They look pretty slick if I do say so myself. Of course its not that great that our first look at a lot of stuff is TOYS/FOOD MARKETTING but, hopefully these reveals as of late mean we’ll get to see the Multiplayer in action before 2021 at the very least.
We won’t see gameplay until a few weeks to a month of launch given how badly the last one was taken and that 343 likely delayed the game to work on the art/graphics. My spidey senses tell me it’ll release at sometime in March if not Christmas 2021 so I wouldn’t hold your breath for any new reveals anytime soon. All these food/toy brand deals were likely worked months in advance and by the time it got delayed there was no stopping the 3rd party marketing train (taco bell, monster etc had probably already put all their eggs in the Halo basket for mid Autumn 2020 and didn’t have time/funds to replace or postpone the cross promotions)
As for the Spartans themselves, I’m praying that these are textures/materials/patterns of armour and not complete paint jobs leaving us free to pick our own colours
I’m glad we’re at least seeing something more for multiplayer, even if its just small-scale marketing to know exactly what you get. I’d much rather do with a genuine reveal, though…
For the Spartans, they look good. I like their design, its much more in the realm of Bungie-era design. But that said, I’m much, much more worried about the implications of that. Given what we’ve already seen about armor coatings, They seem like color schemes for your Spartan to wear that change stuff like your actual armor’s color, your visor’s color, and your undersuit’s color. Now if they could be all separately changed to any color that’d be cool, but unfortunately it doesn’t look like that’s the case. I’m concerned that stuff like armor/visor/undersuit color is going to be locked behind presets of colors and purchasable armor coatings, so instead of being able to just wear black and red, you’d have to buy an armor coating that has black and red but also could have a bright, peach undersuit and a lime visor. Simply put, you could want a certain set of colors for your armor, visor and undersuit, you could have to buy them and possibly tolerate other parts of your Spartan being changed because of the armor coating you didn’t want changed. I really, really hope that that isn’t the case, and so far there isn’t much evidence to really say it is or isn’t, but from what we’ve seen so far I’m not left confident that I won’t have to buy the colors I want to wear. Free color customization has been a thing in Halo since…well, Halo. It’d be such a shame if we’d lose that freedom. But then again, we’ve only seen so much, and I’d rather wait till they outright say the customization we have or we have more substantial evidence to infer that.
> 2535412047994244;3:
> I’m glad we’re at least seeing something more for multiplayer, even if its just small-scale marketing to know exactly what you get. I’d much rather do with a genuine reveal, though…
>
> For the Spartans, they look good. I like their design, its much more in the realm of Bungie-era design. But that said, I’m much, much more worried about the implications of that. Given what we’ve already seen about armor coatings, They seem like color schemes for your Spartan to wear that change stuff like your actual armor’s color, your visor’s color, and your undersuit’s color. Now if they could be all separately changed to any color that’d be cool, but unfortunately it doesn’t look like that’s the case. I’m concerned that stuff like armor/visor/undersuit color is going to be locked behind presets of colors and purchasable armor coatings, so instead of being able to just wear black and red, you’d have to buy an armor coating that has black and red but also could have a bright, peach undersuit and a lime visor. Simply put, you could want a certain set of colors for your armor, visor and undersuit, you could have to buy them and possibly tolerate other parts of your Spartan being changed because of the armor coating you didn’t want changed. I really, really hope that that isn’t the case, and so far there isn’t much evidence to really say it is or isn’t, but from what we’ve seen so far I’m not left confident that I won’t have to buy the colors I want to wear. Free color customization has been a thing in Halo since…well, Halo. It’d be such a shame if we’d lose that freedom. But then again, we’ve only seen so much, and I’d rather wait till they outright say the customization we have or we have more substantial evidence to infer that.
>
> I just hope.
I agree with you in the worries, I’ve been wishing for a very long time that we would get free reign on how we paint our armor, and that the only thing we’d have to unlock was the armors themselves. Although, I would be open to having to unlock shapes and patterns if we got a Forza level of paint customization, adjusting contrast and layers and if we so chose, textures to make our armor appear more “worn”, dirty or damaged. Presets have been a no go for Halo 5’s emblems, for the entirety of MCC’s armors, and just unpleasant for everyone when it is made to be the only options. It’s been voiced plenty and with the updates 343 has given to MCC for the launch of Reach, Halo 3, and even Halo 2 Anniversary, I have hope they are listening and will deliver the best options for us this time around. (I’m really hoping this extends to Elites, and maybe Brutes too…)
Honestly not too sure those were multiplayer spartans.
The models were just Mk VII armor, which we already know isn’t the default appearance in multiplayer, and for all we know isn’t even unlockable in the mode. It could be that armor coatings you unlock in Multiplayer can be used in Campaign as well. Either as a means of letting player customize Master Chief similar to how you can customize the Slayer in Doom Eternal, or as a coop feature for players 2-4 since Halo Infinite’s story of the Chief and Brohammer going it alone doesn’t lend itself to unique multiplayer characters like Halo 3 and 5 had.
