From playing it the past 2 days, here’s my take on the things you’ve mentioned:
> - Headshots seem WAAY TOO EASY. People seem to get headshots even though they completely missed or get a chest/shoulder shot. And it isn’t just on XBL - I’ve seen videos that are supposed to be LAN where it happens. I’ve even seen a few people get headshots that were physically IMPOSSIBLE, but still they got them.
Haven’t really noticed this yet. I have been using the DMR a lot, I guess I just figured it was the gun being OP. I will have to look into it next time I play.
> - No Rifle other than the DMR seems to have a point, except maybe the AR is CQC maps.
This is mostly true. I have had pretty good success with the Carbine and BR so I wouldn’t call them useless, but they are still inferior to the DMR. The light rifle is very weak. Haven’t used automatics hardly at all.
> - The lack of weapon spawns on the map seems to be discouraging people from leaving their side of the map after the initial fight. Because there is no reason to.
I have seen this happen some, but honestly I think the bigger issue is constantly running out of ammo. Since there are no weapon spawns you are pretty much screwed whenever this happens, and it happens more often than you’d think.
> - JiP seems to be constantly dropping people into bad games.
It has done this to me some, but if you think about it, the reason you are getting put into that game is usually because players from the opposing team were getting dominated so they left. Once the next game starts and you have a chance to face the other team from 0 it evens out.
> - Personal Ordnance seems to constantly give people Snipers/Shotguns/Scatterguns, meaning people doing even just decent seem to have an endless supply of power weapons.
This rarely happens on Infinity Slayer. On big team more Snipers and actual power weapons will show up, but it’s rare enough to where it doesn’t hurt game play.
> - Sniper Rifle seems incredibly easy to use, sometimes with even complete misses being hits.
Yes. Gone are the punishing days of the Halo 3 sniper. This one is right up there with Reach’s in terms of ease of use. I have had several “Oh -Yoink-” moments where I panicked and squeezed off a shot in desperation only to find out I landed a headshot. It’s ridiculous.
> - Thrust Pack looks useless. You don’t even get 1/3 of the distance you used to cover with Evade.
This is pretty accurate. It desperately needs a buff. You move like 2 feet in any direction, hardly enough to get out of the way of anything.
> - Shields take an age and a half to recharge. It seems really stupid that your shields won’t recharge before you get into another fight most of the time.
This also seems to be the case. I haven’t timed anything, but I’m fairly certain they take longer than Halo 2/3 and are either on par with Reach or maybe a slight bit quicker. They need to buff this. No one likes sitting behind a rock for 20 minutes waiting for their shields to start recharching
> - The spawning seems whack, particularly in FFA. It seems almost as bad as MW2/3 spawning is with people spawning in sightlines, on top of grenades, or having someone you just killed spawn right on top of you.
Oh yes. Very much so. Several times I’ve been spawned at ground zero with 5 DMRs pointed at my head.
Hopefully well get some fixes soon.