avenger and first strike any day. in my mind it would be a medal exclusive to the team snipers gametype (okay, maybe now i’m just getting into the realm of ludicrous here). it’s definitely on the bottom of my wishlist for snipers anyway, and no-scope confirmation is something i know will probably never be introduced to halo (unless killcam was introduced, but that would be heresy to the entire franchise).

UNLESS, it simply showed on the in-game feed as “x no-scoped y”, but counted as the same medal as sniping… okay okay i’ll let the whole no-scope thing go completely.

> Team Snipers has been around since H2. Same with Team Swat. They are their own playlist, and should stay that way. There are players that specifically want to snipe every game, and having to pray for that gametype to come up would be annoying. AND vice versa, the “team slayer” player, would be frustrated that “snipers” kept getting voted on. Lose-Lose situation.

I don’t think it should matter how long it has been around or not, if the demand no longer exists then it should be removed, the population in Reach is only going to decline in Reach and they can’t afford to spread the population much more.