Also, armor coatings seem to be completely replacing color customization, and are just Destiny 1 shaders. Swallow that pill now because they wouldn’t even exist if you could just customize whatever colors you want. As then they’d be completely redundant.
> 2533274810177460;5:
> Also, armor coatings seem to be completely replacing color customization, and are just Destiny 1 shaders. Swallow that pill now because they wouldn’t even exist if you could just customize whatever colors you want. As then they’d be completely redundant.
It really just feels like something that 343 are going to exploit to sell to us or make us earn when we could’ve done that with no requirement in previous Halo titles. You’re going to have your default coatings, mostly weird and relatively ugly colors(excusing the couple good ones that exist), and then have the ones you can buy with your premium REQ point currency you can either buy or grind for that either are going to be exactly what you want or glossy/camouflaged/etc.
We don’t know anything proper about the system, but as you said, it kinda implies we’re going to just straight up lose the old customization we have in favor of presets. There could be some positives to it, like Izaya said by expanding what colors and their patterns go on a Spartan’s armor, which admittedly would be interesting to see, but frankly not a good enough trade. It shouldn’t even be a trade.
The Spartans look cool and all and so on so forth, but the implications for micros and restriction for customization just sucks man. I don’t think they’ll drop the system they had with 5 and REQ packs, especially the helmet/armor/announcer packs they had back then, but only double down and justify it with the multiplayer being FTP. Right now I’m sure we’re not going to get super upset about armor coatings, but later down the line we’re bound to get a bit sour when we think about wanting to change the look of our armor to a certain color but there’s a little bit of a different color you didn’t ask for smothered atop of it.
No matter what, though, they probably aren’t going to change it.
> 2535458112714193;2:
> We won’t see gameplay until a few weeks to a month of launch given how badly the last one was taken and that 343 likely delayed the game to work on the art/graphics.
Watch Sean W.'s latest video, he talks about how 343 thought the graphics were good and that it won’t be a massive overhaul. They delayed the game because of covid and stuff.
I wonder how many of these armors, name plates, weapon skins and whatnot are only going to be able to be unlocked by buying products or paying money I will be legitimately surprised if you can unlock everything in the game by just playing AND It’s not some obscene grind fest to unlock.
It’s funny, when I was younger I used to really care about how my characters looked in the game but now that microtransactions have pretty much taken over video games, I don’t care at all anymore. I’m not spending money to make my character look a certain way that’s for sure.
If armor coatings really are monetized color customization that mimic Destiny’s limited color shader customization? Massively uncool. I don’t think we have enough info to say for sure that this is the case, but if it is, 343i has made an astoundingly tone-deaf decision on this aspect of customization. Color has always been the most democratized element of customization in Halo games.
New and veteran players have always been able to express themselves however they want with their armor colors. Locking in this incredibly simple but even more important element of customization behind shaders is a bad move. I’m desperately hoping that the coatings are texture rather than color based (names like Granular give me some hope here), but clarification from 343i is needed either way.
If coatings really are just a texture overlay or something like that, 343i isn’t taking away anything we’ve always had and is just adding an additional layer to customization (A good thing), but if they are color shaders, that’s a massive step backwards for Halo customization. There is absolutely zero precedent in the long history of the series for locking player color choices behind any kind of grind or unlock schema (visor colors excepted). This, to me, is one of the very few cases where there would be a real argument to be made that 343i could be removing a fundamental element of Halo’s core identity. They need to not do that.
This cat is irreversibly out of the bag; it’s best that 343i address and explain these elements of customization to do away with any misconceptions ASAP. I’m desperately hoping that the idea that coatings = shaders is one such misconception. If it isn’t, it’s a solid strike in the “miss,” section for this game’s customization suite.
Replacing the color option it seems? This ain’t it Chief. This is an established part of Halos customization since Halo CE. Hopefully this is a misunderstanding. The armor looks cool though.
> 2533274861158694;9:
> If armor coatings really are monetized color customization that mimic Destiny’s limited color shader customization? Massively uncool. I don’t think we have enough info to say for sure that this is the case, but if it is, 343i has made an astoundingly tone-deaf decision on this aspect of customization. Color has always been the most democratized element of customization in Halo games.
>
> New and veteran players have always been able to express themselves however they want with their armor colors. Locking in this incredibly simple but even more important element of customization behind shaders is a bad move. I’m desperately hoping that the coatings are texture rather than color based (names like Granular give me some hope here), but clarification from 343i is needed either way.
>
> If coatings really are just a texture overlay or something like that, 343i isn’t taking away anything we’ve always had and is just adding an additional layer to customization (A good thing), but if they are color shaders, that’s a massive step backwards for Halo customization. There is absolutely zero precedent in the long history of the series for locking player color choices behind any kind of grind or unlock schema (visor colors excepted). This, to me, is one of the very few cases where there would be a real argument to be made that 343i could be removing a fundamental element of Halo’s core identity. They need to not do that.
>
> This cat is irreversibly out of the bag; it’s best that 343i address and explain these elements of customization to do away with any misconceptions ASAP. I’m desperately hoping that the idea that coatings = shaders is one such misconception. If it isn’t, it’s a solid strike in the “miss,” section for this game’s customization suite.
> 2535431432353013;10:
> Replacing the color option it seems? This ain’t it Chief. This is an established part of Halos customization since Halo CE. Hopefully this is a misunderstanding. The armor looks cool though.
To be honest I assumed its like an armour material, like it gives the armour a different texture. Not entirely sure if I assumed it was something to do with the colour.
@The MetaChief definitely hoping you’re right. I think the next community update should address this to help get a definitive answer out to the community.
> 2533274876991706;11:
> To be honest I assumed its like an armour material, like it gives the armour a different texture. Not entirely sure if I assumed it was something to do with the colour.
I’d hope for that to be the case as well, but there really isn’t much suggesting it is. I could see other coatings having different textures, being a bit more grainy, sleek or camouflaged, but as a core concept I think the coatings are much more along the lines of Destiny’s shaders. Some have been saying that the colors of the grandular make it look like the coating is highlighting specific parts of the armor that can be changed with a certain color, but the monarch armor coating suggests its more of an actual color scheme than the different sections of armor that can be colored in a variety of ways. If it were to be indicating sections for colors, it wouldn’t make sense for the monarch armor coating to have completely different colors than that of the grandular, unless it was the actual color scheme.
> 2533274861158694;12:
> @The MetaChief definitely hoping you’re right. I think the next community update should address this to help get a definitive answer out to the community.
I pray 343 says something about this sooner than later. While I get their schedule is all thrown about and they’re reorganizing, reveals like this that are intentional or not with no context to what exactly we’re seeing isn’t helping their case. Their silence is deafening, really.
I really hope this isn’t like the shaders in Destiny, especially Destiny 2, because that would just straight up suck. Armor customization in those games always felt a few rungs below Halo because of that small change I felt, and I really don’t want to see Halo go that way. If it’s just armor textures, that’s not terrible I suppose, but Doom 2016 had that feature available for everybody from the very start, so I’d hope it would be the same here too.
> 2535461615696415;7:
> > 2535458112714193;2:
> > We won’t see gameplay until a few weeks to a month of launch given how badly the last one was taken and that 343 likely delayed the game to work on the art/graphics.
>
> Watch Sean W.'s latest video, he talks about how 343 thought the graphics were good and that it won’t be a massive overhaul. They delayed the game because of covid and stuff.
Not only is Sean W not a source, he’s also an unapologetic brown-nose. It makes absolutely no sense for 343 to delay the game within a week of the gameplay reveal. It makes a lot more sense when you consider all the backlash they got and the blatant damage control by them trying to co-opt “Craig” coupled with Halo Infinite being 343’s 3rd game after 2 very poorly received games
I really doubt they would take away the standard color customization we are used to (primary, secondary). However, if you consider the armor variants in Halo 5 (pretty much just paint jobs), I think this is what they could be expanding upon. Perhaps texture, patterns, and color schemes beyond primary/secondary could be MTX/challenge rewards etc.
Another possibility is these ‘preset’ color schemes just unlock the set of colors for your spartan. Like a preorder bonus gave you an entire armor set in the past, these deals might give an entire set of colors to play with right out the gate. DOOM 2016’s multiplayer unlocks also put a rather large amount of value on the undersuits, so maybe these deals mainly advertise the unique undersuits and the colors are just an added bonus.
All speculation, of course. I have also heard the exclusivity of these deals are temporary and should be available in-game a few months after its release.
> 2535458112714193;2:
> We won’t see gameplay until a few weeks to a month of launch given how badly the last one was taken and that 343 likely delayed the game to work on the art/graphics. My spidey senses tell me it’ll release at sometime in March if not Christmas 2021 so I wouldn’t hold your breath for any new reveals anytime soon. All these food/toy brand deals were likely worked months in advance and by the time it got delayed there was no stopping the 3rd party marketing train (taco bell, monster etc had probably already put all their eggs in the Halo basket for mid Autumn 2020 and didn’t have time/funds to replace or postpone the cross promotions)
>
> As for the Spartans themselves, I’m praying that these are textures/materials/patterns of armour and not complete paint jobs leaving us free to pick our own colours
I’m curious as to how the delay will affect the sale of Xbox Series consoles. I know I felt no real need to pre order a console after the delay was announced, and will likely just buy a Series X when Halo releases. Curious as to how others feel.